[Question]Better clothes 1.1 dirty refs

Post » Sat Apr 12, 2014 12:55 am

Hello,

I noticed some references in Better clothes 1.1 nac (no tailoring kit - the one provided with latest MGSO) that seemed to me like dirty ones. Here are the ones that trouble me:

Cells:

Seyda Neen, Bitter Coast region (-2,-9) : Door to Arrile's tradehouse (basemant) - tes3cmd reports it as duplicate object reference

Dialog/Responses:

Info id 1215227585220936854 : Who's there - tes3cmd reports nothing, but I see no reason why it should add/change this

Script:

BCSetup : This script seems to replace clothing on argonians by starting other other script - BCSwap2Arg. This script is not part of the plugin however, so this script seems useless (and thus also the associated global variable)

Also, a bit of techical question:

There is clothing called "male thong" and "female thong", which seems to be simply loincloth. Male version has set only male body part and female has only female body part. I think this would be possible to set it simply as clothing "thong" with both male and female body part set, isn't it?

So, what do you think?

Thanks in advance :)

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Robert Jr
 
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