Hello,
I noticed some references in Better clothes 1.1 nac (no tailoring kit - the one provided with latest MGSO) that seemed to me like dirty ones. Here are the ones that trouble me:
Cells:
Seyda Neen, Bitter Coast region (-2,-9) : Door to Arrile's tradehouse (basemant) - tes3cmd reports it as duplicate object reference
Dialog/Responses:
Info id 1215227585220936854 : Who's there - tes3cmd reports nothing, but I see no reason why it should add/change this
Script:
BCSetup : This script seems to replace clothing on argonians by starting other other script - BCSwap2Arg. This script is not part of the plugin however, so this script seems useless (and thus also the associated global variable)
Also, a bit of techical question:
There is clothing called "male thong" and "female thong", which seems to be simply loincloth. Male version has set only male body part and female has only female body part. I think this would be possible to set it simply as clothing "thong" with both male and female body part set, isn't it?
So, what do you think?
Thanks in advance