[Relz] Better Dark Brotherhood Sanctuary

Post » Wed Mar 30, 2011 12:27 pm

Dude, you rock for testing and posting that vid. Thank you so much!

Greenie, you are welcome, as always, and thank you. <3


y thank you Mr Khettienna :hehe:
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Gaelle Courant
 
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Post » Wed Mar 30, 2011 6:37 am

y thank you Mr Khettienna :hehe:


that's Miss Khettienna, thank you! ;)
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Carlos Rojas
 
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Post » Wed Mar 30, 2011 1:40 am

Khettienna - thank you for improving the look of the sanctuary. I found some of your other mods and downloaded them as well (Benirus Manor/Helping Hands and the Chorrol Door). I appreciate the OMOD versions and look forward to seeing them in game. Good luck on your continued modding. Cheers!
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Mariaa EM.
 
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Post » Wed Mar 30, 2011 3:19 am

Will this conflict with Dark Brotherhood Continued or JQ Assassin Quest?

Trying to trace down a doubling error. Does this perhaps require a fresh save even on first install? When I went back to turn in the "watery grave" quest, it seemed to load everything fine, but grabbing anything caused the item to split into two items, (plus doubling other untouched items) and THEN I could pick them up.. not sure what is causing this. Two Harry's kinda doesn't work out. lol
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Felix Walde
 
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Post » Wed Mar 30, 2011 8:58 am

Will this conflict with Dark Brotherhood Continued or JQ Assassin Quest?


I found their descriptions and they look quite safe, though I haven't tried them personally. Let me know if it turns out otherwise. :)

Trying to trace down a doubling error. Does this perhaps require a fresh save even on first install? When I went back to turn in the "watery grave" quest, it seemed to load everything fine, but grabbing anything caused the item to split into two items, (plus doubling other untouched items) and THEN I could pick them up.. not sure what is causing this. Two Harry's kinda doesn't work out. lol


Yeah, that's a bit odd. I saw that happen a couple times in modded vanilla spaces, and making a new save without the mod on and then re-activating it fixed it both times. No need to start a new game, though, if that's what you mean.
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Laura Hicks
 
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Post » Wed Mar 30, 2011 7:41 am

So to be clear, I just uncheck the mod, start up my current save, save it as a new save, and then recheck the esp?
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Marine Arrègle
 
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Post » Wed Mar 30, 2011 1:32 pm

Yep, that should fix you up!
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Erika Ellsworth
 
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Post » Tue Mar 29, 2011 10:54 pm

I have to be doing something wrong. :banghead:

When I uncheck the mod, it shows the DB Headquarters as it should, with the doors and all. But if I enable the mod, even after creating a new save, then the doubling error still occurs. In fact, I noticed a FPS hit when I go into the modded space, (low end comp) so I hit a few things with my sword. It seems as if the cell double renders several items, and in such a way that the two lie in the same spot till moved.
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Emma
 
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Post » Wed Mar 30, 2011 11:12 am

I haven't got a clue what would cause that. Since I can't replicate the problem, mind testing for me? Make a new character and see if it happens then? You can skip the tutorial. In the console, type the following commands:

tgm
tai
coc cheydinhalsanctuary

That should get you in long enough to see if it's still happening, and prevent the NPCs from beating on you in the process.

Any insight anyone else has is welcome.
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Haley Cooper
 
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Post » Wed Mar 30, 2011 6:09 am

I haven't got a clue what would cause that. Since I can't replicate the problem, mind testing for me? Make a new character and see if it happens then? You can skip the tutorial. In the console, type the following commands:

tgm
tai
coc cheydinhalsanctuary

That should get you in long enough to see if it's still happening, and prevent the NPCs from beating on you in the process.

Any insight anyone else has is welcome.


I am afraid it does indeed still occur. <_< I am really beginning to ponder what I did wrong. Everyone else seems to run it just fine. It's prolly something simple. lol
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Evaa
 
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Post » Tue Mar 29, 2011 9:48 pm

:sad:

Well, here's to hoping someone else who has experienced and resolved such an issue can shed some light on it for us.
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Sylvia Luciani
 
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Post » Wed Mar 30, 2011 8:34 am

As promised, I have uploaded alternate hoods for those who prefer the default hood shape or are using Shadowy Hoods. It's under "optional files" on BDBS's Nexus page. Enjoy! :)
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matt oneil
 
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Post » Wed Mar 30, 2011 2:30 am

Added a little-sister mod to go with this: http://www.tesnexus.com/downloads/file.php?id=25319. Details in the original post.
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Smokey
 
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Post » Wed Mar 30, 2011 2:00 am

Thank you for the Better Abandoned House mod. Excellent idea. My character will look forward to seeing it shortly. Keep up the good work!
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Sarah Evason
 
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Post » Wed Mar 30, 2011 4:28 am

Yes, Better Abandoned House makes perfect sense. Now if we can just get that new hood to be shadowy! :) (it looks like the shadowy hood author just wants credit at www.4drulers.com)
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Natalie J Webster
 
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Post » Tue Mar 29, 2011 10:57 pm

Yes, Better Abandoned House makes perfect sense. Now if we can just get that new hood to be shadowy! :) (it looks like the shadowy hood author just wants credit at www.4drulers.com)


I put the credits to him in the readme included with the alternate hoods download, including the url to his website as requested on his mod's download page. But if that wasn't enough...

Thank you, madmole, for the Shadowy Hoods mod, for which I've adapted my mod's armor replacement so that people can use both mods and match!
You can find the Shadowy Hoods mod http://www.tesnexus.com/downloads/file.php?id=12870! And be sure to check out his website, http://www4drulers.com!


am I covered? :D
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Svenja Hedrich
 
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Post » Tue Mar 29, 2011 11:32 pm

I put the credits to him in the readme included with the alternate hoods download, including the url to his website as requested on his mod's download page. But if that wasn't enough...

Thank you, madmole, for the Shadowy Hoods mod, for which I've adapted my mod's armor replacement so that people can use both mods and match!
You can find the Shadowy Hoods mod http://www.tesnexus.com/downloads/file.php?id=12870! And be sure to check out his website, http://www4drulers.com!


am I covered? :D


Oh, cool, so does this mean that your custom hood is now shadowy? I just didn't see it in-game -- I must need the newer version then... thanks! :)
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Dewayne Quattlebaum
 
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Post » Wed Mar 30, 2011 11:55 am

Well the one that comes in the mod by default is not shadowy, no. I recolored the stock DB hood and the Shadowy Hoods version of the DB hood to match my armors, and put them in a separate download for those who prefer them.

I wanted to make a mage-shaped, DB-textured shadowy hood, but the textures didn't quite line up right where I needed to cut to make the transparency, so that got nixed (with much regret). I'm just not quite enough of a texture artist to do more than mash layers and colorize. ;)
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candice keenan
 
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Post » Wed Mar 30, 2011 12:12 am

+ 1 for OMOD's
+ 2 for Dark Brotherhood.

1 + 2 = Win! :foodndrink:
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Sierra Ritsuka
 
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Post » Wed Mar 30, 2011 3:24 am

Why has nobody reported this? Is this just MY issue? I loaded this mod up while I was way from the DB and i had no previous DB mods. This just seems like an unprofessional mod. Items were glitched in several locations, a desk is INSIDE of Vincente's desk, so theres 2 desks in the same showing the clipping bs, I saw 2 NPC's in vicente's room eating and/or reading or sleeping in HIS room, seriously? I don't think this mod is for me, i will download when it's out of beta possibly.
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BRIANNA
 
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Post » Wed Mar 30, 2011 2:17 am

Why has nobody reported this? Is this just MY issue? I loaded this mod up while I was way from the DB and i had no previous DB mods. This just seems like an unprofessional mod. Items were glitched in several locations, a desk is INSIDE of Vincente's desk, so theres 2 desks in the same showing the clipping bs, I saw 2 NPC's in vicente's room eating and/or reading or sleeping in HIS room, seriously? I don't think this mod is for me, i will download when it's out of beta possibly.



If you have found a bug or two I am sure it would be most helpful to the modder if your feedback could be more descriptive. Your report of two desks (one inside another) in Vincente's room and 2 NPC's being in his room are the only two things that were detailed enough. For myself, I have a brand new character and have not visited the sanctuary yet as I am completing the initation quest but when I get there if I see items that are odd I will report it in this thread so the modder and research and correct if necessary. The mod is not a BETA, it is a release and I would believe the modder would not have released this mod if they found the issues you are reporting in their mod. So hopefully it was just a glitch but just incase it is a bug with your game, since you are the first to report a problem then here are a few questions that would help the modder:

Which version did you install? OMOD or manual install?
Where is it placed in your load order? I used OBMM and moved it down towards the lower part of the load order (after OOO and MMM).
Did you install the mod and do an immediate fast travel to the sanctuary or did you allow some in game time to pass for cell resets before going to the sanctuary? (it was not mentioned for any cell resets but I know some mods, like MMM need you to rest in an interior location for the cells to reset).
Did you save and exit the game and then relaunch and go back to see if the glitch was gone?

Regards

belljack95
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Project
 
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Post » Wed Mar 30, 2011 2:34 am

Why has nobody reported this? Is this just MY issue? I loaded this mod up while I was way from the DB and i had no previous DB mods. This just seems like an unprofessional mod. Items were glitched in several locations, a desk is INSIDE of Vincente's desk, so theres 2 desks in the same showing the clipping bs, I saw 2 NPC's in vicente's room eating and/or reading or sleeping in HIS room, seriously? I don't think this mod is for me, i will download when it's out of beta possibly.


Nobody has reported it because nobody else is experiencing the same problems.

Mods are not, by nature, "professional". Nobody gets paid to make them, and yet some spend hours, even cumulative months, making them for the joy of the community. Mods are also, by nature, never guaranteed to be flawless, even if they are technically well-constructed, because the game isn't bug-free; thus, anything built on top of it is isn't going to be bug-free. Castles built on sand, if you will. The bugs you are experiencing are likely either related to general game bugginess, or your load order.

You may take your indignant tone and ungrateful behavior elsewhere. I worked hard on this, and I'm good at what I do in the small scope that I do it in. I have proven my willingness to go out of my way for the enjoyment of others, particularly in the context of getting my mods to work with all manner mod configurations and despite a litany of inherent bugginess with other mods and the factory-sealed game. But since you attacked and insulted me, you may sit and stew on your actions while you work your problems out for yourself.
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Melissa De Thomasis
 
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Post » Wed Mar 30, 2011 1:39 am

*snip*


Thank you.

Also, for the record, you do not have to wait for the cells to reset before going there. It's best if you're not IN the sanctuary when you activate the mod, but otherwise things should update reasonably quickly. When you see a little message "The Cheydinhal Sanctuary has been prepared for you, Listener." that means the scripts are finished and everything's all set. Usually takes 1-20 seconds upon game load, or after leaving the sanctuary for the first time after you've completed the quest chain. It was really for testing purposes, but I kind of liked seeing it, so I left it in the release version. :)
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R.I.p MOmmy
 
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Post » Wed Mar 30, 2011 5:15 am

Nobody has reported it because nobody else is experiencing the same problems.

Mods are not, by nature, "professional". Nobody gets paid to make them, and yet some spend hours, even cumulative months, making them for the joy of the community. Mods are also, by nature, never guaranteed to be flawless, even if they are technically well-constructed, because the game isn't bug-free; thus, anything built on top of it is isn't going to be bug-free. Castles built on sand, if you will. The bugs you are experiencing are likely either related to general game bugginess, or your load order.

You may take your indignant tone and ungrateful behavior elsewhere. I worked hard on this, and I'm good at what I do in the small scope that I do it in. I have proven my willingness to go out of my way for the enjoyment of others, particularly in the context of getting my mods to work with all manner mod configurations and despite a litany of inherent bugginess with other mods and the factory-sealed game. But since you attacked and insulted me, you may sit and stew on your actions while you work your problems out for yourself.


Amen to this. This mod is functioning perfectly in my game, and I was just stopping by this thread to ask permission to upload some screenshots to the Nexus page of the beautiful work I see in this mod. I am quite disappointed to see this sort of rubbish being hurled at any modder, but in particular at Khettienna, one of the most fastidious, detail oriented and gracious modders I know. I've never had an issue with any of her mods, ever. Take your arrogance elsewhere.

So um, yeah. I love this mod. Can I upload some screenies to Nexus?

:)
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cheryl wright
 
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Post » Wed Mar 30, 2011 10:47 am

*snip* So um, yeah. I love this mod. Can I upload some screenies to Nexus?

:)


Oh, by all means, I love your screenshots! You don't have to ask. Also, :hugs: !
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stephanie eastwood
 
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