Yup, I was expecting you to have more professional means.
But what I was thinking, was: would it be possible to find out when a game was loaded - and which savegame just got loaded (if any, e.g. it's a new game). Or what the id of the NPC is, the Player is currently in Dialog with. Via MWSE, one could then "nudge" an external program to get these values (it only needs to know how to read them) and pass them back via named pipe to MWSE. This would allow for a lot of stuff concerning NPC behavior never thought possible in Mw
Like, someone stopping to weep the floor and walking to the bar to knock back a few shots after just having had a conversation with the player. :huh:
Heck, the game has to render every object - so it should be even possible to
manipulate everything in the render-chain.
[wild dreams] you could have easy to script schedules for NPCs à la LCV - but with people actually
walking out of their house. You'll meet them on the streets...[/wild dreams]
Sorry this went a little off topic :blush: but I still praise your name at least once every hour since I installed this patch!