Better female characters

Post » Sat Jun 18, 2011 9:07 pm

I'm really hoping that they make the female options for the characters better this time around. Though some people compliment the body types of the girl characters, I find them....strange. For example, depending on if you're a Breton or Imperial or Wood Elf for men, you see a slight difference. The Breton men are more slender, less warrior-type. For females, unless the differences are super subtle to the point you can't really tell the difference, you get one basic, almost too masculine female body. I wish there was a little bit of difference; if I'm making a mage female, I'd like someone more slender seeing as a mage wouldn't need to be built to wield a sword (unless it's a battlemage but this is just for argument's sake)

I'm not looking for a fembot, just a bit more variety :D

Any thoughts for women?

Edit: I guess I'll edit to say that I'm not saying anything about classes in the new game. In the old games, you were limited to body type by your race. In the new game, I want more control of body and face. Nothing about classes.
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Eileen Müller
 
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Post » Sat Jun 18, 2011 10:49 pm

My largest problem would be the voices, although that somewhat applies to the males too.
And uuh, hate to break it to you, but there are no classes, and unless you'd like your body to become more slender the higher your magic skill goes, you can't really determine it after your skills. But I agree otherwise, there should be more variety.
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Jonathan Braz
 
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Post » Sun Jun 19, 2011 12:00 am

I thought the female characters for oblivion were ok at the time but they can be improved.
From what it looks on the screenshots they look improved to me.
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Life long Observer
 
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Post » Sun Jun 19, 2011 12:26 am

My largest problem would be the voices, although that somewhat applies to the males too.
And uuh, hate to break it to you, but there are no classes, and unless you'd like your body to become more slender the higher your magic skill goes, you can't really determine it after your skills. But I agree otherwise, there should be more variety.


You can still create a character and make them use only magic, it's the same thing.
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Cool Man Sam
 
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Post » Sun Jun 19, 2011 8:49 am

Well since in Skyrim there are no classes how would the game know what kind of character you will play? You might start off casting spells, then at level 5 swing a sword for the rest of the game. If they do give us some body customization we can do this on our own though.
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Quick Draw
 
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Post » Sun Jun 19, 2011 1:09 am

And uuh, hate to break it to you, but there are no classes, and unless you'd like your body to become more slender the higher your magic skill goes, you can't really determine it after your skills. But I agree otherwise, there should be more variety.



Hate to break what to me? That there are no classes? I was talking about the differences of the bodies in Morrowind and Oblivion according to their classifications in the current games. It has nothing to do with the new game. All I'm saying is that I hope there is more variety or control in the new game for body type and not just looks. Maybe I should have been more clear.
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GEo LIme
 
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Post » Sun Jun 19, 2011 2:02 am

I'm really hoping for the female khajiit voice from Morrowind to return! :D.
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Syaza Ramali
 
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Post » Sat Jun 18, 2011 11:41 pm

yeah they are not hawt enought ;)
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Russell Davies
 
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Post » Sat Jun 18, 2011 8:20 pm

Yeh I agree, I would like to see a bit more possible variation. To me in Oblivion it was very clear what race someone was, just because they all looked so similar. The key features for each race should be very similar, such as build, skin tone etc. but on the whole every person should still be distinguishable from the next. But yes, having the freedom to customize the look of your character further would be nice.

Oh and yes, women could definitely be improved, to look.. well, more like women? But it wouldn't hurt if everyone looked a bit better.
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Nauty
 
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Post » Sun Jun 19, 2011 10:12 am

I'm really hoping for the female khajiit voice from Morrowind to return! :D.

And I'm hoping the male Breton voice to return.

Ahh yes, -
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roxxii lenaghan
 
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Post » Sun Jun 19, 2011 5:01 am

Well since in Skyrim there are no classes how would the game know what kind of character you will play? You might start off casting spells, then at level 5 swing a sword for the rest of the game. If they do give us some body customization we can do this on our own though.



That's not what I mean, sorry for not being more clear. I mean that I want control over the body of my character, making them more tall or short, ect

If I intend to make my woman character a lithe thief, I want her small because that makes more sense, regardless of what race she is. I want a small Imperial instead of being limited to a small Wood Elf.
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Rhi Edwards
 
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Post » Sun Jun 19, 2011 3:00 am

Do you guys think that there's a chance that we'll be allowed to customize our character's body in the character creation?
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Philip Rua
 
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Post » Sun Jun 19, 2011 5:23 am

I'm a bit concerned about voices. Voices in video games must be done properly or it will be dumb. Oblivion female voices were okay; While I have seen some good physical appearences in screenshots, I hope female voices are going to be well implemented.
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Cathrin Hummel
 
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Post » Sun Jun 19, 2011 2:36 am

Do you guys think that there's a chance that we'll be allowed to customize our character's body in the character creation?


I think that's part of the discussion point of this thread. I don't think anything's been confirmed yet but it would be nice yes. And I don't see why they wouldn't implement it, if only to make each player a bit more unique.
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Tessa Mullins
 
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Post » Sun Jun 19, 2011 7:48 am

You can still create a character and make them use only magic, it's the same thing.

Which doesn't counter my point at all now does it?
Hate to break what to me? That there are no classes? I was talking about the differences of the bodies in Morrowind and Oblivion according to their classifications in the current games. It has nothing to do with the new game. All I'm saying is that I hope there is more variety or control in the new game for body type and not just looks. Maybe I should have been more clear.

My point stands that it would be odd to have your body change depending on your skills.
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Emma Pennington
 
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Post » Sun Jun 19, 2011 8:57 am

I'm really hoping for the female khajiit voice from Morrowind to return! :D.

May you always walk on warm sand, yes it was beautiful.

However many years later I was on tropical island with a beach of black sand from volcanoes and understood that she was cursing me. Actually it was the second thing who was in my mind after dammed this is hot.
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vicki kitterman
 
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Post » Sun Jun 19, 2011 8:55 am

I wasn't trying to counter your point, every thing in my first post was what I wanted to say.
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Jason King
 
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Post » Sat Jun 18, 2011 8:51 pm

I agree with OP (and have to say that I have no idea what was so hard to understand about that post).

The problem in Oblivion seems to be a few things. First, they used a single skeleton for all characters - male and female. So they had to use a sort of mid-range size in order to accomodate all possible body types, which left it a bit lacking at both ends - particularly thin and particularly heavy characters. Second, and related to the first, it's only possible to scale bodies as a whole - to make the entire body bigger either horizontally or vertically. So again it's difficult to make believeably thin or heavy characters - instead they're just big or small, but with all the proportions remaining essentially the same (and even that's only if one has access to the console and/or the CS). And finally, and related to both of the first two, since there was only one skeleton and no way to adjust body proportions other than overall height and breadth, they went with a relatively solid build, undoubtedly so that warriors wouldn't end up looking too thin. The downside, as noted, is that non-warriors tend to look a bit too stocky (or, in the case of men, a bit too Mr. Universe).

Hopefully they'll have multiple skeletons this time around, as well as controls to adjust body proportions relatively precisely. I've seen hints that that's the case, but can't recall seeing any confirmation of it, and certainly not any details about it.
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Danel
 
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Post » Sun Jun 19, 2011 1:02 am

That's not what I mean, sorry for not being more clear. I mean that I want control over the body of my character, making them more tall or short, ect

If I intend to make my woman character a lithe thief, I want her small because that makes more sense, regardless of what race she is. I want a small Imperial instead of being limited to a small Wood Elf.

As I understand you would be able to adjust muscularity and fatness of your character. Probably also height.
Would be totally wrong to do this after skills sounds like a fable idea, a ninja type swordfighter would not want to look like an barbarian. Classes would not work in previous games either as many played custom classes.
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Nana Samboy
 
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Post » Sat Jun 18, 2011 11:22 pm

I wasn't trying to counter your point, every thing in my first post was what I wanted to say.

Seeing as you quoted my post in your post and said something pretty unrelated to the topic itself but vaguely related to my post, it seems like a very odd thing to do if you weren't trying to counter my point.
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Bird
 
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Post » Sun Jun 19, 2011 10:06 am

My point stands that it would be odd to have your body change depending on your skills.


That's cool. Wasn't trying to counter you. I was trying to be more specific on why I wanted a body change.

If you think it makes sense that a character with huge muscles can sneak around and pick pocket things, that's cool. I prefer a little more realism and want a lithe, light character, male OR female.

Now, if I want a character who relies heavily on sword, shield, and armor, then I definitely want him or her to be muscled. A lithe, light male or female would look a little silly.

But whatever. It's my own opinion, and you have yours. :D
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Haley Merkley
 
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Post » Sun Jun 19, 2011 7:13 am

How about some female skills?
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GLOW...
 
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Post » Sun Jun 19, 2011 4:58 am

I agree with OP (and have to say that I have no idea what was so hard to understand about that post).

The problem in Oblivion seems to be a few things. First, they used a single skeleton for all characters - male and female. So they had to use a sort of mid-range size in order to accomodate all possible body types, which left it a bit lacking at both ends - particularly thin and particularly heavy characters. Second, and related to the first, it's only possible to scale bodies as a whole - to make the entire body bigger either horizontally or vertically. So again it's difficult to make believeably thin or heavy characters - instead they're just big or small, but with all the proportions remaining essentially the same (and even that's only if one has access to the console and/or the CS). And finally, and related to both of the first two, since there was only one skeleton and no way to adjust body proportions other than overall height and breadth, they went with a relatively solid build, undoubtedly so that warriors wouldn't end up looking too thin. The downside, as noted, is that non-warriors tend to look a bit too stocky (or, in the case of men, a bit too Mr. Universe).

Hopefully they'll have multiple skeletons this time around, as well as controls to adjust body proportions relatively precisely. I've seen hints that that's the case, but can't recall seeing any confirmation of it, and certainly not any details about it.


Hahaha thank you!!! I'm all up for other people's opinions, but they don't seem to get what I'm saying!
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Rach B
 
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Post » Sat Jun 18, 2011 11:25 pm

That's cool. Wasn't trying to counter you. I was trying to be more specific on why I wanted a body change.

If you think it makes sense that a character with huge muscles can sneak around and pick pocket things, that's cool. I prefer a little more realism and want a lithe, light character, male OR female.

Now, if I want a character who relies heavily on sword, shield, and armor, then I definitely want him or her to be muscled. A lithe, light male or female would look a little silly.

But whatever. It's my own opinion, and you have yours. :D

That... that wasn't so far from my point I'm completely amazed you think you're making a point here.
My point was the following: If you become a mage for example, your body shouldn't magically (Pun not intented) alter to make you be smaller or lither. IF you do that BEFORE you start playing and getting skill points, then OF COURSE that makes sense. All I'm saying is that your skills shouldn't determine how you look, THE PLAYER should determine how you look.
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SaVino GοΜ
 
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Post » Sun Jun 19, 2011 12:59 am

Since there are no classes in skyrim, I would probably like to see something in the begging of the game that allows you to choose your body type... but a changing body would be awsome... not sure how it would work though. Males shouldn't be he-men when they start either, And maybe the body type will affect game play some way? Like um, if your slender you take faster weaker attacks and you can dodge more easily, where as if your muscular you take slower stronger attacks and you can withstand more hits but don't really dodge:x.. but that probably won't happen anyway.. so whatever.
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Guy Pearce
 
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