» Sat Jun 18, 2011 8:51 pm
I agree with OP (and have to say that I have no idea what was so hard to understand about that post).
The problem in Oblivion seems to be a few things. First, they used a single skeleton for all characters - male and female. So they had to use a sort of mid-range size in order to accomodate all possible body types, which left it a bit lacking at both ends - particularly thin and particularly heavy characters. Second, and related to the first, it's only possible to scale bodies as a whole - to make the entire body bigger either horizontally or vertically. So again it's difficult to make believeably thin or heavy characters - instead they're just big or small, but with all the proportions remaining essentially the same (and even that's only if one has access to the console and/or the CS). And finally, and related to both of the first two, since there was only one skeleton and no way to adjust body proportions other than overall height and breadth, they went with a relatively solid build, undoubtedly so that warriors wouldn't end up looking too thin. The downside, as noted, is that non-warriors tend to look a bit too stocky (or, in the case of men, a bit too Mr. Universe).
Hopefully they'll have multiple skeletons this time around, as well as controls to adjust body proportions relatively precisely. I've seen hints that that's the case, but can't recall seeing any confirmation of it, and certainly not any details about it.