» Thu May 13, 2010 9:55 am
If you've changed head/hair replacers mid-save, any NPCs you've already encountered will be pointing to the previous head/hair models. This will always occur when switching to a plugin that uses an esm or esp plugin usually to point to new model paths and override the stock heads/hairs - pluginless replacers point to the original stock model paths so won't have this issue.
Try starting a new game to see if the heads/hairs are there. If so, then you'll probably need to edit the save to correct the model paths used for any recorded NPCs.