Furn_Com_Kegstand
Furn_De_Kegstand
and contains one replacment teaxture for them:
Tx_wood_oldwood_metal
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So, a few days ago I was looking at my texture replacer packs and noticed one where most of the textures had been superceded by others. I decided to find out what the remaining 15 textures were used for so I could possibly do a better job on some new ones. After looking in the CS and seeing how terrible looking the kegstand I currently have is, I decided to take a closer look in nifskope and discovered a terrible truth.
Current kegstand replacer: almost 9000 polys
Original: About 500 polys
The one I have now made:
About 1600 polys
As of writing this, I found that the current replacer came from Mesh Improvements 171 and after seeing the rediculousness of it, I decided to make a better one. Mine looks better, makes better use of polys, and now uses a much better texture. I will let the screen shots speak for themselves.
You will notice that a couple of the screenshots have red circles, those are to indicate spots where you can actually see through the mesh on the old nif files, that of course has been fixed as I simply redid the entire keg from scratch rather then try to work with something so jumbled. Another improvement is that the ends of the kegs now are the same texture as the sides and it now looks much more consistant then before when the ends used a different texture. In my opinion I think it looks very much like a real barrel now.
A third improvement is that the beams that support the actual keg I found to be duplicated so that two of them occupied the same spot; the duplicates of course have been removed.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9082
http://www.tesnexus.com/downloads/file.php?id=37708
Screenshots on TESNexus