Better Kegstands

Post » Tue May 17, 2011 12:39 am

This is a plugin-less replacer for the 2 kegstand models:
Furn_Com_Kegstand
Furn_De_Kegstand

and contains one replacment teaxture for them:
Tx_wood_oldwood_metal

**************************
So, a few days ago I was looking at my texture replacer packs and noticed one where most of the textures had been superceded by others. I decided to find out what the remaining 15 textures were used for so I could possibly do a better job on some new ones. After looking in the CS and seeing how terrible looking the kegstand I currently have is, I decided to take a closer look in nifskope and discovered a terrible truth.

Current kegstand replacer: almost 9000 polys

Original: About 500 polys

The one I have now made:
About 1600 polys

As of writing this, I found that the current replacer came from Mesh Improvements 171 and after seeing the rediculousness of it, I decided to make a better one. Mine looks better, makes better use of polys, and now uses a much better texture. I will let the screen shots speak for themselves.

You will notice that a couple of the screenshots have red circles, those are to indicate spots where you can actually see through the mesh on the old nif files, that of course has been fixed as I simply redid the entire keg from scratch rather then try to work with something so jumbled. Another improvement is that the ends of the kegs now are the same texture as the sides and it now looks much more consistant then before when the ends used a different texture. In my opinion I think it looks very much like a real barrel now.
A third improvement is that the beams that support the actual keg I found to be duplicated so that two of them occupied the same spot; the duplicates of course have been removed.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9082
http://www.tesnexus.com/downloads/file.php?id=37708

Screenshots on TESNexus
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Leilene Nessel
 
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Post » Tue May 17, 2011 12:05 pm

Mods, if you see this, could you please add [Relz] to the title. I am sure I did that but apparently not(been having log in trouble across several sites so mabe thats related)
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Adam Kriner
 
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Post » Tue May 17, 2011 9:19 am

looks very nice! the texture is made because it's not two textured parts anymore but one?
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Carlitos Avila
 
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Post » Tue May 17, 2011 6:22 am

Nice. I love Mesh Improvements, but as I have discovered when smoothing things myself, using subsurf really jacks up the polys. And as you mentioned, it often involves working with something that is a bit of a mess already. I look forward to trying this out.
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Katie Samuel
 
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Post » Tue May 17, 2011 9:00 am

looks very nice! the texture is made because it's not two textured parts anymore but one?


The texture is there so it will look nice, but you dont need to use it.(although, unless it clashes with the textures you are using or your style, its going to look better then any current one) All I did was make the front and back ends use the same texture as the sides so it is more consistant.
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Genocidal Cry
 
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Post » Tue May 17, 2011 2:35 pm

Thanks! I love mesh fixes, and I love pluginless mods - this is the best of both worlds! I checked out the screenshots, your new mesh looks a lot better and cleaner. :nod:
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Tammie Flint
 
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Post » Tue May 17, 2011 12:12 pm

Very nice - are you going to do anymore :) ??
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Georgia Fullalove
 
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Post » Mon May 16, 2011 11:14 pm

Very nice - are you going to do anymore :) ??


I may do more. Thing is I am better off doing stuff from scratch is most cases, so it takes longer then simply shoving a model into a program and hitting a couple buttons to subdivide everything. I also do stuff for P:C though and I just happened to be taking a sort break.
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XPidgex Jefferson
 
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Post » Tue May 17, 2011 2:45 pm

I would love to see more, but just thought I would point out that "smoothing" is not just a matter of pushing subdivide and smooth. Adding a subsurf modifier is much easier and more effective. *chuckle* No, it can be quite tricky actually, figuring out how to crease the mesh, as well as various other tweaks (cutting, joining, selectively removing doubles, adding vertices, etc.) to make the subsurf work.
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Brandi Norton
 
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Post » Tue May 17, 2011 6:09 am

Looks awesome! I hope to see more of your artwork. Perhaps even making a bunch released as a new object replacer???

ST
ps, Now if I could get someone who can hold up my 220 pound frame so I can do better kegstands.... lol
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Genevieve
 
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Post » Tue May 17, 2011 12:29 pm

I would love to see more, but just thought I would point out that "smoothing" is not just a matter of pushing subdivide and smooth. Adding a subsurf modifier is much easier and more effective. *chuckle* No, it can be quite tricky actually, figuring out how to crease the mesh, as well as various other tweaks (cutting, joining, selectively removing doubles, adding vertices, etc.) to make the subsurf work.


Hence why its easy to do it from scratch in various instances rather then try to refine something.

If there is something I will be working on next, it is likely to be basic common tables and chairs etc. Unfortunatly I dont get paid to do this. haha (I am going into electrical engineering, mabe I should have picked 3d art work instead)
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CArlos BArrera
 
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Post » Tue May 17, 2011 2:30 pm

Hey, is anyone else completely unable to download this from PES? I have grabbed five other files, but this just gives me an error message.
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Jeremy Kenney
 
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Post » Tue May 17, 2011 1:14 am

Hey, is anyone else completely unable to download this from PES? I have grabbed five other files, but this just gives me an error message.


I will reupload and see if that helps. There is always TESNexus too.
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Lisa Robb
 
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Post » Tue May 17, 2011 3:26 am

Yes, I did that. Looks great. I really need to learn some of that, but I'll manage with smoothing for now.
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Robert Bindley
 
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