Essentially, not only have I saved polys over the other replacer, but I have made things look better. I put enough polys in to keep things looking nice while saving over Mesh Improvements.
Below is a list of things so far, not all the way complete(I list things as I am going so a spot is left blank until I fill it, I did leave a mesh unlisted) but it will give you and idea of just what is being gained and lost here. An estimation is at the bottom. I will be sure to have a complete list by the end with more exact numbers. Yes, I did put in the kegstands with this, but I am somewhat unsure if I will include them in this or leave them separate.
So far I have 6 models complete excluding the kegstands. I plan on releasing this once I get to 10 models totals, then I will update as necessary. This is basically going to be a straight mesh replacer.
This excludes bounding boxes which are usually no more then a couple dozen polys.
O=original, N=my new meshes, I=Mesh Improvements171
Furn_Com_Stool_02
O: 146 polys
N: 1640 polys
I: 4416 polys
furn_kegstands
O:492
N:1604
I:8952
furn_com_barstool
O:124
N:792
I:1412
furn_com_planter
O:208
N:1680(1640 without bottom)
I:4320
furn_com_cauldron_01
O:275
N:
I:7124
furn_com_cauldron_02
O:349
N:6248
I:9240
Furn_Com_Table_05
O:100
N:530
I:2336
Polys Saved and Gained
Gained from Original:(Mine minus original number of polys)
~10k (so I am adding about 10k polys to the original furnature)
Saved from Mesh Improvements:(mesh improvements minus my number of polys)
~27k
Yes, I am actually saving that many and making things look better. Appearently you can get 3 of my models in for close to the same processing power as one of the current replacer's.
I have heard that there is a 1 million poly limit per cell in MW so this is definitly a good thing, although I anticipate that limit will grow once the OpenMW team gets 1.0 out.
Heres a couple screens of stuff so far:
http://dl.dropbox.com/u/22081676/furn_com_stool_02%20old.jpg
http://dl.dropbox.com/u/22081676/furn_com_stool_02.jpg
You will notice a difference in the stools here, the original didnt come with any sort of coloring in ambiant or diffuse lighting, I fixed that by making the coloring slightly brown. Makes it look better I think.
http://dl.dropbox.com/u/22081676/furn_com_table_03.jpg
A more comprehensive number of pictures is needed, but you can get some idea from this. While I do want to put a couple shots showing the difference between Mesh Improvements and this, I am not out to get that mod despite appearances, I just want people to use whats best. I am making this to be the last replacer anyone may need for a while(for the models I do at least). Everything looks smooth at the normal distance you would see it from, until you get very close to the meshes anyway.
How am I doing this? Well, essentially using the original models as a guide(so I can also get as close to the original size as possible and make them look as close to the same as possible), I am remaking them from scratch and redoing UV maps and everything, essentially making these my models that I can do with whatever I feel like with. This also means that progress is slower then simply shoving things into a program and hitting subdivide a few times. Finally, I hope other people might think about replacing a few things like I am doing.