- Shop and Temple music has been added. Optional. Mourhold Temple has its own music, to differentiate it from the other ones.
- Morrowind original music take place in the mod with a playlist only for it. When enabled, original music will be played randomly in Bitter Coast, West Gash, Ascadian Isles and Azura's Coast regions. Possibility to change chances to be played and if will be played at night.
- Towns' Music will start now only when actrually close to the towns/cities. (Activation modified only where necessary).
- Added the External Cells' Music Delay system, music switching can be delayed avoiding repeated change of tracks when near cell limit lines. Another option permits to block track switching until the current track running is over.
- Now using lutes implementend into the mod you can decide to listen to personal playlists wherever you want. Added 5 lutes which have 5 playlists connected. If you own a house, or a mod adds a particular building or whatever, you can add specific music to these places. However, lutes work everywhere, and you can also use them as "portable radios".
-In the category "better late than never":the music cube message appears only after character generation, final bosses music have now a separate playlist, music restarts automatically upon loading.
Download at http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7899
Description of the mod:
Complete overhaul of Morrowind music system. No more explore tracks played randomly in any place, no more battle music played randomly for any enemy.
Highly configurable through an in-game menu, and over 30 tracklists you can customize by using the Costruction Set (in a quite easy way explained in the very detailed apposite readme file).
REQUIRED: MWSE 0.9.4 (BUT it might work with some earlier versions, never tried them though) or, if you are using the latest version of MGE, just enable the internal MWSE; Tribunal, Bloodmoon.
RECOMMENDED: My Music Compilation (5 zip files), I've selected over 170 music themes that fit very well with Morrowind environments. This mod is set to play these tracks, but if you dislike some of them or want to add more you can always customize the tracklists for yourself.
Feature in details:
1) Explore Music played according to the place you are in, each of these places has its own playlist:
-All Vvanderfell and Solstheim regions.
-All Morrowind, Tribunal and Bloodmoon major and minor towns (major ashlander camps comprised).
-All Morrowind, Tribunal and Bloodmoon dungeons: ancestral tombs and other tombs, dwemer ruins, daedric shrines, dunmer strongholds, velothi towers, caves, Solstheim ice caves, mines, grottos, Old Mournhold sewers, Sixth House Bases.
-All Imperial forts and taverns.
-All shops and temples (optional).
2) Battle Music played according to the enemy you are fighting with. From the weakest to the strongest ones, everyone has specific tracks connected depending on their strength (this mod does NOT change any creature or NPC directly).
Also Final Bosses, Sub-bosses and other particular characters have their own music (check the list in the readme file, possible spoilers).
3) Night Music, optional feature that permits to play with different music at night inside regions and towns.
4) Underwater Music, you can swim within the ocean or a river with a different music, optional.
5) Event music: only present in TR and BM main quests, a few events now have a specific music.
6) Werewolf form music, played obviously when you are in that form (optional).
7) Unique playlist to listen to Morrowind original music.
8) Possibility to connect 5 playlists with personal tracks to any place you want by placing objects (lutes) into it.
9) With the in-game menu, several options are available. Among these, you can turn off/on explore/battle music (want to listen only to explore music, even if in battle? You can do it), you can manually select a type of music (region/town/dungeon music etc.), regardless of the place you are in, you can enable/disable/configure all the optional features, or even change battle music mode to not play battle music when fighting the weakest enemies.
---------------------------------------
Thanks to:
All the authors of the beautiful tracks coming along with this mod, and that has been so kind to give me permission to include their works into this.
Fliggerty, for having helped me solving an irritating CTD problem and on mod optimization (and I've learnt more about MWSE!).
Raflod, for the help given on optimization phase, and for having tested my mod finding some bugs at the early stage.
Elderscroller, for the great work with the “normalized mp3s”.
Starwarsguy975, Drakkmore, theorified, Marbred, ZesvotzashniSinkunndaijari, vtastek, Homie_sampson, MeshGearFox for their suggestions, and others at the Bethesda Forum and PES for bug reports and constructive comments.
Highly configurable through an in-game menu, and over 30 tracklists you can customize by using the Costruction Set (in a quite easy way explained in the very detailed apposite readme file).
REQUIRED: MWSE 0.9.4 (BUT it might work with some earlier versions, never tried them though) or, if you are using the latest version of MGE, just enable the internal MWSE; Tribunal, Bloodmoon.
RECOMMENDED: My Music Compilation (5 zip files), I've selected over 170 music themes that fit very well with Morrowind environments. This mod is set to play these tracks, but if you dislike some of them or want to add more you can always customize the tracklists for yourself.
Feature in details:
1) Explore Music played according to the place you are in, each of these places has its own playlist:
-All Vvanderfell and Solstheim regions.
-All Morrowind, Tribunal and Bloodmoon major and minor towns (major ashlander camps comprised).
-All Morrowind, Tribunal and Bloodmoon dungeons: ancestral tombs and other tombs, dwemer ruins, daedric shrines, dunmer strongholds, velothi towers, caves, Solstheim ice caves, mines, grottos, Old Mournhold sewers, Sixth House Bases.
-All Imperial forts and taverns.
-All shops and temples (optional).
2) Battle Music played according to the enemy you are fighting with. From the weakest to the strongest ones, everyone has specific tracks connected depending on their strength (this mod does NOT change any creature or NPC directly).
Also Final Bosses, Sub-bosses and other particular characters have their own music (check the list in the readme file, possible spoilers).
3) Night Music, optional feature that permits to play with different music at night inside regions and towns.
4) Underwater Music, you can swim within the ocean or a river with a different music, optional.
5) Event music: only present in TR and BM main quests, a few events now have a specific music.
6) Werewolf form music, played obviously when you are in that form (optional).
7) Unique playlist to listen to Morrowind original music.
8) Possibility to connect 5 playlists with personal tracks to any place you want by placing objects (lutes) into it.
9) With the in-game menu, several options are available. Among these, you can turn off/on explore/battle music (want to listen only to explore music, even if in battle? You can do it), you can manually select a type of music (region/town/dungeon music etc.), regardless of the place you are in, you can enable/disable/configure all the optional features, or even change battle music mode to not play battle music when fighting the weakest enemies.
---------------------------------------
Thanks to:
All the authors of the beautiful tracks coming along with this mod, and that has been so kind to give me permission to include their works into this.
Fliggerty, for having helped me solving an irritating CTD problem and on mod optimization (and I've learnt more about MWSE!).
Raflod, for the help given on optimization phase, and for having tested my mod finding some bugs at the early stage.
Elderscroller, for the great work with the “normalized mp3s”.
Starwarsguy975, Drakkmore, theorified, Marbred, ZesvotzashniSinkunndaijari, vtastek, Homie_sampson, MeshGearFox for their suggestions, and others at the Bethesda Forum and PES for bug reports and constructive comments.
EDIT: forgot to insert the link :whistling: