I don't understand how, but okay.
I've explained this already. In Oblivion you're first quest is to go save a whole city from a demon attack. Killing mountain lions for the fighters guild after having saved a whole city feels kind of boring. You are told this mission is urgent and it is the only direction you are given so it makes sense to do this first.
In Morrowind, the representative from the Blades gives you some money and directions to the local guilds.
I wasn't directing that comment at you. But since you brought it up, I'm not worried about dragons losing the fun factor because I run into them too soon, as I'm imagining that battling them is going to be new and interesting each time it happens.
I feel that progression is essential in an RPG game. If I'm already a dragon slaying superhero at the start of the game I would loose that feeling of progression. I'd rather save a few farmers daughters from bandits first.
Who's accusing anyone of anything? I was pretty sure you liked Oblivion more than Morrowind to begin with, else you'd have more to complain about than just the opening. The Morrowind purist, if there's one here at all, would actually be me. I don't really hate Oblivion per se, but as I said, the tutorial/opening is one of the few things it did better than Morrowind (that wasn't connected to technology).
Someone else did, and then I misinterpreted something you wrote. Sorry about that.