I'm sure we all remember the random conversations in Oblivion. The issue with those, is that they were built of random info stacks of dialog, so when NPC's talked, each line had no relevance to the last one, and they eventually said goodbye. I would love it if you could build info stacks of dialog that were actually related to eachother, to make the random conversations sound more realistic and immersive.
Let me give an example. This is what 2 NPC's having a random conversation in Oblivion would sound like:
NPC 1: "I saw a mudcrab the other day, it was very frightening!"
NPC 2: "I heard that Morealis Carnori's shop was attacked by goblins."
NPC 1: "I sure hope the Imperial guard can stop those theives."
NPC 2: "Goodbye."
NPC 1: "Bye."
Each line had nothing to do with the last one, and it was really stupid to listen to... I would rather the conversation sounded more like this:
NPC 1: "Did you hear what happened down at the inn?"
NPC 2: "No, what happened?"
NPC 1: "Somebody stole all of the mead, and then the roof caught fire."
NPC 2: "Thats horrible! Is Thom alright?"
NPC 1: "He is fixing the roof tomorrow. The guard have no clue who did it."
NPC 2: "I hope they are caught."
NPC 1: "Bye."
NPC 2: "Goodbye."
See how the relevance adds so much to the conversation? Instead of the NPC's going back and forth saying random lines that have nothing to do with eachother, it would be fantastic if they actually had a conversation. Am I alone on this or would you guys also like to see this improved?