Better Scamps

Post » Thu May 19, 2011 5:53 am

Download on PES is pending.

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The Elder Scrolls III
MORROWIND:
Better Scamps

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Index:

1. Description
2. Installation
3. Version
4. Conflicts
5. Thanks
6. Copyright


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1. DESCRIPTION

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TITLE: Better Scamps
VERSION: 1.0
MOD TYPE: Mesh/Texture Replacement

BY: tronvillain
CONTACT: tronvillain@hotmail.com

After downloading "Wildman's Unique Creeper" and taking a look at the edited mesh in Nifscope, I noticed how bad the UV maps for the scamp were. I attempted to modify them with Nifscope, but that is nearly impossible, but now that I have learned a little about Blender I have succeeded in "fixing" the scamp. Included are vanilla-esque versions of EJ-12's scamp textures (I have asked permission to use them, but haven't heard back yet) that I think go extremely well with the modified mesh, but pretty much any textures should work. Eventually I plan on creating unique versions for the Creeper, the summoned scamp, and the dead scamp, as well as smoothed versions of each, but that may take a little while.


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2. INSTALLATION

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To install, simply copy the "Data Files" folder into the Morrowind directory. If you don't want to use the textures, just copy the "Meshes" folder into the "Data Files" folder instead.


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3. VERSION HISTORY

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v1.0
-fixed/altered scamp UV maps.
-vanilla-esque EJ-12 textures.
-minor mesh edits.

See the "Change Log" section below for a complete list of alterations.


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4. CONFLICTS

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The pluginless portion of this mod this should not significantly conflict with anything except other replacers, or plugins that refer any of the scamps to different meshes.


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5. THANKS

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Wildman: for "Wildman's Unique Creeper", which inspired me.
Muspila: for explaining how to actually get the scamp to export from Blender.
EJ-12/Hedgehog-12: for the great scamp textures.
Fliggerty: for this style of readme, and all his mods, especially his keyring.
Bethesda: for creating a game I love and want to contibute to.


And to everyone who has worked on Nifscope, Blender, and Paint.NET for giving us such wonderful tools.

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6. COPYRIGHT

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Feel free to distribute or modify the mesh as you like in Morrowind mods, remembering it is derived from Bethesda's mesh. That said, a little credit would be appreciated. The textures on the other hand are based on EJ-12's textures, and you will have to ask for permission yourself.

Enjoy! -tronvillain


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7. CHANGE LOG

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UV Mapping:

-made jaw continuous with cheeks.
-redid mouth area to remove "teeth" portion of texture from lips.
-increased facial symmetry, reduced distortion, and increased texture area.
-modified eyes to match up eye portions of texture and mesh and reduce distortion.
-tweaked mouth interior and fixed incorrectly textured faces.
-fixed cut portion of ear.
-fixed top of ears, redid backs and joined them to tops, and increased overall symmetry.
-redid underside of jaw to reduce disturtion and improve alignment.
-fixed single incorrectly textured (legs instead of torso) face on back.
-tweaked thumbs to reduce distortion and increase texture area.
-tweaked upper arms, forearms, and hands to reduce distortion, align textures, and increase texture area.
-redid tail for decreased distortion and improved alignment.
-altered legs significantly to reduce distortion and improve alignment.
-fixed incorrectly textured (foot top instead of foot bottom) face on foot bottom
-tweaked foot bottom to improve texture fit, and increased overall symmetry.
-tweaked foot top and bottom to improve texture fit, and increased overall symmetry.

Mesh Edits:

-reduced bulging of upper lip.
-decreased angle between lower lip and chin.



Seems to work okay for me, but let me know if I have screwed anything up. *chuckle*
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