[RELz] Better Skulls

Post » Sat May 28, 2011 9:20 pm

Wait, I didn't mean to leave those in there, I was just playing around with them. Whoops.

Just as I thought :biggrin:
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Ice Fire
 
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Post » Sat May 28, 2011 10:30 am

Just a heads up to update your mod's readme(The changelogs still on 1.3)


No, it's definitely got the new readme - I just downloaded it again now and checked. Same problem Aysus was having perhaps?

And I'll upload copy without the extra skeleton textures soon.
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John N
 
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Post » Sat May 28, 2011 12:23 pm

No, it's definitely got the new readme - I just downloaded it again now and checked. Same problem Aysus was having perhaps?

And I'll upload copy without the extra skeleton textures soon.


By the way, I still haven't been able to download that, although I'll wait for the next version since you are about to release one.
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saxon
 
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Post » Sat May 28, 2011 6:01 am

whoops, double post, someone, delete this if you can. :I
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Ryan Lutz
 
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Post » Sat May 28, 2011 2:38 pm

Okay, I have a little problem. When the Ancestral Ghost dies, its skull (not the jaw) remains floating in mid-air. Judging from the SSAO, the rest of the body is "there" but invisible. Anyone have any idea what I would have to do to make the skull act similarly?

EDIT: Never mind, it was the vertex colour setting for some reason.
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Kayleigh Williams
 
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