[RELz] Better Skulls

Post » Sat May 28, 2011 7:32 am

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The Elder Scrolls III
MORROWIND:
Better Skulls

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8124


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Index:

1. Description
2. Installation
3. Version
4. Conflicts
5. Thanks
6. Copyright


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1. DESCRIPTION

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TITLE: Better Skulls
VERSION: 1.4 MOD TYPE: Mesh/Texture Replacement

BY: tronvillain & nONatee
CONTACT: tronvillain@hotmail.com

Does the look of skulls in Morrowind really get on your nerves? It does mine, so inspired by razorfett147's "Skull's Improved 1.2", I decided to extend the concept to all meshes involving skulls, while keeping it a pluginless replacer if at all possible. So, here are new meshes (taken from the skeleton mesh) for the statics, misc. objects, and lights in Morrowind involving skulls, carefully aligned with the original meshes to hopefully sit almost identically in-game.

Now added is nONatee's "Diverse Skulls", which originally also had similar pluginless replacements for most of the meshes involving skulls (which is why we decided to combine our efforts), and now provides (via a plugin) gorgeous unique named skulls in Morrowind (Skull of Llevule Andrano) and Bloodmoon (Oddfrid White-Lip, Skull of a Skaal Warrior, and A Breton Skull).


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2. INSTALLATION

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To install, simply extract the "Data Files" folder into the Morrowind directory, and check "Better Skulls.esp" if you want unique named skulls. If you wish to use (and I highly recommend that you do) nONatee's optional half-skulls (for the servant's skulls, and the
Skull of Llevule Andrano if you use the plugin) and burned skulls (for static skulls and skullpiles), simply extract the contents of the "Optional" folder into the Morrowind as well.



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3. VERSION HISTORY

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v0.5
-Beta release of "Better Skulls".
-Does not yet include Tribunal's in_OM_skullpile.nif, unique meshes for servant's skulls,

or new icons.

v0.6
-Added missed lower jaw to top skull of furn_burial20.nif

v0.7
-Added vanilla style servant skull meshes to furn_burial_20.nif and misc_skull10.nif

v0.8
-Added in_om_skullpile.nif

v0.9
-Added new icons for skulls and servant's skulls.
-Added nONatee's optional half-skull meshes, textures, and icons for servant's skulls and furn_burial20.nif, as well as "burned" meshes for furn_bone_skull_01 and in_OM_skullpile.nif

v1.0
-Added English translation of nONatee's "Diverse Skulls" plugin, with optional Andrano half-skull, to create a complete "Better Skulls."

v1.1
-Fixed texture path for the "Skull of a Skaal Warrior."
-Added optional half skull versions of the spear and candle skulls.

v1.2
-Added unique "misc_skull" textures, completing the optional package.

v1.3
-Changed filter mode for glow mapped skulls (Shishi and Oddried) to "FILTER_TRILERP."
-Added improved "misc_skull" textures.
-Added matching Bonelord skull texture.
-Changed file organization.

v1.4
-Added matching "Ancestral Ghost" meshes, giving them the "Skeleton" skull mesh and texture.

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4. CONFLICTS

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The pluginless portion of this mod this should not significantly conflict with anything, except potentially (the relatively close alignment of old and new should help) for mods positioning skulls in an unusual manner, or other mesh replacers. On the other hand "Better Skulls.esp" may conflict with any mod affecting the named skulls in Morrowind or Bloodmoon.

NOTE: With these meshes newly installed, you may be paying more attention to skull positioning. Let me assure you, the problems with positioning you may see were just as bad with the original meshes. *chuckle* I have noted some especially poor positioning (most of the Solstheim barrows for some reason) and will try to bring it to the attention of the MPP rather than adding a plugin myself. That said, please report any bugs (with the meshes themselves for example, I am a complete novice at Nifscope) to tronvillain@hotmail.com or in the [RELz] Better Skulls thread in Bethesda Game Studios Forums>Morrowind>Morrowind Mods.


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5. THANKS

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razorfett147: for creating "Skulls Improved 1.2"
nONatee: for the servant skull mesh and textures, and for the opportunity to combine our mods.
Connary: for permitting nONatee to use his skull texture as a base.
Fliggerty: for this style of readme, and all his mods, especially his keyring.
Bethesda: for creating a game I love and want to contibute to.

And to all the modders who's work makes Morrowind so much richer.

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6. COPYRIGHT

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Feel free to distribute or modify this (except for the unique skull and optional servant's skull textures - take those up with nONatee and Connary) as you like in Morrowind mods, remembering that these meshes (except for portions of the servant's skull) are all derived from Bethesda's meshes. That said, a little credit would be appreciated.

Enjoy! -nONatee & tronvillain


The link is at the top of the readme. *chuckle*
User avatar
kiss my weasel
 
Posts: 3221
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Post » Sat May 28, 2011 3:02 pm

Here are a bunch of screenshots, some new, some old...

Better Skulls:

http://i34.tinypic.com/14do60x.jpg
http://i38.tinypic.com/2afixjs.jpg
http://i35.tinypic.com/akucfd.jpg
http://i33.tinypic.com/o8tgdw.jpg
http://i35.tinypic.com/2yjyk1v.jpg
http://i46.tinypic.com/n5rcd1.jpg
http://i34.tinypic.com/2v8n8tv.jpg
http://i45.tinypic.com/23qxz52.jpg
http://i50.tinypic.com/9zle2v.jpg
http://i37.tinypic.com/2guhxzq.jpg
http://i48.tinypic.com/2qip55k.jpg

Diverse Skulls:

A Breton Skull in http://i50.tinypic.com/2ltoeg2.jpg
Oddfrid White Lip in http://i48.tinypic.com/np3pli.jpg
Skull of Llevule Andrano in Andrano Ancestral Tomb (actually still have to go take a shot of that one)
Skull of a Skaal Warrior in (among other places) http://i45.tinypic.com/280qwpj.jpg. http://i48.tinypic.com/f9lcpc.jpg

Optional:

Burial Display in http://i38.tinypic.com/2afixjs.jpg
Skull of Llevule Andrano in http://i46.tinypic.com/2wolr0k.jpg
Servant's Skull in http://i47.tinypic.com/6xqkhx.jpg

And here you can see http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7725 with better skulls, from the http://i37.tinypic.com/mt5mvc.jpg, http://i33.tinypic.com/ri9lxd.jpg, and http://i36.tinypic.com/ncf2it.jpg. Also, a http://i36.tinypic.com/15dnk08.jpg.
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Je suis
 
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Post » Sat May 28, 2011 7:31 am

This is really grand work! Thanks for making these. :)

Also http://i48.tinypic.com/f9lcpc.jpg really made some feeling in my chest, I thought to myself *nooo, this can't be Morrowind!! :o*. Seriously, looks like a teaser from TES V.
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Tammie Flint
 
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Post » Sat May 28, 2011 7:54 pm

Very nice! Can't wait to see how this will bring more atmosphere to the temple in Blasphemous Revenants. Thanks for sharing! :goodjob:
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roxanna matoorah
 
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Post » Sat May 28, 2011 12:03 pm

My gosh! These are ?gorgeous? absolutely stunning work! Eespecially the Karstaag, Breton, and Oddfrid skulls! I wanna boot up Morrowind just to gaze at these, lol!

Thanks for this wonderful mod!
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Connor Wing
 
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Post » Sat May 28, 2011 6:54 pm

Well as the readme says, you have nONatee (and connary I suppose) to thank for those.
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Sandeep Khatkar
 
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Post » Sat May 28, 2011 4:59 pm

Nice mod, wish I could run Ambient occlusion. :(

Will certainly DL when available. :)
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Soph
 
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Post » Sat May 28, 2011 8:18 pm

#snip#
Download at PES Pending
Thanks mate, for going through the trouble of putting all that stuff together, setting up this release and shooting those nicee screens. Your work is really appreciated. :foodndrink:

#snip# nevermind :embarrass:

So thanks again and keep it up. :goodjob:
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josh evans
 
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Joined: Mon Jun 04, 2007 1:37 am

Post » Sat May 28, 2011 4:48 pm

Great work! Seeing that I'm playing around with a necromancer, it is a perfect mod for me :D

Very nice! Can't wait to see how this will bring more atmosphere to the temple in Blasphemous Revenants. Thanks for sharing! :goodjob:

:cough: Blasphemous Revenants 2008? :cough:
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James Potter
 
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Post » Sat May 28, 2011 7:08 am

Oddfrid White Lip in http://i48.tinypic.com/np3pli.jpg

Wow!
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Jason Rice
 
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Post » Sat May 28, 2011 4:00 pm

Having seen the Work in Progress thread for this, I've been looking forward to see the finished release, and now it's done, looking at the screenshots, it seems the finished results are every bit as good as I could expect. I hope it gets approved soon.
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michael flanigan
 
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Joined: Thu Jun 14, 2007 2:33 pm

Post » Sat May 28, 2011 5:33 am

Glad to see the full release.
I've been looking forward to this version, with nONatee's unique skulls adding to the already excellent job.

Someone phone Apy and wake him up so he can approve it :P
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Rob
 
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Joined: Fri Jul 13, 2007 12:26 am

Post » Sat May 28, 2011 7:34 pm

You know what I was thinking today? I'm not even joking about this - I was thinking "gee, I could really use a bunch of skulls for this one part in my mod" and I get home and see this. Today has been a good day.
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Manuela Ribeiro Pereira
 
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Post » Sat May 28, 2011 6:14 am

Wonderful job. I love that the Llevule Andrano skull actually has ritual markings on it now.
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xemmybx
 
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Post » Sat May 28, 2011 9:07 am

I think I submitted this properly, so hopefully it will be up before too long.
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Susan
 
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Post » Sat May 28, 2011 7:42 am

I did a double take too on some of the shots it looked like Oblivion, thank you so much for your efforts it looks magnificent!
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Alex [AK]
 
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Post » Sat May 28, 2011 1:35 pm

Very nice, in a grim creepy way, hehe. Be sure to bump once it's approved pls!


Thanks for sharing.

:)
-kwm
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rheanna bruining
 
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Post » Sat May 28, 2011 8:24 pm

[url=Temporary Download[/url]. I hate to do it, since I would like to see the number of downloads and the ratings on PES. Promise you'll download it from PES too? *chuckle*

EDIT: Removed temporary download.
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carly mcdonough
 
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Post » Sat May 28, 2011 1:32 pm

http://www.megaupload.com/?d=1N0EKZTN. I hate to do it, since I would like to see the number of downloads and the ratings on PES. Promise you'll download it from PES too? *chuckle*

i will, i swear ;) (and will rate too) but geez, i can't await it - dl now.
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NIloufar Emporio
 
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Post » Sat May 28, 2011 9:00 pm

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8124 on PES.
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Lewis Morel
 
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Post » Sat May 28, 2011 11:52 am

Link doesn't work. I get a generic File Planet error page. :(
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Daniel Lozano
 
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Joined: Fri Aug 24, 2007 7:42 am

Post » Sat May 28, 2011 6:25 am

Damn, there were two files listed, and I must have deleted the wrong one. Huh, looks like the right file in the "manage submissions" though. Odd. And forty people have downloaded it, so it must be working.
And now it doesn't work again. What is going on here?

For some reason, it only works when I upload another file. I delete the second one, and the link for the first stops working. *chuckle* That has fixed it for now anyway.
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Arnold Wet
 
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Post » Sat May 28, 2011 9:25 pm

TesNexus??? :hehe:
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Setal Vara
 
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Post » Sat May 28, 2011 2:45 pm

It's actually on there already, though I haven't linked to it, since I prefer PES. *chuckle*
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Rob Smith
 
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Post » Sat May 28, 2011 7:05 pm

I already downloaded this from the temporary download, but since you asked, I also downloaded it from PES again.

So far, I've been quite pleased with what I've seen, it's surprising how much of an improvement this has made, though, I've found that with this I tend to pay much more attention to the skulls. Now I just wish that I hadn't already completed the Andrano Ancestral Tomb quest, since now I can't see that particular skull in game with my current character.

In any case, once again this is another nice mod to improve Morrowind's graphics.
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Shannon Lockwood
 
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