» Fri Dec 04, 2009 3:37 pm
The PC is in a prison. A ward is walking around, and is interrogating the prisoner next o you. The prisoner apparently [censored] and murdered somebody, and in in jail for life. Then the Warden reaches you and asks a guard about you. They have no files on you, so the Warden asks you what you did (Class creation), why you did it (Pre-set faction like-dislikes). He Then asks you about your family (race) and your bithsighn (obvius.) He wants to give you a longer sentence, but before he can he and the other guard go flying into the bars in front of you, and the bars get sharp. ou are thrown against the rock wall of the building and are dased. You wake up and The roof has flown off the building, and the wall between you and the other prisoner is broken. You have to defend yourself from him, and upon his death a old guy with a greybeard claps his hands. "Good job" he says. "I think our movment could use you" A loud, low sound echo's from his mouth, and you both appear at the base of a mountain. "Reach the top" he says, "And I'll train you." Before you can say anything else, he yells again and disappears. The mountain Is a long steep slope full of lower level monsters (you'd be just starting out.) Once You reached the top, the Greybeard would be shocked, and send you back down to go find X, who was researching around Y town. You get to the town and it is all the Empire, and by paying beggars for information you get to the shack were this guy is being held. When you find him (no enemies here, it's just a maze) you are confronted by the general in charge of the Skyrim campaign, and he explains the Imperial side of the story. If you agree to join him, then you execute the greybeard. if you don't, than you and the greybeard escape.
When you and your new friend reach the top of the mountain, you are sent off again to find information about Mehrunes Razor. If you chose to join the Imperial army, you are sent to collect taxes in the town near the cave in which you would be heading to as a Resistance fighter. The cave would be a very tough fight, and at the end you'd find a shrine to Dagon and how to summon him. If an Imperial, then you see Greybeards leaving and you must get the book from them before they escape.
Whichever side has the book sends you to collect a special Daedric helmet, a rusty iron weapon, and whatever is dropped by Dremora, Dark Seducers, Daedroth, Scamps, and Clannifer. Each of these has a specific quest (One cave is over-run by Daedra, every weapon in the game has a rusty iron type locked away somewhere, And there is a large Tomb that holds the Daedric helm, still on the body of it's last wearer.)
When all of the materials are gathered, you rip a hole in the Liminal Barrear (The Daedric parts and the helmet disappear, as well as a random soldier from your side) small enough for a contained amount of Dagon to push his way through. he appears as a human sized version of himself, and you ask him to turn the rusty iron weapon into his razor. Dagon refuses saying you have done nothing for him, and sends you to destroy an entire village for him. The village is quite small (20-30 people) and none of them are well armed. when you return, Dagon is gone but there is a note and the weapon now as a cool texture. The note tells you that as long as you are in possession of the razor, you will dream every night of having murdered the town and will not gain experience well using the dagger.
The dageer would be enchanted to have 6 uses of instant kill, and would be rechargble normally (taking a lesser soul) or through murdering an innocent. Each murder raises the number of charges (maxed out at 66.)
Once you had the Dagger, The Imperials would seige the Greybeards mountain. If you are a greybeard, you fight on the feild. If you are an Imperial, you are sent to personally assasinate Jurgen. either way, you end up next to Jurgen and in the distance you see Titus Mede's Imperial army clashes with the Nords of Skyrim in an all out battle. Shocked the (insert hero's title) stares with disbelief as the lines of the Imperial legion breaks. in the massacre, a burst of flame falls from the sky. the character looks up, and sees a massive dragon who is turning the tides of battle single-handedly (in TES lore they are SUPER AWESOME.) From the mountainside in which the (insert hero's title) watches, Jurgen the Clam stands up and rips off his gag to the astonishment of his 17 disciples. As Jurgen opens his mouth, ice and wind shoot forward. As he yells, all goes silent, and it is as if a missile has hit the dragon. the dragon retaliates with a burst from it's mouth, but Jurgen laughs, and that alone dissipates the flames. Jurgen yells again, and the dragon is launched far into the air. I t lands 20 seconds later, crushing a squad of Legion soldiers.
As the carnage is being cleaned up, Jurgen stickes out his powerful tounge, and screams at the top of his lungs, and light shoots from his mouth. "A powerful animals have been put to rest today. However, there are more of those creatures. hundreds of them. The Imperial might is a constant, and we might as well submit. I pity that Dragon, but i did what I did to save the lives of my brothers on both sides of this war" as soon as the light dissappears, all the weopons on the battlefield shatter, and the soldiers cease their conflict.
Whoever was in charge of you (An Imperial General or a Greybeard) died in the battle, and the other one gives you the gift of the Imperial Dragon armor "left on the side of the gate to madness." The Imperial Dragon Armor would have 50% Reflect Damage, 50% Reflect Spell, and decrease your fatigue and health by 50 points each.