Well I decided Oblivion needed a better blocking system so I looked for mods to aid it. I found Picador's better blocking but didn't like the random chance based blocking since I felt that if I block an attack with good timing I should block it no matter what (even if it knocks me over afterwords). Anyways here is a modification of Picador's original. Now what this mod actually does.
* Adds Timing based blocking, no longer does character skill play a major role in blocking,
* Shields block for up to 2 seconds while weapons only block for .25 seconds simulating the need to parry.
* It is also adds a random chance for your weapon/shield to shatter if you take a very large blow (Normally 50% of your health or more)
* Small Fatigue burns for blocking as well (Tested to work well with Realistic Fatigue)
Known Mod Conflicts
* Deadly Reflex Timed Block (Only use one or the other)
If you encounter any problems let me know. I barley know how to script so any technical help I can supply will be limited but on my end this mod is working flawlessly.
All Credit goes to Picador for supplying me with the necessary scripts to modify, thank you even though I don't think you've been active for quite a while. If you see this let me know what you think of it and thank you for making your work open ended.
Version 1.1 Adds the ability to change the timing in the readme.
aaWeaponTiming controls the time needed to block with a weapon and aaShieldTiming Controls the time needed to block with a shield.
The formula for shield is 4 seconds / aaShieldTiming, default is 2 so 2 seconds of effective blocking but setting this number higher will give you less time and lower will give you more time. The formula for weapons is 1 second / aaWeaponTiming, default is 4 so .25 seconds of effective blocking set this number differently to change to your settings.
Hopefully this description is sufficient, if you need help with anything or have any other suggestions I'll try to implement them if I know how.