Better World To Explore?

Post » Fri May 04, 2012 3:10 am

I'm really meaning the outside world and exploring that just now, as it does indeed far succeed New vegas' bland desert feel, as much as the sand storm in some areas gave it more 'impact' they were quite grainy and didn't always render right (Hidden Valley especially).
As for indoors exploring whether it be caves or houses etc I'd say Skyrim still felt better to explore, to me at least. There is more towns, which means more buildings, which in turn means more people to 'explore' dialogue with. As much as I found one or two cave/ruins were just copy and pastes of other ones they were still better looking, bigger and more interesting than the buildings/caves of New vegas. I think the colour is also a big part in exploration, Skyrim used good shades of green, blue and yellow in places with gave it a really nice effect, where as Vegas' cave systems just seemed to paint over the scenery with either a brown or blue tint for everything the only exception being NPCs or weapons found in these caves.

Deserts are bland. All of the vegas area, except the high mountain mutant lodge zone, is desert. Most desert is bland looking. There are some exceptionally colorful and pretty desert formations in the west, but the Vegas area definitely doesn't have many. Combine that with the old crappy FO3 engine they had to work with, and you get what we got. Skryim has Bethesda's latest-greatest engine and a buttload of time and effort put into its scenery- I'd make a wild guess they probably invested at least twice as many man-hours into creating just the Skyrim landscape and dungeons alone, as Obsidian was allowed to put into the entire production effort to make all of the elements of NV. It was their big selling point for Skryim, and it obviously worked. So comparing the two in any way, is simply unfair to Obsidian or NV.

As for more towns and buildings, yeah, Skryim had more, but there was nothing to do in them, besides get a few quests or burglarize and pickpocket in them. The conversations within them were hardly earthshattering (and very rarely interesting). Many of the buildings in NV were awesome exploration and combat zones, far more fun than any of the buildings in Skyrim, IMO. More buildings and towns doesn't mean more quality. Just more bland, 'who cares' quantity.
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Penny Wills
 
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Post » Thu May 03, 2012 7:45 pm

How big is the map? It's not that small is it?
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Steve Fallon
 
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Post » Thu May 03, 2012 10:17 pm

If we're including just the worlds and not items as that would go under mechanics then Skyrim wins easily over New Vegas.
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Miss Hayley
 
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Post » Thu May 03, 2012 6:20 pm

What do you mean "items"?
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Roy Harris
 
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Post » Thu May 03, 2012 10:48 pm

-snip- Using aesthetics as a comparing ground will (nearly) always be won by the more recent title. -snip-

thee are some statments that just make me want to get up on a soapbox and preach about something for a line or two, this is one of them so sit back and enjoy (or hate, cause haters gonna hate :tongue: ). old games on the ps2 had the best aesthetics i have ever seen (in a game at least, the gaphics of the real world may not be my style but they win out by a long shot :teehee: ), games like shadow of the colossus and kingdom hearts (in places) looked better than any 360/ps3 game these days and it bothers me that (almost) every game goes for reaslistic as possible graphics when they will not get there and even if they do it will not look all they great*.

on topic: fallout's world is much more interesting, imo, so it will always win against nirn (untill i can explore blackmarsh that is)

*that is my opinion and in no way represents a god-given fact, if you are offended and wish to voice a complaint then please visit http://www.youtube.com/watch?v=4cLHxIaUWO0 :laugh: (warning, profanity and it is, in fact, a joke)
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Ally Chimienti
 
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Post » Thu May 03, 2012 11:47 pm

As for more towns and buildings, yeah, Skryim had more, but there was nothing to do in them, besides get a few quests or burglarize and pickpocket in them. The conversations within them were hardly earthshattering (and very rarely interesting). Many of the buildings in NV were awesome exploration and combat zones, far more fun than any of the buildings in Skyrim, IMO. More buildings and towns doesn't mean more quality. Just more bland, 'who cares' quantity.
I wasn't meaning by having more towns/buildings that it was better quality or whatever, but rather it gave more places to explore which it did.
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Stephanie I
 
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Post » Fri May 04, 2012 5:41 am

I wasn't meaning by having more towns/buildings that it was better quality or whatever, but rather it gave more places to explore which it did.

Would have been more fun if they weren't all just samo-samo with nothing much to do in them.
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sunny lovett
 
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Post » Fri May 04, 2012 7:43 am

Does New Vegas have a lot of clutter items like Skyrim in the houses/dungeons? Can you mix and match armor at all like different helmet with different armor?
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DAVId MArtInez
 
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Post » Fri May 04, 2012 8:34 am

There's more than enough useless clutter all around. Armors are set up as helmet and suit.
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A Lo RIkIton'ton
 
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Post » Thu May 03, 2012 6:00 pm

Nice. So you can wear regular clothes with a BoS helmet?
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Marlo Stanfield
 
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Post » Thu May 03, 2012 10:30 pm

Yup, it looks freaking hilarious.
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Gavin boyce
 
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Post » Thu May 03, 2012 7:20 pm

Skyrim's exploration was horrid. Just about everything was recycled over and over except for the major cities.

Not too much different from Fallout 3.
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Crystal Birch
 
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Post » Thu May 03, 2012 8:38 pm

What? There's the Reach, Autumn forest in the Rift, Tundra, Marsh, Hot springs, snowy landscapes, glaciers...lots of different regions. How varied is the Mojave?
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Pawel Platek
 
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Post » Fri May 04, 2012 10:30 am

What? There's the Reach, Autumn forest in the Rift, Tundra, Marsh, Hot springs, snowy landscapes, glaciers...lots of different regions. How varied is the Mojave?

You can only do so much with just different landscapes...
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Bad News Rogers
 
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Post » Fri May 04, 2012 1:20 am

What? There's the Reach, Autumn forest in the Rift, Tundra, Marsh, Hot springs, snowy landscapes, glaciers...lots of different regions. How varied is the Mojave?
Skyrim is like this:
You arrive at this wonderful island in the pacific.. It has waterfalls luscious beaches... etc.. Every day you discover something new and wonderful.
That is... after a week you start to notice things.. There are a lot of waterfalls and they all look sort of alike.. and there is not really a varied wildlife on the island... yet you still like it.
Two weeks in.. you realize.. everything looks pretty but at its basis it's all the same..
If you want to visit really different places, one has to wait in line for 20 minutes and enter a door.
Three weeks in.... you are bored out of your mind and want to go home. The hostess offers you some different activities.. but basically those are the same as you have done in the last three weeks repeatedly.. some people in your group though seem still to like the island for all its apparent pretty beaches and similar waterfalls and like the activities the travel-agency is offering.
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Rhysa Hughes
 
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Post » Thu May 03, 2012 6:17 pm

Skyrim is like this:
You arrive at this wonderful island in the pacific.. It has waterfalls luscious beaches... etc.. Every day you discover something new and wonderful.
That is... after a week you start to notice things.. There are a lot of waterfalls and they all look sort of alike.. and there is not really a varied wildlife on the island... yet you still like it.
Two weeks in.. you realize.. everything looks pretty but at its basis it's all the same..
If you want to visit really different places, one has to wait in line for 20 minutes and enter a door.
Three weeks in.... you are bored out of your mind and want to go home. The hostess offers you some different activities.. but basically those are the same as you have done in the last three weeks repeatedly.. some people in your group though seem still to like the island for all its apparent pretty beaches and similar waterfalls and like the activities the travel-agency is offering.

That's probably one of the most accurate descriptions of Skyrim (and Bethesda games in general) I've read here, althought I'd lower the time gaps. :foodndrink:
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Chloe Lou
 
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Post » Fri May 04, 2012 12:43 am

New Vegas.
Skyrim became repetitive.
New Vegas, despite what it lacks in exploration design, is still more intruiging than just cutting through the same enemies in the same art design for the same loot.
This.

As always Gabriel, you seem to post what I'm thinking. :blink:
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jennie xhx
 
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Post » Thu May 03, 2012 9:12 pm

But if you think Skyrim looks the same I shutter to think how samey the Mojave looks. Remember, we're talking aesthetics here.
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Marcus Jordan
 
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Post » Thu May 03, 2012 6:00 pm

This.

As always Gabriel, you seem to post what I'm thinking. :blink:
:stare:

Well then, cheesecake and poodles.
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Saul C
 
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Post » Fri May 04, 2012 4:35 am

But if you think Skyrim looks the same I shutter to think how samey the Mojave looks. Remember, we're talking aesthetics here.

It's supposed to look that way. It's a desert. Deserts are 98% sagebrush, rocks, and dirt, well slathered by dust. Mostly brown, tan, or dull reddish colored. Yep, sounds like the Mojave in FO:NV. Well done, guys.
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Mari martnez Martinez
 
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Post » Fri May 04, 2012 12:41 am

Three weeks in.... you are bored out of your mind and want to go home. The hostess offers you some different activities.. but basically those are the same as you have done in the last three weeks repeatedly.. some people in your group though seem still to like the island for all its apparent pretty beaches and similar waterfalls and like the activities the travel-agency is offering.

And you notice a funny thing... all of those tourists who decided to stay, have sock puppets stuck on their hands. Some people are just easier to entertain, than others. My flaw, is that I'm a demanding gamer, one who wants the games I play to provide truly entertaining and *replayable* activities, within their sandboxes. I wish I could just put on the ol' sock puppets and invent my own gaming adventures out of whole cloth in those pretty but amazingly sterile sandboxes, but I can't. And frankly, I really don't want to. That's the game developer's job.
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ANaIs GRelot
 
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Post » Fri May 04, 2012 9:22 am

:stare:

Well then, cheesecake and poodles.
Okay, maybe not always. :lol:

EDIT- Now I want cheesecake. :sadvaultboy:
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Amber Hubbard
 
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Post » Fri May 04, 2012 3:35 am

EDIT- Now I want cheesecake. :sadvaultboy:

Just get your Tiramisu-replicant from your local store, it is not a cheesecake, but it uses cheese in its making.
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alicia hillier
 
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Post » Fri May 04, 2012 7:31 am

Just get your Tiramisu-replicant from your local store, it is not a cheesecake, but it uses cheese in its making.
Hmmm... Good idea! :D
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Matt Fletcher
 
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Post » Thu May 03, 2012 8:54 pm

Just get your Tiramisu-replicant from your local store, it is not a cheesecake, but it uses cheese in its making.

mmmm... Tiramisu :liplick:
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Laura
 
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