[RELz] BetterMusicSystem 2.0

Post » Mon Oct 04, 2010 8:16 pm

Is it possible to add custom music to a single cell using your mod? I would like to add custom music to a few chapels.

Also, I use Morroblivion and was wondering if you had any plans to release the optional plugin for it? If not, is there
a tutorial I could follow to create the plugin myself? I have pretty decent CS skills.


i plan to change the way the plugins for BMS work. maybe for the next version all you have to do is set the regions in the ini file.
i don't know Morroblivion. if it has regions you can simply change the elsweyr plugin for now. just change the regions and the playlist name and path. or wait a few days... ;)


I'm a bit confused. The new version has an .esm instead of an .esp, but am i supposed to delete the .esp from the old version?

Why does 2.1 have an .esp in a folder called Extra? It's not mentioned anywhere in the documentation.

In fact there seems to be documentation missing!

readme.html says this ">> if you are upgrading from version 1.x please refer to upgrade.txt!!"

There is no upgrade.txt in the archive.


ok, sorry. i thought that was clear. of course you have to disable any old version if you are upgrading. if you would have to keep it, it should be included in the current version, right? ;)

the extra folder is not mentioned because there's no use for the normal user. just ignore it.

if you are upgrading from version 1.x: the folder structure changed. backup your music and unistall the old version!
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Rozlyn Robinson
 
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Post » Tue Oct 05, 2010 6:54 am

i plan to change the way the plugins for BMS work. maybe for the next version all you have to do is set the regions in the ini file.
i don't know Morroblivion. if it has regions you can simply change the elsweyr plugin for now. just change the regions and the playlist name and path. or wait a few days... wink.gif


Cool, thanks for the response. I'm working on building my load list right now. I'll probably look into adding music with your mod by this upcoming weekend. I'll peak at the Elsweyr folder structure then to get some ideas for Morroblivion. Thanks!
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Roanne Bardsley
 
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Post » Tue Oct 05, 2010 10:22 am

I downloaded BMS 2.1 now, and I see in the archive that there is a "Extras" folder with an .esp file in it. Do I have to copy that extra folder also into Oblivion directory? I do not need the Elsewyr capability, I just want BMS for the "normal" Oblivion game. So do I need the .esp in that folder in this case? Or is the BMS .esm file all I need? Just asking because at present, my Data folder does not contain an Extra subfolder.

Thanks for a quick clarification.
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Jaki Birch
 
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Post » Mon Oct 04, 2010 11:51 pm

Do I have to copy that extra folder also into Oblivion directory?
Or is the BMS .esm file all I need?


no, i would tell you to do that in the readme.
yes. your are the 87's asking this question. is 'extra' not a common english word. maybe i understand that wrong...?

writing a readme is more work than writing a mod... ;)
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Esther Fernandez
 
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Post » Tue Oct 05, 2010 10:17 am

you are the 87's asking this question....

First off, Thanks a lot for the quick answer!

Sorry that I asked. I did read the Readme, and while I have been installing quite a few mods by now, none other has installed a new folder to the Data folder like yours "Extra". I am maybe somewhat overcautious when installing bigger new mods, so please forgive. But since I'm already the 87th dude asking, I :bowdown: respectfully propose you to consider adding a brief comment to this regard in the readme. This would be helpful for cautious folks like me and save you from more silly questions of the same type.

Again many thanks for the quick help, I'll be installing your mod now. :thumbsup:
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remi lasisi
 
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Post » Tue Oct 05, 2010 1:32 am

Corinthe and Orcrest in Elsweyr:DoA have parts that are in Tamerial Worldspace (Like Open-cities, where they're on the main map) and they turned off the music originally... but I got it fixed now. I noticed for it to play the custom region music for Elsweyr I had to resample the chosen MP3 to 192 kbps
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Skrapp Stephens
 
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Post » Tue Oct 05, 2010 8:30 am

But since I'm already the 87th dude asking, I :bowdown: respectfully propose you to consider adding a brief comment to this regard in the readme. This would be helpful for cautious folks like me and save you from more silly questions of the same type.


the questions are not silly, but show the lack of trust in the author. this way you could have a look at the scripts and ask if every single line is really necessary. you could also trust me an believe that you can just copy everything to data an play your game. you have to trust me anyway because an unclean esm could break much more than an extra folder. ;) (there are plenty of mods with an extra folder and in fact you don't have to copy it, but it's no harm though. that's the meaning of the pretty self-explanatory word 'extra'...)

btw, there's also a search function at the bottom left. you can easily search a topic before asking a question...

and: please don't check the scripts for 'extra' lines! ;)


Corinthe and Orcrest in Elsweyr:DoA have parts that are in Tamerial Worldspace (Like Open-cities, where they're on the main map) and they turned off the music originally... but I got it fixed now. I noticed for it to play the custom region music for Elsweyr I had to resample the chosen MP3 to 192 kbps


so you had to resample the file only for the cities??
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Code Affinity
 
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Post » Tue Oct 05, 2010 7:45 am

Nah for the whole region, The Open-City parts now play the Desert Theme, though I wish I could set the Elsweyr region music for the Vanilla-style (Seperate Worldspace) cities in Elsweyr, but I think that would change the music for all the cities unless I emerald it up with the desert theme.

To get the music to work for the main part of Elsweyr (all the parts in the Tamerial Worldspace) I had to resample it. I remember someone in the previous thread or somewhere else mentioned the bit about how not all Mp3s are the same.
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OTTO
 
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Post » Tue Oct 05, 2010 12:53 am

I wish I could set the Elsweyr region music for the Vanilla-style (Seperate Worldspace) cities in Elsweyr, but I think that would change the music for all the cities


you can do that with the spell. it changes the music for the current worldspace (i.e. city) only. AND all interior cells you enter from this worldspace that would play default music...
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CRuzIta LUVz grlz
 
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Post » Mon Oct 04, 2010 9:44 pm

Corinthe and Orcrest in Elsweyr:DoA have parts that are in Tamerial Worldspace (Like Open-cities, where they're on the main map) and they turned off the music originally... but I got it fixed now. I noticed for it to play the custom region music for Elsweyr I had to resample the chosen MP3 to 192 kbps


That's what I found too. The Elsweyr plugin wasn't working very well for me at first. When loading up the game the elsweyr music would play, but would change to the normal explore music very soon and never revert until quitting the game and reloading.
Thanks to your comment I then converted all the music in my Elsweyr folder to 192 kbps, like the vanilla mp3 are, and now it seems to work. That's strange, because all other playlists from BMS do work, even if not all mp3 in it have the same kbps (the game might ignore them, but play the others), at least that was my impression, and I know more than 3 of them were 192kbps before converting. But it's very good to know that it's pretty much a must to convert them (which is easy enough to do =)).

So thank you Andruck for saving me some frustration and thank you side that you continue with this most awesome mod! :goodjob:
How good a game is has so much to do with the music, but it seems to get neglected so often. When I watch my boyfriend playing oblivion on the ps3 I always have to think "man, that svcks, glad I have a mod for that", and the music is one of such things! :D I mean listen to the music in towns. Hard not to fall asleep. And it plays in pubs too...

You can just use the spell to set the music inside the cities, works very nicely. It won't affect all other cities. Btw, is there an easy way you could add Elysweyr to the regions section in the spell? If not one can of course just use one of the seven instead =)

edit: maybe I got my hopes up too soon. I just went ingame and found out elsweyr explore music isn't playing at all this time, although I have converted the mp3 now. Tonight it seemed to work =( So the problem might be something else.
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Steeeph
 
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Post » Mon Oct 04, 2010 11:55 pm

Huh interesting, I need to get more elsweyr music myself... I only got the one but I haven't lost the Desert music for long, even when the explore music played I noticed in my case when I just pause and then unpause it loads back up the desert music (the pause function for BMS.) Next time you run into the music problem try that and see if it works.
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Jonny
 
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Post » Tue Oct 05, 2010 12:35 am

is there an easy way you could add Elysweyr to the regions section in the spell?

edit: maybe I got my hopes up too soon. I just went ingame and found out elsweyr explore music isn't playing at all this time, although I have converted the mp3 now. Tonight it seemed to work =( So the problem might be something else.


i will update BMS to read the custom regions from the ini instead of an extra plugin. this will add the elsweyr music to the spell too.

be sure to use the current version of both BMS and the plugin! the last version had an issue that it randomly loaded the elsweyr script before the main script leading to the behaviour you describe (sometimes working, sometimes not). if this doesn't help please post the console log from the moment the explore music starts but desert music should play. (enable debug in the ini, use 'conscribe' to easily log the console content to file, copy only the last ~20 lines.)
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SexyPimpAss
 
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Post » Tue Oct 05, 2010 1:22 am

be sure to use the current version of both BMS and the plugin! the last version had an issue that it randomly loaded the elsweyr script before the main script leading to the behaviour you describe (sometimes working, sometimes not). if this doesn't help please post the console log from the moment the explore music starts but desert music should play. (enable debug in the ini, use 'conscribe' to easily log the console content to file, copy only the last ~20 lines.)


Yes, I know about the problem you fixed, so I really made sure I had the newest version before posting :) and I'm also running obse beta 5.
The problem is very reproduceable, but I think it happens only if I load a savegame thats inside the town of Orcrest and when I step out into the open part of the city, there is normal explore music. Most of the time when I go out of the townwalls into the desert, the elsweyr music starts eventually, but on a few trials the elsweyr music wouldn't start at all (unfortunately before I was using conscribe =/).


BetterMusicSystem: Elsweyr regions added.Music pause after current track (MusicType: 1)SilenceTime set to random: 0.65 - min: 0.10 - max: 0.70Silence on inactive MusicType 0.MusicType 1 currently active.Silence on inactive MusicType 2.Currently Playing: C:\Programme\Bethesda Softworks\Oblivion\Data\Music\Public\7-bowerstone.mp3MusicType changed to: 0Pause ended (PlaylistChanged: 1)MusicType 0 changed to ExploreMusic pause after current track (MusicType: 0)SilenceTime set to random: 0.13 - min: 0.10 - max: 0.70MusicType 0 currently active.Silence on inactive MusicType 1.Silence on inactive MusicType 2.Currently Playing: C:\Programme\Bethesda Softworks\Oblivion\Data\Music\Explore\atmosphere_03.mp3Pause ended (PlaylistChanged: 1)MusicType 0 changed to Regions\ElsweyrMusic pause after current track (MusicType: 0)SilenceTime set to random: 0.51 - min: 0.10 - max: 0.70Currently Playing: C:\Programme\Bethesda Softworks\Oblivion\Data\Music\Regions\Elsweyr\19 Track 19.mp3

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Petr Jordy Zugar
 
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Post » Tue Oct 05, 2010 12:08 pm

it happens only if I load a savegame thats inside the town of Orcrest and when I step out into the open part of the city, there is normal explore music. Most of the time when I go out of the townwalls into the desert, the elsweyr music starts eventually, but on a few trials the elsweyr music wouldn't start at all (unfortunately before I was using conscribe =/).


thank you! i think orcrest is a hole in the surrounding region, i just have to add the orcrest region (if there is any) and everything should work fine...

:)
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Jack Moves
 
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Post » Tue Oct 05, 2010 1:07 am

This mod gives me crazy CTD's. I me an off the chain CTD's. Every 5 seconds.
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Milad Hajipour
 
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Post » Tue Oct 05, 2010 11:35 am

This mod gives me crazy CTD's. I me an off the chain CTD's. Every 5 seconds.


please follow the troubleshooting steps before posting apocalyptic messages!

then tell us which mod or combination of mods really caused the CTDs...
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Allison C
 
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Post » Tue Oct 05, 2010 11:44 am

At first I want to say that this Mod is amazing!

Just one question:

I downloaded the Arabian Elsweyr Music from http://www.tesnexus.com/downloads/file.php?id=29467 and it comes with subfolders (public, battle and dungeon).
After testing I realized that the music does not play in Elsweyr so I put the music files directly in the region/elsweyr folder and now it works.

So am I right that I loose the information of battle (public or dungeon) music when using the region/elsweyr folder.
So I can assign just music files to that region but no additional information when to play (battle etc.) music. Is it correct?

Thank you
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Chantelle Walker
 
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Post » Tue Oct 05, 2010 11:26 am

Essentially from what I gather, and don't quote me on this, since I'm not the creator of the mod but, the Battle Music and Dungeon and Public music will play from those playlists anywhere you are, right now you can only have Elsweyr region music in the sense that it plays in the Tamrial World space when you're in the region.

So all that music will now play randomly while you're exploring the Tamriel part of Elsweyr (aka Helkern Lands and all that). Otherwise it plays the default music for the given events.

I believe he's working on adjusting BMS so that you can select the "Elsweyr" region folder from the ingame menu which you currently can't do unless I missed the "Elsweyr" region in the "Region Based Music" Section of the menu.
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Devils Cheek
 
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Post » Tue Oct 05, 2010 12:16 pm

Thanks!

That's how I understand it too.

So at the moment it is not possible that a battle in elsweyr triggers a specific battle music for elsweyr.
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Stefanny Cardona
 
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Post » Tue Oct 05, 2010 7:30 am

On a side note did you say somewhere that different timescales could interfer with the BMS stuff? or maybe that was something else
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luis dejesus
 
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Post » Mon Oct 04, 2010 10:38 pm

So am I right that I loose the information of battle (public or dungeon) music when using the region/elsweyr folder.
So I can assign just music files to that region but no additional information when to play (battle etc.) music. Is it correct?


you can assign custom music to any cell, worldspace or owner (faction). this way you can have public, tavern, or palace music... but no custom battle music for now.


Battle Music and Dungeon and Public music will play from those playlists anywhere you are...

I believe he's working on adjusting BMS so that you can select the "Elsweyr" region folder from the ingame menu...


yes, and also tavern, chapel, ayleid... the region music replaces the explore music only.

the new version is ready actually. but i still have a problem with some places not playing the elsweyr music. don't have the time to fix this because i will release my sailing mod in a couple of days...

On a side note did you say somewhere that different timescales could interfer with the BMS stuff?


not at all...
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Add Me
 
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Post » Tue Oct 05, 2010 12:16 pm

I've been using Better Music System for a while without problems. Suddenly, I got CTD caused by EnhancedMusicControl.dll, with or without BMS loading. I downloaded it again to make sure it wasn't corrupted, no changes, still CTD. I never experience stuttering with it, it just stopped one morning... or evening. Does it have something to do with codecs? If so, I'll check my system. The only thing that might have change this is Fraps, which I reinstalled recently because I lacked the codec... the sound was fine, not the video (Fraps' recording, I mean). Anyway, I use CCCP. If it's something else, please advice. I know nada about that OBSE plugin.
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Katharine Newton
 
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Post » Mon Oct 04, 2010 11:56 pm

I've been using Better Music System for a while without problems. Suddenly, I got CTD caused by EnhancedMusicControl.dll, with or without BMS loading. I downloaded it again to make sure it wasn't corrupted, no changes, still CTD. I never experience stuttering with it, it just stopped one morning... or evening. Does it have something to do with codecs? If so, I'll check my system. The only thing that might have change this is Fraps, which I reinstalled recently because I lacked the codec... the sound was fine, not the video (Fraps' recording, I mean). Anyway, I use CCCP. If it's something else, please advice. I know nada about that OBSE plugin.


ive had that CTD to from EnhancedMusicControl.dll, just one day it just started CTD so ive uninstalled it and stoped CTD and that ment Better Music System had to go to :banghead:
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Wanda Maximoff
 
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Post » Tue Oct 05, 2010 4:54 am

I have had no problems at all ever since I installed BMS, save a few bugs that were fixed by side in a later version, and everything works just fine with no stuttering at all.
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Marie Maillos
 
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Post » Tue Oct 05, 2010 12:03 pm

Does it have something to do with codecs?


of course it has! it's not directly EMC but the oblivion engine. (and this is not the only program!)

never ever install codec packs if you want to use your system other than a dvd-player! you can read this EVERYWHERE! and here: http://www.howtogeek.com/wiki/Why_Codec_Packs_Are_Bad

if you recently installed fraps... why don't you just uninstall it for a quick test??

there's also free software out there to solve codec conflicts...
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Timara White
 
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