[RELz] BetterMusicSystem 2.0

Post » Tue Oct 05, 2010 1:51 pm

Hmmm... I've read over the entire readme and installed everything properly. None of the known issues apply to what is going on with my game, which may very well be out of the hands of this mod as well.

Let me start by saying this. After a re-installation of Oblivion I was no longer able to hear music, music no longer played. I could hear it on the opening segments with the Bethesda logo etc. but as soon as the menu hit there was no music, nor was there music in-game.

Having music enabled in the Oblivion.ini would cause my mouse and keyboard to freeze after ~3 minutes each and every time. The fix for me was disabling music in Oblivion.ini, which fixed all those issues and haven't had any problems since. I recently happened across this mod, and was excited that I might be able to hear that nice Oblivion music again especially after reading what I posted above in the EMC readme.

Let me tell you what I did.

1. Installed EMC/Sound Commands. Tested in-game, didn't have any stuttering all played as usual. Whenever I encountered a monster, basically it seemed whenever battle music was "supposed" to start the game would freeze.

2. Preceded anyways to install BetterMusicSystem. Placed a few of the default Oblivion .mp3's from the explore folder (copy n pasted them) to at first just the loading folder. No luck.

3. Added some more .mp3's from the explore folder to the sneak folder. Turned on the console in-game (tdt) and proceeded to sneak. I looked in the console and it was trying to play the silent.mp3 in the empty folder. Went to go find a monster, and the console popped up again showing that it was trying to play the silent.mp3 from the empty folder. Proceeded to have my game freeze moments later.

4. Took the silent.mp3 out of the empty folder and replaced w/ atmosphere03.mp3 and the console in-game would again show that it was playing atmosphere03.mp3 from the Empty folder, but no music was playing. Went to go find a mob and as I clicked attack the game froze.

5. I have tried re-installing multiple times, none of which fixed the problem of no music. I have tried all kinds of codec fixes, selectively disabling codecs, repairing broken codecs, and finally installing both the K-lite and CCCP codec packs none of which did anything.

I am completely at a loss as to why I cannot get music in Oblivion.

Also, I had music working just fine before a re-install of the game, which complicates matters even more

Any ideas?? :lightbulb: . I'm all out.

-J

EDIT: FIXED. WMP12 was corrupted and therefore corrupted the Fraunhofer MPEG Layer-3 Codec, uninstalling WMP12 (which is no easy feat on Win7, I might add) solved the issue! Woot! Time to use this mod and finally regain music in Oblivion!!
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Killer McCracken
 
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Post » Tue Oct 05, 2010 4:12 am

Hello,

I'm having a bit of a problem. Better Music System stopped working, all of a sudden. It seems very sporadic, I tried disabling a select few mods and loading an older saved game and I opened the console and it showed it was playing the silence.mp3. It did the battle music correct, faded in and out, was a little off but it worked. I fast traveled and waited for like 10 minutes and it finally played one of my songs from my Regional folder. I loaded the saved game again, and it was just silent, no music, and nothing in the console saying it was playing the silence.mp3. Battle music did not work. It did say BetterMusicSystem:started in the console however which is strange.

I thought it must be a mod conflict, I disabled all my mods and this time I loaded up a few saved games, none of which would play any of my custom music in the BMS folders, just the default Oblivion music. The console did say BetterMusicSystem:started but it wasn't working.

I tested EMC and soundcommands on their own and they both worked fine so it's not that. I had it working great, and then it just stopped working seemingly out of nowhere. Does anyone know how to fix this?

Thank you

-J
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jenny goodwin
 
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Post » Tue Oct 05, 2010 4:33 am

You can try the following:

1. Go inside a building
2. save your game
3. Quit to desktop
4. deactivate all ALL mods (unchecking esp and esm) leaving just oblivion.esm checked
5. start oblivion
6. load the savegame from 2.)
7. save the game again
8. quit to desktop
9. activate your mods
10. start oblivion
11. load savegame


Hope it helps!


EDIT\ Can you confirm that when installing BMS 2.1 everything works fine.

Something must have been changed from BMS 2.1 to 2.3 that triggers this behaviour of needing a CLEAN save. With BMS 2.1 every savegame works even starting a new game lets BMS start normally.
But for BMS 2.3 starting a new game leads everytime to BMS: started and that's all. Maybe it is some strange behaviour from the OBSE savegame. I don't know. But the tip from above helped me.
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Romy Welsch
 
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Post » Tue Oct 05, 2010 4:26 pm

I think I have this same issue, just a cessation of function,

When it first happened, I was determined to try and find the issue, so i cleanly installed it. While that initially didn't do much, I tried using the older 2.1 (or possibly (2.2) esm, and I believe it started working again. Although it would error in the console about Elsweyr and SI, but music still played in Elsweyr for both zones.


Then I installed the 2.3esm after it started working again, however, eventually stopped...specifically when I made a new character to test out another issue.
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SUck MYdIck
 
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Post » Tue Oct 05, 2010 4:28 pm

You can try the following:

1. Go inside a building
2. save your game
3. Quit to desktop
4. deactivate all ALL mods (unchecking esp and esm) leaving just oblivion.esm checked
5. start oblivion
6. load the savegame from 2.)
7. save the game again
8. quit to desktop
9. activate your mods
10. start oblivion
11. load savegame


Hope it helps!


EDIT\ Can you confirm that when installing BMS 2.1 everything works fine.

Something must have been changed from BMS 2.1 to 2.3 that triggers this behaviour of needing a CLEAN save. With BMS 2.1 every savegame works even starting a new game lets BMS start normally.
But for BMS 2.3 starting a new game leads everytime to BMS: started and that's all. Maybe it is some strange behaviour from the OBSE savegame. I don't know. But the tip from above helped me.


I tried the clean save, but didn't exactly do it properly. Going to try the BMS 2.1 esm to see if that works.

Is there an easy way to deactivate all .esp/.esm in either wrye bash or OBMM, and maybe save the mods that were enabled so you could for example, at the click of a button de-activate all esp/esm and again enable all of them faster than individually de-selecting/selecting each one?

I REALLY don't want to click 700 times again just to test it if there is a faster way, lol.

Thanks for the advice, going to test it out now.

-J
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Chloe Mayo
 
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Post » Tue Oct 05, 2010 6:10 am

I think just right click on the load file tab of Bash (whichever tab is above the mod names) and save your current load order under any name.

Then select load oblivion esm and this will only activate oblivion.esm. When your done, just load your saved load list, and your done.
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liz barnes
 
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Post » Tue Oct 05, 2010 12:07 pm

I can confirm that replacing the BSM 2.3 esm with the BSM 2.1 esm fixed the problem and is now working perfectly! :D

I think just right click on the load file tab of Bash (whichever tab is above the mod names) and save your current load order under any name.

Then select load oblivion esm and this will only activate oblivion.esm. When your done, just load your saved load list, and your done.


And this works great, I never knew that. Thanks!
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Victoria Bartel
 
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Post » Tue Oct 05, 2010 2:32 am

Seems I am unable to do a true clean save with FCOM+++ and 200+ other mods, everything is completely wonked when I re-activate all the mods again.

Having another issue that i've narrowed down to BMS. Sometimes, when I attack a creature and combat music is supposed to start the game will CTD. I don't remember this happening in BMS 2.3 I don't think, but BMS 2.3 wasn't really working for me so I can't say for sure.

Anyone else have this issue?
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Ells
 
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Post » Tue Oct 05, 2010 3:58 am

ok. at first about the general problem:

i found out that BMS or EMC may hang or freeze or just stop working if you load a game after dying. battle music may still work, or not. you may hear the loading music all the time or nothing. just restart the game every time you die! (this is recommended for many other reasons too, just search the forums!) leaving to the main menu may also help. i always restart for stability. (and it's worth it! i can play hours without CTD until i reload a game...)

i don't know how to fix this, actually i don't really know what causes it. but i know that EMC has issues with death music and level up music.

it is possible that you did not experience this issue with version 2.1 but i had to change something to make BMS compatible with the custom region plugins and with the newer OBSE versions.

could please anyone confirm that BMS works fine without reloading?


Something must have been changed from BMS 2.1 to 2.3 that triggers this behaviour of needing a CLEAN save. With BMS 2.1 every savegame works even starting a new game lets BMS start normally.
But for BMS 2.3 starting a new game leads everytime to BMS: started and that's all.


no, there's NO NEED to save clean with version 2.3. at least i never do it and i always take care to avoid the need for a clean save.

starting a new game doesn't work because of EMC. you can just save after the intro, restart, load and it should work.

Then I installed the 2.3esm after it started working again, however, eventually stopped...specifically when I made a new character to test out another issue.


yes, a new game doesn't work. see above...

Seems I am unable to do a true clean save with FCOM+++ and 200+ other mods, everything is completely wonked when I re-activate all the mods again.

Having another issue that i've narrowed down to BMS. Sometimes, when I attack a creature and combat music is supposed to start the game will CTD. I don't remember this happening in BMS 2.3 I don't think, but BMS 2.3 wasn't really working for me so I can't say for sure.


as i wrote before, usually there's NO NEED for a clean save. under very rare circumstances it could be necesary. but you need to disable BMS only.

for the CTD issue:

1. disable all mods but BMS.
2. only use vanilla music for battle.
3. watch out for any active movie windows popping up.
4. enable BMS's debug in the ini, look for the last entry in the console log. (use conscribe.)
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Leticia Hernandez
 
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Post » Tue Oct 05, 2010 1:21 am

starting a new game doesn't work because of EMC. you can just save after the intro, restart, load and it should work.

yes, a new game doesn't work. see above...


Why worked BMS 2.1 with starting a new game?

The problem is that EVERYTHING worked fine with BMS 2.1 and now there are users experiencing problems when switching to BMS 2.3. I used version 2.1 extensively on new savegames and old ones and never had issues like this.
Now only changing from BMS 2.1 to BMS 2.3 introduces this new behaviour.


EDIT\

When changing the following from BMS 2.3:

BEGIN MenuMode

if ( GetGameRestarted && state )
if ( emcCreatePlaylist Loading "Data\Music\Loading\*.*" )
set state to 3
emcChangePlaylist 0 Loading
emcChangePlaylist 1 Loading
emcChangePlaylist 2 Loading
endif
endif
if ( GetGameLoaded )
set state to 3
endif


in the following from BMS 2.1:

BEGIN MenuMode

if ( GetGameRestarted && state )

set state to 3
if ( emcCreatePlaylist Loading "Data\Music\Loading\*.*" )
emcChangePlaylist 0 Loading
emcChangePlaylist 1 Loading
emcChangePlaylist 2 Loading
endif
endif


it is working as it should be.


Side777 can you please tell me what is the difference between this two scripts.
Because when changing ONLY THIS PART IN BMS 2.3 EVERYTHING WORKS including starting a new game.
So can I and everybody else getting this issue change the script?
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Nana Samboy
 
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Post » Tue Oct 05, 2010 4:34 am

Side777 can you please tell me what is the difference between this two scripts.
Because when changing ONLY THIS PART IN BMS 2.3 EVERYTHING WORKS including starting a new game.
So can I and everybody else getting this issue change the script?

I hope this is ok side777. If not I will remove the test esm immediately!


i prevent BMS from initializing if EMC is not running properly AND re-initialize it after reloading a game. this is totally necesary and only a problem for new games.

i don't recommend using this modified version. it definitely WON'T WORK correctly!!
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Casey
 
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Post » Tue Oct 05, 2010 3:10 pm

Ok.

I remove the modified version.
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Sarah Bishop
 
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Post » Tue Oct 05, 2010 9:43 am

Hey Side, I haven't done extensive controlled testing to determine the issue I'm having, as it was something I was noticing when doing controlled testing for another issue.

However this I can report, I was having an issue with Map Marker Overhaul, so I started a new game with only MMO and Oblivion.esm enabled, as MMO was then working as should be, I started to try and narrow down the conflict.

I would do this by loading a save game from this newly made character, activating mods with each try. When it came to the point that BMS was active, I was noticing that it would say "BetterMusicSystem: Started" or something to that effect, but I would never hear any specific music that wasn't in one of my default folders, or see any playlist changes in the console.

This tells me that it was not working even after loading a save from the new game...however...in another older test character I had, which I would load with my full mod list, it DID work, I find that rather odd.

In addition, when I encountered the first issue with BMS not initializing, it was because it simply stopped working at some point, although I cannot say when or where, as I didn't notice immediately. When I started troubleshooting the problem, which included a reinstall, reloading the origional ini ( I turned some other playlists on that are not normally) nothing would work. So realized I recently updated it, I tried placing 2.1 in, and everything functioned as normal.

Shivering Isles playlists would not play with 2.1 for obvious reasons, but I found that the Elsweyr playlists worked...both of them even though the new Elsweyr folder system was released with 2.3 I believe. The only issues with 2.1 were an initialization error for both SI and Elsweyr playlists in the console at the start of loading.

Once this was sorted, I decided to drop the 2.3 esp over the old one again, and I found that the fixed BMS would carry over...however as mentioned I ran into the issue again. So this leads me to think, although I haven't tried it yet, is that one can temporarily 'fix' this issue by loading with 2.1 again, and then switching back to 2.3.
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Invasion's
 
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Post » Tue Oct 05, 2010 6:27 am

There is everything correct with BetterMusicSystem 2.3. As stated above you have to do the following:

You have your game where you only get the message BetterMusicSystem: started

1. save your game
2. quit to desktop (maybe with FastExit 2 if your Oblivion CTD)
3. deactivate the BetterMusicSystem.esm and the additional SI and Elsweyr esps (If you are using these)
4. start oblivion
5. load the savegame from 1.)
6. save the game
7. quit to desktop
8. Activate BetterMusicSystem.esm and if used the additional esps
9. start oblivion
10. load the savegame from 6.)


And this routine seems to work only for the first savegame that you load from the menu.
If you first load another savegame and then load the above cleaned savegame it does not work.
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Ownie Zuliana
 
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Post » Tue Oct 05, 2010 3:16 pm

I would do this by loading a save game from this newly made character, activating mods with each try. When it came to the point that BMS was active, I was noticing that it would say "BetterMusicSystem: Started" or something to that effect, but I would never hear any specific music that wasn't in one of my default folders, or see any playlist changes in the console.


yes, this is a known issue of EMC, described in its readme. just enable EMC, save, enable BMS, done... ;)

(just loading that save again should also work, i guess.)


There is everything correct with BetterMusicSystem 2.3. As stated above you have to do the following:


no, if everything is installed correctly there's NO NEED for a clean save. EMC just doesn't initialize correctly the first time you use it. this i a known issue. see above...

you could of course make a clean save, it would lead to the same effect (if you don't disable EMC), but it's still not necesary.
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Adriana Lenzo
 
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Post » Tue Oct 05, 2010 4:23 am

Side, I think I may have forgotten to thank you for this mod. Aside from a bit of a clumsy dance with starting a new character, I could not play again without this.

The reason I realized it wasn't working was because I noticed how static/bland the music became, this mod is a must!

So Thanks!
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Catherine Harte
 
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Post » Tue Oct 05, 2010 5:02 pm

uploaded a test version. BMS waits now for EMC to become ready. also fixed a bug with the SI plugin (public music played in wilderness cells).
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Nicholas C
 
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Post » Tue Oct 05, 2010 4:46 am

Hello side777,

I had the problem, that BMS occasionally don't work. After long testing I found the cause. If I access the audio config in the main menu, the BMSUser-Script don't run later ingame. There is no such effect, when I open the audio config after a savegame is loadet. It seems, that something in the "MenuMode 1017" isn't working, when running in the main menu. I tried to change "PrintD" into "Message", but without success. Perhaps it is "GetMusicVolume"? Hopefully you can fix it and thanks for your good work.
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Sam Parker
 
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Post » Tue Oct 05, 2010 10:51 am

If I access the audio config in the main menu, the BMSUser-Script don't run later ingame.


the BMSUser is not supposed to run later. in runs only once when the game loads... and in menumode 1017.

what does it mean, it doesn't work??

to see the PrintD message in the console you have to enable debug in the ini...
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mimi_lys
 
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Post » Tue Oct 05, 2010 3:29 am

Side777 (or anyone else that can help,)

Let me start by saying, I love this mod and it has made a huge difference in the atmosphere of the game. Thanks for this excellent mod!

Next, I will say that I am completely at a loss as to why this is happening and I have tried everything in the troubleshooting section and it doesn't appear to be an EMC problem.

Simply put, BMS has stopped working on my most recent save game. It will only play the Silent.mp3 file. The battle music will come on and work just the same as if only EMC was enabled. As soon as I enter combat (there will be no surprise, as BMS is intended to work) aka a mob starts running towards me from any direction I will hear the battle music. It will not continue to play after combat is over, it will fade. So EMC is working.

If I load a save game from a few saved games back I will have BMS working perfectly, but not in my most recent save game. I thought it may be the issue I read about of EMC hanging after level-up, but it still works on my prior save game where my character is of the same level.

Now, I remember reading a few pages back that EMC/BMS stops working if your game saves while the music is fading. I use streamsave, and from the looks of it BMS seems to stop working if I load any save-game after the streamsave in which it saved after I killed an npc. It is probable that streamsave saved while the music was fading, and this MAY be why BMS is not working now.

I have tried saving, loading up again without BetterMusicSystem.esm enabled (only EMC/sound commands,) saving again, and loading that save with BMS.esm enabled again to no avail.

Does BMS just break completely if you load a save that was saved while the music was fading??

That is all I can think that could be the problem, and I have tried just about everything to fix it but BMS just does not want to work after that save. Please tell me that BMS is indeed not broken and I don't have to load that save-game from 2 hours ago to get BMS working again.

Thanks

EDIT:
could please anyone confirm that BMS works fine without reloading?


BMS has never given me any problems after re-loading a save game after dying. Using the 2.1 esm.
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Noraima Vega
 
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Post » Tue Oct 05, 2010 9:14 am

Does BMS just break completely if you load a save that was saved while the music was fading??

BMS has never given me any problems after re-loading a save game after dying. Using the 2.1 esm.


1. no. you just get silence. BMS sets the volume to 0. entering combat fixed this. but this issue is fixed since 2.3!

2. yes, i am talking about version 2.3!

it would help to know what version you are using. did you ever use any modified version? how do you know that it plays the silent.mp3? if you read it in the console post the folder too, this is important! empty or loading?

if you try that much stuff... why don't you just make a clean save?? ;)
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Cameron Garrod
 
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Post » Tue Oct 05, 2010 1:00 pm

Ok, I'm having a problem:

I got BMS to work perfectly in Cyrodiil, however the explore music for Elsweyr (Arabian music mod) does not play. I know however that the plugin is working because I've activated interior cell playlists using the 7playlist options. The problem is simply that no music ever plays in the desert itself (or Dune for that matter, which is part of the Tamriel worldspace).

My Regions/Elsweyr folder contains two folders: Jungle and Desert. What are these for specifically? The arabian music mod readme says to place the music i n my Regions/Elsweyr folder, but does not mention the Jungle or Desert folders. I even tried putting all my explore music in Regions/Elsweyr and only using dummy.mp3 in the other two folders to experiment, but still nothing. All my files are 192kbps or under and only mp3 data files, not windows media audio. I converted those files that were not the above from the arabian music mod using Audacity.

Any thoughts?
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Betsy Humpledink
 
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Post » Tue Oct 05, 2010 8:01 am

1. no. you just get silence. BMS sets the volume to 0. entering combat fixed this. but this issue is fixed since 2.3!

2. yes, i am talking about version 2.3!

it would help to know what version you are using. did you ever use any modified version? how do you know that it plays the silent.mp3? if you read it in the console post the folder too, this is important! empty or loading?

if you try that much stuff... why don't you just make a clean save?? ;)


Version 2.3 copped out on me last time, that's why I went back to 2.1 which worked perfectly. I'll throw the 2.3 esm in there just to see if it makes and difference and I'll report back.

Was using 2.3 originally and I believe I had this exact same problem, and switching to 2.1 fixed it which is odd. It shows in the console that it continually plays the silent.mp3 in the Empty folder. Whereas, if I switch to a previous save it will play all the other music in my Regional folders which is what I mainly use with BMS.

As far as clean save goes, I tried that before and it seems I can't do it with all these mods. After re-loading the save after cleaning it, all my FCOM+++ items are gone and don't get restored after loading the save. Unless there is another way that I'm not aware of, I'm afraid there's no way for me to do a clean-save and still retain my items.

This would all seem a lot more straightforward to me if it DIDN'T work on a previous save. Makes no sense to me why it would work on an older save just fine, but not on a newer save. Anyway, i'll try the 2.3 and I guess attempt a clean-save again to see if that works. Would love to know what made it stop working on a newer save though... can't think of a reason why that would happen..
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Markie Mark
 
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Post » Tue Oct 05, 2010 12:30 pm

did anyone test the test version, btw??


My Regions/Elsweyr folder contains two folders: Jungle and Desert.


these folders are pretty self-descriptive like any other folder added by BMS. just fill it.

1. Version 2.3 copped out on me last time, that's why I went back to 2.1 which worked perfectly.

2. Was using 2.3 originally and I believe I had this exact same problem, and switching to 2.1 fixed it which is odd.

3. As far as clean save goes, I tried that before and it seems I can't do it with all these mods.


1. version 2.1 did NOT work perfectly. that's why i don't support it anymore, sorry. especially downgrading is not supported! i don't want to think about why it may not work for you.

2. obviously it did NOT fix anything.

3. clean save means: disable THIS mod.
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Mason Nevitt
 
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Post » Tue Oct 05, 2010 3:01 am

did anyone test the test version, btw??




these folders are pretty self-descriptive like any other folder added by BMS. just fill it.



1. version 2.1 did NOT work perfectly. that's why i don't support it anymore, sorry. especially downgrading is not supported! i don't want to think about why it may not work for you.

2. obviously it did NOT fix anything.

3. clean save means: disable THIS mod.


I believe I said in above post that I tried that already, if not, I have tried numerous times saving, disabling BMS.esm, loading save, saving again, enabling BMS.esm and loading save which did not fix anything. AKA I clean saved numerous times.

I switched to the 2.3 esm, rebuilt patch, and I can see in the console it will only play the Silence.mp3 from the Empty folder... same as the 2.1 esm.

Any ideas?

I think I've tried just about everything.... any clue as to why it would work on a previous save but not on a newer save?

-J

EDIT: Loading the save where BMS DID work before with the 2.3 esm I will experience the same issues I did before, which is why I switched to the 2.1 esm in the first place. The 2.3 esm will STOP working entirely shortly after loading the save game for reasons unknown to me. The music from my Regional folder will start playing for ~1 minute and then will stop working entirely. No console messages at all.

Using the 2.1 esm everything works perfectly in the save game where BSM DID work. The newer save game I have still had no luck.

Sorry if any of this comes off as rude, but AFAIK using the 2.1 esm has helped many regain the BSM functionality. At least, the posts previously made in this thread says so including myself.

If only I could figure out why BSM has suddenly stopped working in my new save game....
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Heather M
 
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