[RELz] BetterMusicSystem

Post » Fri May 27, 2011 3:05 am

BETA 5 is online.

fixed that pause bug. music should now always play as expected. (in my tests it did. but did not test some factions.)
added 'the emerald of music' as an option to the phonograph. same functions but emerald playlist instead of phonograph.

sorry for the trouble!

have fun!

:)


dummy.mp3 and silence.mp3 don't freeze my game, any other mp3 does though


try vanilla mp3s.

@kyoma

for which pupose do you need this? the dummy ghost svcks. give me a reason and i completely override the combat detection of the engine...
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Andrea Pratt
 
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Post » Fri May 27, 2011 11:33 am

Just a few issues to mention regarding your Beta 5 update.

1. When in Fort Ruins the custom playlist for that location doesn't play. When I attempt to play the Ft Ruins Playlist via the Power of Music Spell, the playlist doesn't play. The console text says no playlist exists. I checked the BMS ini and ensured that the Fort Ruins Playlist option was enabled. I also checked the BMS Music file structure and made sure that music files were in place in the Fort Ruins Folder.

2. When I attempt to play the default Dungeons Playlist via the Power of Music Spell the Mage's Faction Playlist is accessed. The default playlists for Explore, Public and Battle play correctly.

3. I note no pause between music tracks when playing explore music while in the Tamriel wilderness. The pause options on the BMS ini are set with the default values, ie; SilenceTime to 0.7; RandomSilenceMin to 0.7; RandomSilenceMax to 2.1.

I hope these comments help. Your mod is outstanding. Thanks for all your hard work and being so responsive.
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RObert loVes MOmmy
 
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Post » Fri May 27, 2011 10:18 am

Anyone have any idea what "ActiveMovie Window" is? Whenever I have BMS activated, I can't play for more than a few mins before it pops up, causing the game to minimize (and usually crash). I don't think it's related to the Enhanced Music Control dll, since I used to use that on its own with no problems. The window only tends to pop up when a new track is due to play. This doesn't happen when BMS isn't activated.
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David John Hunter
 
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Post » Fri May 27, 2011 2:02 am

Anyone have any idea what "ActiveMovie Window" is? Whenever I have BMS activated, I can't play for more than a few mins before it pops up, causing the game to minimize (and usually crash). I don't think it's related to the Enhanced Music Control dll, since I used to use that on its own with no problems. The window only tends to pop up when a new track is due to play. This doesn't happen when BMS isn't activated.


I've noticed the same thing.
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Louise
 
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Post » Thu May 26, 2011 11:18 pm

I've attempted to buy the phonograph from Calindil at the Mystic Emporium in the Markeplace in Imperial City, however, his sell list doesn't list it.

Please advise.
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carla
 
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Post » Thu May 26, 2011 11:54 pm

Just a few issues to mention regarding your Beta 5 update.

1. When in Fort Ruins the custom playlist for that location doesn't play. When I attempt to play the Ft Ruins Playlist via the Power of Music Spell, the playlist doesn't play. The console text says no playlist exists. I checked the BMS ini and ensured that the Fort Ruins Playlist option was enabled. I also checked the BMS Music file structure and made sure that music files were in place in the Fort Ruins Folder.

2. When I attempt to play the default Dungeons Playlist via the Power of Music Spell the Mage's Faction Playlist is accessed. The default playlists for Explore, Public and Battle play correctly.

3. I note no pause between music tracks when playing explore music while in the Tamriel wilderness. The pause options on the BMS ini are set with the default values, ie; SilenceTime to 0.7; RandomSilenceMin to 0.7; RandomSilenceMax to 2.1.

I hope these comments help. Your mod is outstanding. Thanks for all your hard work and being so responsive.


1. this is a copy 'forgot to change the value' error. caves and forts link to the mages playlist. which also explains:
2. i'm pretty sure you tried the caves or forts playlist. if you really get the mages when you choose default dungeon, please copy a console log of that moment with debug enabled...
3. the pause feature is broken again. pause ends on every cell change.

thank you for reporting!

upload the fix tomorrow...

Anyone have any idea what "ActiveMovie Window" is? Whenever I have BMS activated, I can't play for more than a few mins before it pops up, causing the game to minimize (and usually crash). I don't think it's related to the Enhanced Music Control dll, since I used to use that on its own with no problems. The window only tends to pop up when a new track is due to play. This doesn't happen when BMS isn't activated.


disable EMC and run BMS. if the problem persists, it may be caused by SoundCommands.
or disable SoundCommands..., etc...

BMS has no access to any system stuff like directshow or something.

I've attempted to buy the phonograph from Calindil at the Mystic Emporium in the Markeplace in Imperial City, however, his sell list doesn't list it.


what about the emerald?
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Naomi Ward
 
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Post » Thu May 26, 2011 11:17 pm

1. this is a copy 'forgot to change the value' error. caves and forts link to the mages playlist. which also explains:
2. i'm pretty sure you tried the caves or forts playlist. if you really get the mages when you choose default dungeon, please copy a console log of that moment with debug enabled...
3. the pause feature is broken again. pause ends on every cell change.

thank you for reporting!

upload the fix tomorrow...



disable EMC and run BMS. if the problem persists, it may be caused by SoundCommands.
or disable SoundCommands..., etc...

BMS has no access to any system stuff like directshow or something.



what about the emerald?


Reference your comment 2 above.

Upon entering a Fort Ruin, the Mages Playlist is accessed. See last log entry, screenshot below.

[img]http://i32.photobucket.com/albums/d15/MickyDee145/UponEnteringFtRuinCell.jpg[/img]

When selecting the Default Explore Playlist, the correct playlist is accessed. See the second to last log entry, screenshot below.
When selecting the Default Dungeon Playlist the Mages Playlist is accessed. See last log entry, screenshot below.

[img]http://i32.photobucket.com/albums/d15/MickyDee145/DefaultResutsixploreFtRuin.jpg[/img]


Reference your comment "What about the emerald?".

No Emerald of Music appears on the sell list .
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kasia
 
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Post » Fri May 27, 2011 12:46 pm

I'm getting tired of this mod's dummy. It keeps putting itself in my way when I fight, causing me hit it instead of my intended target. It's annoying when I use touch spells and get messages saying the damage was resisted against enemies that were already taking damage from the spells.
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Hot
 
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Post » Fri May 27, 2011 5:38 am

@Mykal111

ah... yes. you are right. if you are in a dungeon the default playlist is not assigned. is just snaps back. so this is caused by the same bug. which is fixed soon.

the magic music items are also available at renoit's in chorrol with the next release. hope this works. if not, i have to put a stupid 'standing around cost nothing' chest to the middle of the market place...

I'm getting tired of this mod's dummy. It keeps putting itself in my way when I fight, causing me hit it instead of my intended target. It's annoying when I use touch spells and get messages saying the damage was resisted against enemies that were already taking damage from the spells.


why don't you use a current version?

this problem is solved weeks ago.
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sara OMAR
 
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Post » Fri May 27, 2011 3:58 am

I still have silence. :( It sets my music volume to 0% and them whenever I turn it up it instantly resets it to 0!
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Karl harris
 
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Post » Fri May 27, 2011 12:43 am

BETA 6 is online!

what's new?

- oblivion, caves, fort ruins playlists fixed.
- cloudruler should work now.
- pause feature fixed. (again. but this time the music is still working...)
- fixed everything i promissed in the forums.
- fixed something else, i forgot...

2 new features:
- you can choose wether or not the pause ends when the playlist changes.
- you can set the MUSIC volume for dialog menus.

no need for a clean save unless you get problems.
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Taylah Haines
 
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Post » Fri May 27, 2011 1:26 pm

I still have silence. :( It sets my music volume to 0% and them whenever I turn it up it instantly resets it to 0!


2 possible reasons: you didn't notice the sneaking silence feature yet, or you are running an ancient version of this mod.

there was a bug with the volume in beta 5, but you could change it in the options menu, that solved the problem.
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Emma Louise Adams
 
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Post » Fri May 27, 2011 8:02 am


AND:

emerald and phonograph are available at renoit's in chorrol too. some people couldn't get it at the emporium...
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phil walsh
 
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Post » Fri May 27, 2011 11:47 am

I've loaded your Beta 6 revision and have the following observations.

1. I like the lower music volume when engaging in NPC dialog. Nice feature!

2. When in town or on the road pauses between tracks occurred.

3. The Ft Ruins Playlist now works properly.

4. When in Fort Ash and in the sneak mode, the Sneak Playlist plays as it should however, when I leave sneak, the Dungeon Playlist is accessed rather than returning to the Ft Ruins Playlist. The Fort Ruins Playlist is reaccessed only after entering another Ft Ruins Cell.

5. No Phonograph or Emerald was in the sell lists for either the Mystic Emporium or Renoit's Books.

Keep up the good work! Each Beta shows progressive improvement.
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Christina Trayler
 
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Post » Fri May 27, 2011 1:04 pm

The active movie window thing only seems to pop up occasionally for me, and only when I have something with album art attached to it. I'm not sure what is the best way to get rid of this, you could try deleting the hidden picture files for the songs, or maybe running it through an audio converter a couple of times, if you figure out anything please post, this has been driving me nuts as well:D.

Also, is there any chance for different battle music for different areas? Or even better, creatures? For instance Daedric, undead, and natural creature playlists?


Oh, and I've started a thread for those looking for music suggestions http://www.gamesas.com/bgsforums/index.php?showtopic=1043886.
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Emilie Joseph
 
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Post » Fri May 27, 2011 4:34 am

why don't you use a current version?

this problem is solved weeks ago.

I tried, but now it requires OBSE 18 and I'm not sure I want that yet(I'm still using 17b).
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Skivs
 
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Post » Fri May 27, 2011 12:46 am

The active movie window thing only seems to pop up occasionally for me, and only when I have something with album art attached to it. I'm not sure what is the best way to get rid of this, you could try deleting the hidden picture files for the songs, or maybe running it through an audio converter a couple of times, if you figure out anything please post, this has been driving me nuts as well:D.


The album art thing is exactly what has happened to me, but it's mystifying - I've created custom mp3's especially for the game with absolutely no tags or art attached to them, so I have no idea where this Activemovie thing is digging them up from! In the end I deleted all of the files which seemed to be causing the Activemovie window to launch, but no luck - even without the files there, it still happens, and still with the same album art. I can't figure out how or why this is happening at all.
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Rachie Stout
 
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Post » Fri May 27, 2011 3:02 am

Nice work with this, but would it be possible to reduce the volume of music while sneaking instead of silencing it completely?
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suzan
 
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Post » Fri May 27, 2011 9:46 am

2 possible reasons: you didn't notice the sneaking silence feature yet, or you are running an ancient version of this mod.

there was a bug with the volume in beta 5, but you could change it in the options menu, that solved the problem.


I found out it was soundcommands, so I took it out, but now with the newest version I've got silence again.
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Ilona Neumann
 
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Post » Fri May 27, 2011 11:41 am

2. When in town or on the road pauses between tracks occurred.
4. When in Fort Ash and in the sneak mode, the Sneak Playlist plays as it should however, when I leave sneak, the Dungeon Playlist is accessed rather than returning to the Ft Ruins Playlist. The Fort Ruins Playlist is reaccessed only after entering another Ft Ruins Cell.
5. No Phonograph or Emerald was in the sell lists for either the Mystic Emporium or Renoit's Books.


2. unwanted pauses?
4. several users reported this, i don't know how this can happen... but i'll fix it!
5. you will get a chest on the top of a mountain.

Also, is there any chance for different battle music for different areas? Or even better, creatures? For instance Daedric, undead, and natural creature playlists?

Oh, and I've started a thread for those looking for music suggestions http://www.gamesas.com/bgsforums/index.php?showtopic=1043886.


thank you! i've linked to your thread in the start post. if you are okay with this.

i copy my post from the nexus forums about different battle music:
yes, this could be a next step. but the way BMS's combat detection works, this is not possible. combat music kicks in only if you are aware of an enemy. end it ends when you don't NOTICE any enemies around you. this means: the combat music would constantly switch between your 3 types just when you turn around fighting a rat before you finish that giant.
another point: combat music should NOT warn you. if you spot a rat and heavy combat music bangs in this would be no surprice...

The album art thing is exactly what has happened to me, but it's mystifying - I've created custom mp3's especially for the game with absolutely no tags or art attached to them, so I have no idea where this Activemovie thing is digging them up from! In the end I deleted all of the files which seemed to be causing the Activemovie window to launch, but no luck - even without the files there, it still happens, and still with the same album art. I can't figure out how or why this is happening at all.


- is it possible that you have a special mp3 player software (or any software) running that wants to load something in the background when mp3 files are played?
- try vanilla mp3s along with your custom ones.
- please disable soundcommands. just to test it.
- or test another mp3 codec.

Nice work with this, but would it be possible to reduce the volume of music while sneaking instead of silencing it completely?


yes. with the next release.

I found out it was soundcommands, so I took it out, but now with the newest version I've got silence again.


it's not soundcommands. it was the old version. BMS can't set the volume without soundcommands.

please be specific!
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Amelia Pritchard
 
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Post » Fri May 27, 2011 3:07 am

thank you! i've linked to your thread in the start post. if you are okay with this.

Of course! Hopefully I'll have another set of suggestions up in a couple of days, I'm searching through several CDs that I'd previously passed over or taken only a few songs from despite how good they are because at the time I had only the 4 original folders :lol: .

Pity on the creature music, guess that means no battle themes for specific areas either, like in oblivion gates, underground,(as a whole, too much variation in what showes up outside of oblivion gates) out in the wilderness, in town, etc.? And is there any shivering isles version of this planned? It'd be nice to see some kind of dementia/mania setup if possible.

Another suggestion on the annoying image bug: Go through the folders where the songs had been and check there to see if there are images to delete there, I know I've got a couple in my downloads folder from something I DLed about 2 weeks ago, and some in my music folder as well. It could be that the songs themselves detect that there's no image file in the folder and try to create one, or that the image files detect that the song has moved and copies itself with the song, I'm not a cd maker, so I've no idea i_i.

Also, sorry for not reading the BMS forum on tesnexus, I keep forgetting to haunt that one too.
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Carys
 
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Post » Thu May 26, 2011 11:04 pm

it's not soundcommands. it was the old version. BMS can't set the volume without soundcommands.

please be specific!


I mean sound commands was causing my music to mute, even without BMS activated. But now I've updated to the new version and still get silence from time to time.
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tiffany Royal
 
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Post » Fri May 27, 2011 5:54 am

I mean sound commands was causing my music to mute, even without BMS activated. But now I've updated to the new version and still get silence from time to time.


yep same here just look at this http://www.xfire.com/video/1531b8/
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Kahli St Dennis
 
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Post » Fri May 27, 2011 1:58 am

But now I've updated to the new version and still get silence from time to time.


so this is specific...

let me be specific too: change a value in the ini file.
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luis ortiz
 
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Post » Fri May 27, 2011 9:19 am

so this is specific...

let me be specific too: change a value in the ini file.


Well I'm sorry but it jsut randomly goes silent. Usually after combat music, and sometimes it seems to confuse explore music for battle music and vice versa. That's no need for hostile sarcasm.
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Kelly Upshall
 
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