BetterMusicSystem is a complete overhaul of the Oblivion music system - enhanced combat detection, custom playlists for many locations, silence while sneaking... and much more!
DOWNLOAD: http://www.tesnexus.com/downloads/file.php?id=26892
Teron started a thread for those looking for music suggestions http://www.gamesas.com/bgsforums/index.php?showtopic=1043886.
FEATURES:
(most of the features can be toggled via the ini file)
- ENHANCED COMBAT DETECTION (more info below)
- CUSTOM MUSIC PLAYLISTS at home, in taverns, churches, temples, mages guild and fighters guild houses...
- CUSTOM MUSIC PLAYLISTS at night, storm, when sneaking
- 7 CUSTOM PLAYLISTS that you can assign via spell or phonograph (see below)
- FADING between tracks, music types (explore, public...), playlists
- RESUME of normal music after combat if combat was short
- battle music fades out SLOWLY after combat before normal music fades in slowly too
- music fading out when sneaking (as an alternate to the sneak playlist)
- PAUSE FEATURE: custom pause after each track (that ends after a given time, on a shortcut press, on music type change)
- track names can be printed to the console.
- there is a playlist for the load screens. (otherwise the mod would play the default music for a few seconds before it is able to recognize the target cell) by default it's silence, but you can put any short jingle in here.
THE PHONOGRAPH:
If you place it somewhere, whenever you are in the same cell, it will play a custom playlist which you can choose by activating it. it can use all the playlists that come with BMS, also the ones you have disabled via the ini. you can use as many of it as you want. AND you can use it in ALL EXTERIOR cells too! you can buy the phonograph at the Mystic Emporium.
THE POWER OF MUSIC:
this is a spell that gives you the power to alter the music for a cell, all cells owned by a faction / npc, or for a whole worldspace (including cities!). it does not work in the wilderness. (where you can still use the phonograph though!)
you can also change playlists for predefined locations (e.g. mages guild).
if you want to change a single cell that is owned by a faction you have to use the phonograph.
ENHANCED COMBAT DETECTION:
(most settings can be altered via the ini file)
START of BATTLE MUSIC
- you must be aware of an enemy. battle music won't warn you about enemies that you can't see yet unless you get hit.
- VoyeurMode: combat is also detected if player is not engaged in a battle that is happening near.
- rats (and very weak enemies) don't trigger battle music at all, unless they hit the player or the player has low health. more then 3 rats will
- trigger combat music though.
END of BATTLE MUSIC
- when you THINK (or don't know if) combat is over. again the battle music won't warn you about further enemies waiting for you in the dark and you
- will never know if the battle is really over!
- when you are chased by an enemy that is far enough behind you that you can't hear him. and you will never know if he is still behind you!
- music fades out slowly while some adrenaline heartbeat and breath sounds calm down... (depending on combat duration. short combat = short fade
- out, no heartbeat)
- silence after combat (few seconds) before happy explore flute music restarts
REQUIREMENTS:
OBSE v0018 beta 4 http://obse.silverlock.org/
Enhanced Music & Control v0.72B (OBSE-Plugin) http://www.tesnexus.com/downloads/file.php?id=19772
SoundCommands v4.0 (OBSE-Plugin) http://www.tesnexus.com/downloads/file.php?id=16288