Between Oblivion and Skyrim, whats the evolution in gameplay

Post » Mon Feb 15, 2010 1:40 am

Many RPG games have flooded my computer and store shelves since Oblivion, and though I hope Bethesda would not copy any game mechanics or gameplay, I do hope they evolve Skyrim into something wonderful. I would not like to buy and play an Oblivion clone, as I did not buy and play a Morrowind clone when playing Oblvion. However, I do hope there are many old wonderful aspects of Oblivion in Skyrim as well as new mechanics and gameplay options that were not in Obivion.

I would venture to guess that Dragon Age was the biggest RPG since Oblivion, and I think there are many things in that game that could be added to Skyrim. For one, the cutscenes were great and the story unfolded according to choices I made.

I think Skyrim will also be filled with DLC, which is nothing new to the TES series, but the way Dragon Age did it with ingame advertising is something we might see in Skyrim. This is an evolution I do not wish to see in any TES games, but I think it's coming.

Fallout 3 introduced VATS, which might be cool to have in Skyrim for ranged attacks. Area specific damage would be great.
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Anthony Santillan
 
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Post » Mon Feb 15, 2010 3:19 am

No vats is where you push a button and the game fights for you... why dont you want to play the game?
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Charlie Sarson
 
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Post » Sun Feb 14, 2010 8:14 pm

No vats is where you push a button and the game fights for you... why dont you want to play the game?



This part of VATS:

Bethesda developers have described as a hybrid between turn-based and real-time combat. Various actions cost action points, limiting the actions of each combatant during a turn, and the player can target specific body areas for attacks to inflict specific injuries; head shots can be used for quick kills or blinding, legs can be targeted to slow enemies' movements, opponents can be disarmed by shooting at their weapons, and players can drive certain enemies into a berserker rage by shooting out things like antennae on various overgrown insects and combat inhibitors on armored robots.
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cheryl wright
 
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Post » Sun Feb 14, 2010 10:36 pm

The day that any TES game has in game cutscenes (not counting the FMVs Daggerfall had or the pre-recorded videos Morrowind and Oblivion had) will be a cold day in hell indeed. Though I would love to see the story unfolding according to choices made. Or at least having the option to have multiple branches in one quest.

I doubt we'll be seeing advertising for the DLC in game, because Bethesda has mastered the art of advertising on television.

http://theweeklyblend.com/wordpress/wp-content/uploads/2010/09/Never_go_full_retard.jpg
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Scott
 
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Post » Mon Feb 15, 2010 3:41 am

The day that any TES game has in game cutscenes (not counting the FMVs Daggerfall had or the pre-recorded videos Morrowind and Oblivion had) will be a cold day in hell indeed. Though I would love to see the story unfolding according to choices made. Or at least having the option to have multiple branches in one quest.

I doubt we'll be seeing advertising for the DLC in game, because Bethesda has mastered the art of advertising on television.

http://theweeklyblend.com/wordpress/wp-content/uploads/2010/09/Never_go_full_retard.jpg

Actually the kill cam from NV would be pretty cool. Especially for the people that like to see their character, but don't like to play in 3rd person. Obviously it would be optional so everybody wins.
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bonita mathews
 
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Post » Sun Feb 14, 2010 8:22 pm

take your smelly Fallout far away from my TES very few parts of game play would fit in TES, and if VATS is in specifically I'm gonna be pissed
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amhain
 
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Post » Mon Feb 15, 2010 3:11 am

When you push a button, something AWESOME happens!

Oh wait my bad that's bio[censored]. Dunno then :turned:
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NeverStopThe
 
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Post » Sun Feb 14, 2010 4:25 pm

take your smelly Fallout far away from my TES very few parts of game play would fit in TES, and if VATS is in specifically I'm gonna be pissed

Don't talk **** about Fallout.

But yes VATS doesn't fit in TES.

Would be wrong to add that to Skyrim.
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Riky Carrasco
 
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Post » Sun Feb 14, 2010 2:35 pm

Actually the kill cam from NV would be pretty cool. Especially for the people that like to see their character, but don't like to play in 3rd person. Obviously it would be optional so everybody wins.

Well, you got me there.

What I mean though is the "Press V to God" mechanic of VATS. Having something like that in game just doesn't fit and would horrifically unbalance the game. Besides, what would you use in place of AP, magicka? Imagine the frustration then of trying to use magic in VATS.

Though a slow motion kill cam after killing the last enemy would be nifty though.
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Rachell Katherine
 
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Post » Sun Feb 14, 2010 11:17 pm

The day that any TES game has in game cutscenes (not counting the FMVs Daggerfall had or the pre-recorded videos Morrowind and Oblivion had) will be a cold day in hell indeed. Though I would love to see the story unfolding according to choices made. Or at least having the option to have multiple branches in one quest.

I doubt we'll be seeing advertising for the DLC in game, because Bethesda has mastered the art of advertising on television.

http://theweeklyblend.com/wordpress/wp-content/uploads/2010/09/Never_go_full_retard.jpg


but oblivion did have cut scenes, kind off, I am talking about those moments where you would get frozen in place as something happened in the main quest. Like at the very end when martin... no spoiler but you know what I mean.
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Your Mum
 
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Post » Sun Feb 14, 2010 7:03 pm

but oblivion did have cut scenes, kind off, I am talking about those moments where you would get frozen in place as something happened in the main quest. Like at the very end when martin... no spoiler but you know what I mean.

Yeah, though technically that wasn't a cutscene. It was more of a scripted event.
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Maya Maya
 
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Post » Sun Feb 14, 2010 8:08 pm

I didn't even like VATS in Fallout. Bullet time, I could maybe get behind, and locational damage is fine.
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Matthew Barrows
 
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Post » Sun Feb 14, 2010 7:44 pm

Why is everybody so up-in-arms over VATS? Yes, it wouldn't be right in a TES game, but you all do realize that you don't HAVE to use it, right? Just like you don't have to use it in FO. So, for those who think it's a "cool" feature, and if it would get more people to buy, why wouldn't they put it in? Everybody wins, because it's OPTIONAL. There is absolutely NOTHING wrong with adding in things that some people would like, some people would hate, and some people could care less, as long as they are OPTIONAL.

Options make good games great.
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Ian White
 
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Post » Sun Feb 14, 2010 7:27 pm

Why is everybody so up-in-arms over VATS? Yes, it wouldn't be right in a TES game, but you all do realize that you don't HAVE to use it, right? Just like you don't have to use it in FO. So, for those who think it's a "cool" feature, and if it would get more people to buy, why wouldn't they put it in? Everybody wins, because it's OPTIONAL. There is absolutely NOTHING wrong with adding in things that some people would like, some people would hate, and some people could care less, as long as they are OPTIONAL.

Options make good games great.

Poor argument.. needs less "bc I like it" and more why exactly? Please admit that you would rather just hit a button than be challenged.
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NeverStopThe
 
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Post » Sun Feb 14, 2010 12:29 pm

I hope it feels like a new game where as when I play Fallout 3 and Oblivion if I remove the different landscapes and the weapons I feel the same, like a floating camera. I guess I'm just hoping that they add in head bobbing, the ability to see my body, and better animations so the world just feels more real. I also hope I get that feeling at the beginning of the game where I feel overwhelmed by opportunities and have no [censored] idea what is going on. Thats my favorite feeling in Bethesda games, and once that goes away thats when the magic starts to go too and feels like just a game again.
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Lizbeth Ruiz
 
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Post » Sun Feb 14, 2010 5:04 pm

Poor argument.. needs less "bc I like it" and more why exactly? Please admit that you would rather just hit a button than be challenged.


No, personally, I HATE VATS, but I just wouldn't be upset if they put it in TES because I don't HAVE to use it. I'm just saying, I don't understand why people get so upset over the thought of it being in a TES game since no one is making them use it.

That's like being upset that they have an "easy" difficulty in a game. You don't have to use that setting, so there's no use in complaining. That's all I'm saying.
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Christie Mitchell
 
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Post » Mon Feb 15, 2010 2:27 am

Poor argument.. needs less "bc I like it" and more why exactly? Please admit that you would rather just hit a button than be challenged.

My argument is that I can't aim. Why should I not be allowed to play a sandbox RPG with guns because I'm not familiar with the shooter elements?
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ruCkii
 
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Post » Mon Feb 15, 2010 1:30 am

No, personally, I HATE VATS, but I just wouldn't be upset if they put it in TES because I don't HAVE to use it. I'm just saying, I don't understand why people get so upset over the thought of it being in a TES game since no one is making them use it.

That's like being upset that they have an "easy" difficulty in a game. You don't have to use that setting, so there's no use in complaining. That's all I'm saying.




I remember this exact argument (its there but you don't have to use it so why should it bother you) over fast travel when oblivion came out, but seriously F**CK VATS!!!!
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Tyrel
 
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Post » Mon Feb 15, 2010 12:08 am

Well, you got me there.

What I mean though is the "Press V to God" mechanic of VATS. Having something like that in game just doesn't fit and would horrifically unbalance the game. Besides, what would you use in place of AP, magicka? Imagine the frustration then of trying to use magic in VATS.

Though a slow motion kill cam after killing the last enemy would be nifty though.

Imagine a Bosmer archer backflipping through a tree at dusk, while planting an enchanted arrow through the skull of an Ice Ogre...In SLOW-MOOOOoooo
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Catherine Harte
 
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Post » Sun Feb 14, 2010 11:54 pm

I didn't even like VATS in Fallout. Bullet time, I could maybe get behind, and locational damage is fine.


NEW SPELL ANYONE? Instead of slowfall, slowtime, and it would make for some awesome arrow headshots!
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Trent Theriot
 
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Post » Sun Feb 14, 2010 6:03 pm

I can't believe you guys hate on the slightest traces of Fallout elements getting into TES and then the only suitable gameplay overhaul you can suggest is VATS. :P

The game just needs more of everything. Even Oblivion's condensed weapons and limited skillset could've come off in a much more positive light, had I more factions and dungeon types to play around with them on. Thankfully Todd's remarks that they have "a lot of game" and "a lot of...stuff" to show have me hoping Skyrim already has plenty both in terms of the world and the player's own abilities.
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Alycia Leann grace
 
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Post » Mon Feb 15, 2010 12:46 am

If there's one recent trend I hope I don't see, it's one of those launch "DLC" codes designed to lock secondhand players out of content, however trivial, unless they literally pay up. I think that's more of an EA thing anyway, but I'd hate to see Bethesda jump on that failboat.
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Sammykins
 
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Post » Sun Feb 14, 2010 8:41 pm

i want the things with two long sticks and a bunch of short sticks connecting them all the way up i hear you can use them to get on top of crap but i have never seen them in a bethesda game
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jesse villaneda
 
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Post » Sun Feb 14, 2010 11:58 pm

Personally, some kind of turn-based addition like VATS would be a welcome addition, but they'd really have to tweak it a lot. But it could work.
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Chica Cheve
 
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Post » Mon Feb 15, 2010 3:52 am

If there's one recent trend I hope I don't see, it's one of those launch "DLC" codes designed to lock secondhand players out of content, however trivial, unless they literally pay up. I think that's more of an EA thing anyway, but I'd hate to see Bethesda jump on that failboat.


Fallout New Vegas
Tribal Pack
http://fallout.wikia.com/wiki/Tribal_Pack
Caravan Pack
http://fallout.wikia.com/wiki/Caravan_Pack
Mercenary Pack
http://fallout.wikia.com/wiki/Mercenary_Pack
Classic Pack
http://fallout.wikia.com/wiki/Classic_Pack

That said...

I wouldn't mind an implementation of VATS....so long as VATS weren't actually employed at all. I'm thinking something more like toggling a switch in the Options Menu. When toggled you could hold down say Right Bumper as you attacked and it would give you a nice camera angle and slow motion.

That way it wouldn't actually alter gameplay (assuming they didn't decide to add extra damage to anything with slow mode added on) and would be utterly under the player's control even when turned on.
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Lady Shocka
 
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