[WIP] Beyond Boulder Dome

Post » Sat Sep 03, 2011 3:00 am

Beyond Boulder Dome
A large-scale Quests / New Lands mod, created by a team of serious modders.

http://beyondboulderdome.blogspot.com/ to go to the mod's blog.

Features:

  • 5 new worldspaces to explore, plus more smaller ones
  • A Main quest and many side quests
  • over 30 talented voice actors, with fully lip-synced dialogue
  • brand new weapons
  • brand new armor
  • brand new creatures, such as chimpanzees, an orangutan, a domestic cat, a mutated racoon, and more
  • at least two new companions, that you can take back to the Mojave with you
  • worldmap and fast travel


This is a very large mod project, with a lot of talented modders involved. We have three modellers on the project, one for creatures, one for weapons, and one for statics. We also have four level designers, including myself. We have someone working on sound effects and creature sounds. Someone working on music. Two writers. We also have more people helping in others ways, such as with textures and small static models.

The mod is beyond the half-way point, but I estimate it will still be around 2 or 3 months until it's released.


The TEAM:


RJHelms84 (me), creator of Dog City - level design, quests and scripts, dialogue writing, models, textures, etc, and general dictating and bringing everything together into a mod.

NateNeurotic - creature modeller and texturing (creator of the chimps, the cat, and most of the creatures.)

Xenoo - weapon modeller (most of the awesome weapons are created by this guy.)

KazFoxsen - dialogue writer, static modeller, texturer, voice actor, level layout designer, companion and side-quest creator.

Ionis, creator of Project Roswell - level designer.

Alexander J Velicky, creator of DEIMOS - level designer.

Montybrad, creator of Dead Factory - level designer.

Zealotlee - static modeller


We've also had a lot of help from Quetzlsacatanango, who has worked on various models, such as new robots. DonKnotts, who's let us use his clean textures for the Dome, and even created some textures exclusive to the mod. CaBaL120, who did some awesome re-textures for armor and a robot. EmeraldReign, who's created some awesome pipboy icons for the new weapons and armors.

If I've missed anyone out, let me know!



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Here's a brief run-down of the plot. This is very brief, as the full story would be too long for here:


The Boulder Dome was constructed before the war to be a "city of the future"; a prototype for future cities on the moon and other planets. It was also an advanced scientific research facility, and an Arc of sorts, built to withstand severe nuclear attacks. And withstand it did.

Mere hours before the bombs dropped, only the elite of society, or those with specialist skills; the top of their fields, were transported to the Dome and transported two hundred years into the future. Put into a "cold sleep", they would ride out the war and the following chaos, to start a new world in the future.

When the scientists woke up, they found themselves in a nightmare. Their bodies now riddled with a strange disease of unknown origin, dubbed the Seltsam Syndrome; literally meaning "strange disease". Forced to wear advanced Bio-suits, to help slow the spread, they struggle to survive, as time is running out.

Beyond the Dome, outside the highly toxic ruins of the city of Boulder, two factions are moving in.

A shadow NCR extermination squad has a deadly and unmerciful mission, to stop the spread of the Seltsam Syndrome by eliminating all potential carriers. They have tracked the disease to its last known vestige, The Boulder Dome itself.

The Colorado branch of the Brotherhood of Steel have also set their sights on the Dome. Its noble leader seeks to control the Dome for the good of the region, to bring peace to the chaos. Very close to a real, working cure for the Seltsam Syndrome, he offers a peaceful solution.

Forced into the middle of things, is a simple courier, far from home. The decisions of the courier may slide the balance in many different ways, ultimately determining the fate of the scientists of The Boulder Dome.

The player will explore new locations, such as an air-plane graveyard with a ruined Mobile Base Crawler, Boulder Mountain Park, the harsh wastelands of Colorado, the ruined and toxic city of Boulder, a Dead Factory, and the Boulder Dome itself.


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Images:

These are just a few images of some of the stuff we're working on. More will become available later on.

Landscape shots:

http://img.photobucket.com/albums/v210/misterr84/ScreenShot405.jpg

http://img.photobucket.com/albums/v210/misterr84/ScreenShot406.jpg

http://img.photobucket.com/albums/v210/misterr84/ScreenShot415.jpg

http://img.photobucket.com/albums/v210/misterr84/ScreenShot420.jpg

http://1.bp.blogspot.com/-Zj6FtzZvG_w/TjnQKPSMffI/AAAAAAAAADU/xSc_AK61taE/s1600/junkyard1.jpg

http://img.photobucket.com/albums/v210/misterr84/ScreenShot391.jpg

http://img94.imageshack.us/img94/6932/screenshot700.jpg (Was going to be its own mod, but now it's part of Boulder.)


The GUNS

http://i52.tinypic.com/24ysg7q.jpg

http://i52.tinypic.com/2dbph1k.png

http://i55.tinypic.com/2qaiqo9.png

http://img.photobucket.com/albums/v210/misterr84/compactgaussrifle.jpg (image isn't final version)

http://img.photobucket.com/albums/v210/misterr84/scorcher.jpg


The CREATURES

http://farm7.static.flickr.com/6142/5978530157_d6c7f66bb0_b.jpg

http://farm7.static.flickr.com/6088/6023609879_a3f1b6a3f1_b.jpg

http://img.photobucket.com/albums/v210/misterr84/catfinal.jpg

http://farm7.static.flickr.com/6194/6057153927_fd8b495aab_b.jpg

https://lh4.googleusercontent.com/-Z0YjdmD1lnI/Th9iiQF_iSI/AAAAAAAAAAQ/mbGyLmIkdO8/MutantCannibal.jpg


The Armor

http://i54.tinypic.com/1zwn1hv.jpg

http://img.photobucket.com/albums/v210/misterr84/EnviroArmorNew.jpg

http://img.photobucket.com/albums/v210/misterr84/environew.jpg


Random

http://img.photobucket.com/albums/v210/misterr84/GhoulPod.jpg

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Help Wanted

We already have a big team on the project, but we are still looking for people to help out. Whether you are good at creating 3d models, textures, designing interiors and cluttering in the Geck, voicing characters, or writing dialogue and sidequests, or any other way you can think of, get in touch!


Rob
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Stay-C
 
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Post » Sat Sep 03, 2011 5:00 am

Looks good, going to try it out laters :)
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Amanda savory
 
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Joined: Mon Nov 27, 2006 10:37 am

Post » Fri Sep 02, 2011 8:33 pm

I for one will be getting this when its released. Top job looks great.
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FABIAN RUIZ
 
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