I honestly had never heard of Death Dealer before I saw this thread, but its definitely very worthy of being realized in a mod

The general character, not to mention the armor, is pretty sick in the best meaning of the word. :nod: I especially love the axe. Oblivion really lacks some heavy brutal one-handed axes. Most of them look like you're chopping down a small tree. :lmao:
Definitely keeping an eye on this. :tops:
Thank you!
Frazetta's art is as essential for the fantasy world as is Howard or Tolkien's writtings - in fact, http://i98.photobucket.com/albums/l256/Painkiller_rider/Death%20Dealer/thebarbarian.jpg is the best representation of Howard's Conan, closest to the original description (a bit different from the well-known blond Austrian actor...

). It served as a foundation for the fantasy culture as much as the works of the two aforementioned writers, so it is important to know that lots of the modern day art (of course, anime not included), such as the works of Brom, Boris Vallejo, Royo, etc., is drawing roots from Frazetta's original paintings.
Back on-topic: glad you like the axe! http://i98.photobucket.com/albums/l256/Painkiller_rider/Death%20Dealer/ScreenShot23.jpg I am in a great moment of doubt: right now I am using for it the Swap Weapons script written by Hippo for Adonnay's Bastard Swords (for those who don't know, it allows swapping between a 1H and 2H weapon, by using 2 different, but similar meshes, and a "spell"), which I find really good for the purpose of this particular Axe (besides, in Frazetta's paintings, the Death Dealer can be seen wielding it both 1H and 2H...). However, a recent thought is haunting me: I've played long ago Lilarcor (for Morrowind), where the sentient sword was "growing" based on the number of kills, and I really liked the idea. I can apply it to the Axe, of course, less the speaking part, but with a slight improvement in texture, going from the rough aspect you can see in the above screenie to a smoother, cleaner looks (say, in about 3 steps, with a difference of 100-200-300 kills between). All good, you'd think, except I don't know how it will conflict with the Swap Weapons part of the script... So, since I am not much of a scripting genius (and I want to keep it bug-free), I am presented with 2 solutions: use only one of the 2 scripts - the question is: which one?
So this is a question addressed to all those who are interested in this mod: what would be more important / more interesting to have? Weapons Swapping or Axe Growth? Honestly, I am totally undecided, on a 50-50% level...

Cheers,
PKR.
PS: Should someone good at scripting read this, know how to blend in both features and be willing to help: please don't be shy - you'll have all my eternal gratitude!
EDIT: btw, there are a few great axes out there: http://www.tesnexus.com/downloads/images/23150-1-1237035230.jpg, http://www.tesnexus.com/downloads/images/13714-3-1193737926.jpg, http://www.tesnexus.com/downloads/images/4687-1-1192687628.jpg and at last, but not least, http://www.tesnexus.com/downloads/images/23582-5-1238890690.jpg - all simple, all bearded (:)), all meant to cut down enemies, not trees!