[WIP] Beyond The Realms Of Death

Post » Wed Mar 30, 2011 8:55 am

Hey PKR,
I'm doing GoK at the moment (among many quests) and let me tell you what I'll be downloading Beyond The Realms Of Death the second it's released. :D Love your mods.

Nice pics!

Thanks, mate, you've always been too kind to me... :foodndrink:
User avatar
Emily abigail Villarreal
 
Posts: 3433
Joined: Mon Aug 27, 2007 9:38 am

Post » Wed Mar 30, 2011 2:32 am

A little bump :P

I sent the weapons scripts off to you PK, hopefully they do what you want :)

Hey IS! I know this is like half year since you've sent those scripts, but only now I've had time (and found the right mood, after a long period of bad RL events) to implement them... :shrug: In brief, everything works now:
Spoiler
I had to re-arrange a bit the weapon leveling script, splitting each level apart, as the Else function was duplicating the weapon (each 5 frames, as the script is made, was resulting in 900-something in a few seconds! :) ); I have also adapted Hippo's Bastard Sword script for axes swapping; and I tweaked the enchantment a bit. Everything about the axes works perfect now, so I'm moving on. Thank you for the script, it is very light and fast!
If you have some time and are willing, I'd need another bit of script to be done - if you confirm that, I'll send you an email about it.

So, now that being done with, I'm moving on building up the worldspaces, namely finishing the Realm of Fire (I've just found some excellent rocks resources!) and further trying to figure out how to make the Sea of Blood work with the ideas I have - which is mostly tedious to apply, rather than simply do... ;)

Work will keep going VERY slow, as RL still didn't ease up on me (March already announces itself as being particularly nasty), but I definitely plan to finish this one! If Ghogiel reads this: dude, I will include in this mod you-know-what. I apologize for taking so long, but honestly life went bad lately...
User avatar
IM NOT EASY
 
Posts: 3419
Joined: Mon Aug 13, 2007 10:48 pm

Post » Wed Mar 30, 2011 9:17 am

SNIP


Good to see you around again :), Sorry to hear about your tough times :foodndrink:. Onto modding then, I am glad the scripts work for you, in the past 6 months or so I have gotten a lot better and so I am able and willing to help you with the scripts you may need, just send me a PM or email whenever ya need me.
User avatar
Kate Schofield
 
Posts: 3556
Joined: Mon Sep 18, 2006 11:58 am

Post » Wed Mar 30, 2011 2:03 pm

Hey, I posted this on the CS forum as well, but probably I will have to wait for days before anyone will look there, so here it is:

I want to add an entry to the Accomplishments Tab (a new "kill counter", more specifically) - and I have no idea how or if it is even possible... I have looked in the CS Wiki, but couldn't find anything there about this...

Any help would be much appreciated!

Cheers,
PKR.
User avatar
I love YOu
 
Posts: 3505
Joined: Wed Aug 09, 2006 12:05 pm

Post » Wed Mar 30, 2011 10:03 am

Frank Frazetta passed away on May 10... I will try to gather all my strength and finish this mod, which will be dedicated to his memory, by the end of the Summer, if possible... The mod's name will not change.

With unspoken sadness,
PKR.
User avatar
Yama Pi
 
Posts: 3384
Joined: Wed Apr 18, 2007 3:51 am

Post » Tue Mar 29, 2011 10:51 pm

Hi all! I thought I should bump this, before it gets canned. Also, it's a good time to say I starting working on the mod again: I even set a deadline on it, May 10, the commemoration day of the late Frazetta - I hope RL will allow me finish it this time...

Cheers,
PKR.
User avatar
Justin
 
Posts: 3409
Joined: Sun Sep 23, 2007 12:32 am

Post » Wed Mar 30, 2011 7:02 am

Good to hear you're working on this again :D
User avatar
Andy durkan
 
Posts: 3459
Joined: Fri Aug 03, 2007 3:05 pm

Post » Wed Mar 30, 2011 2:48 am

Yeah, just got tangled with a bunch of textures last night (so I stayed up until ~2am and I was late at work today)... Only to discover eventually it was not what I wanted... :brokencomputer: Tonight I'll have a new go at it - never good enough!

But, yeah, I'm working on it again, and that's what matters... I looked at my older files and the mod will be soon 2 years in the make! :shocking:
User avatar
Johnny
 
Posts: 3390
Joined: Fri Jul 06, 2007 11:32 am

Post » Wed Mar 30, 2011 12:44 pm

A small update, since today is Frazetta's commemorative day, my intended deadline: well, since this is not a REL thread, it obviously means I ran late, so I'd like to apologize to those expecting for this mod to come out soon... RL/job/travelling kept me from being able to work faster - that said, the mod progressed quite a bit, I would say will be a Beta pretty soon. However, I'm quite pleased about what I managed to accomplish in the past few weeks, so I hope the mod will: 1. be good and 2. come out before 11.11.11... :)

Cheers,
PKR.
User avatar
Charity Hughes
 
Posts: 3408
Joined: Sat Mar 17, 2007 3:22 pm

Post » Wed Mar 30, 2011 5:04 am

Good news, nice to keep us updated on the status :)

Just out of curiosity, is Ibsen's Ghost going to dub the Death Dealer?
User avatar
Marion Geneste
 
Posts: 3566
Joined: Fri Mar 30, 2007 9:21 pm

Post » Wed Mar 30, 2011 6:20 am

Good news, nice to keep us updated on the status :)

Just out of curiosity, is Ibsen's Ghost going to dub the Death Dealer?

One can only hope... :)
User avatar
Darrell Fawcett
 
Posts: 3336
Joined: Tue May 22, 2007 12:16 am

Previous

Return to IV - Oblivion