Hey guys,
I just wanted to know if anyone else thought that perhaps BGS is playing it too safe with Radiant AI again. While they are definitely making improvements with npcs noticing the player drop a weapon, being more interactive with the player, being aware of their family member's death, and actually having a job, they still seem rather static. I remember reading a post by one of the developers pre-Oblivion on the old TES website, that they had this one encounter using Radiant AI. It wasn't anything special, but more or less the player is walking through a small settlement, and a drunk nord stumbles out of a nearby tavern. Without any warning, he immediately picks a fight with the player, and a hand-to-hand combat sequence more or less breaks out. I personally thought the unpredictability of this system could really lead to completely unique and everlasting content. Radiant AI wouldn't even have to just be limited to interaction with the player either.
There were moments like this in Oblivion, though. Moments where NPCs would pick fights or kill each other or my character, and at times they were seemingly random. :shrug: I would say these moments didn't happen quite as often as I would have liked, but they
do happen, even in the vanilla game.
I would actually like to see more interaction between different NPCs as well. For example, if there are two competing shop keepers in a settlement, I would like to see the other try and sabotage their competition by sabotaging the logging supply.
Meh.
The amount of computer programming this implies seems better spent on some other facets of the game. It would be
entertaining to see a shopkeeper go on a rampage against other shopkeepers, but if Bethesda doesn't go this far, I'm still fine with what I know will be in Skyrim.
Perhaps, even random criminals could occasionally break out of jail due to increases self-awareness and skill. It would even be nice to see the Fighter's Guild and the Thieve's Guild get in a conflict and having their members combat the other to settle the matter. While I recognize Radiant AI needs to be monitored and controlled to prevent it from going to far, I believe BGS could do a lot more with the system to make NPCs more alive.
I"m not flaming you, just making a couple observations. I know nothing about computer programming, but I do know it takes a LOT of time to get it right. All this stuff you mentioned sounds cool, but Bethesda is gonna get done what they're gonna get done.
...it's like the game isn't even out yet and you've already set it up (in your mind) as a fail.
Does anyone else also feel that BGS may be playing it too safe with Radiant AI with Skyrim? It has been five years since Oblivion, and I would argue we are really not seeing that much of an improvement. Lets exclude Radiant Story from the topic, as it is more for quest-related purposes and really has nothing to do with Radiant AI.
Voted "no" on the poll, obviously. There are guaranteed improvments with the Ai, improvements over Oblivion that is. I'm happy with this.
All of you complaining about the awesomeness that is the TES series should try getting an Atari 2600, putting Adventure in (very early RPG on consoles in the early '80s) and piloting a BOX around. That's what your character was, a box.
The "sword" looks like an arrow. After an afternoon of Adventure, come back to Oblivion or some other TES game and perhaps you'll really appreciate what Bethesda has managed to do all these years.