I just wanted to know if anyone else thought that perhaps BGS is playing it too safe with Radiant AI again. While they are definitely making improvements with npcs noticing the player drop a weapon, being more interactive with the player, being aware of their family member's death, and actually having a job, they still seem rather static. I remember reading a post by one of the developers pre-Oblivion on the old TES website, that they had this one encounter using Radiant AI. It wasn't anything special, but more or less the player is walking through a small settlement, and a drunk nord stumbles out of a nearby tavern. Without any warning, he immediately picks a fight with the player, and a hand-to-hand combat sequence more or less breaks out. I personally thought the unpredictability of this system could really lead to completely unique and everlasting content. Radiant AI wouldn't even have to just be limited to interaction with the player either.
I would actually like to see more interaction between different NPCs as well. For example, if there are two competing shop keepers in a settlement, I would like to see the other try and sabotage their competition by sabotaging the logging supply. Perhaps, even random criminals could occasionally break out of jail due to increases self-awareness and skill. It would even be nice to see the Fighter's Guild and the Thieve's Guild get in a conflict and having their members combat the other to settle the matter. While I recognize Radiant AI needs to be monitored and controlled to prevent it from going to far, I believe BGS could do a lot more with the system to make NPCs more alive. Does anyone else also feel that BGS may be playing it too safe with Radiant AI with Skyrim? It has been five years since Oblivion, and I would argue we are really not seeing that much of an improvement. Lets exclude Radiant Story from the topic, as it is more for quest-related purposes and really has nothing to do with Radiant AI.