BGS Doesn't Work On Skyrim On Weekends?

Post » Fri May 13, 2011 2:48 pm

Pete is just saying that to throw you off. In reality, they've been doing nothing but watching Youtube for the past year.

So like any desk job ever? :D

If they didn't have days off, then they wouldn't be living enough to make real art.
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Dorian Cozens
 
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Post » Fri May 13, 2011 3:11 pm

How dare they. When I asked "Have they spent enough time on it" I was factoring in working weekends and shifts around the clock. To find this isn't the case has dropped the bottom out of my faith in BGS and the gaming industry as a whole.

This sickens me, and I will not be buying Skyrim because of it.
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StunnaLiike FiiFii
 
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Post » Sat May 14, 2011 12:15 am

Gracious. I hope nobody lets them in on the whole lunch-break secret. :hubbahubba:
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Adam Baumgartner
 
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Post » Fri May 13, 2011 10:45 pm

Do you work 7 days a week? Do you work?

The developer of homefront just recently told the media that it was working on its game 7 days a week to get it out on schedule. If a company needs to say that they are doing this to the media, I'm sure that it is not the norm for game studios.

People have lives outside of work.
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Sandeep Khatkar
 
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Post » Fri May 13, 2011 4:23 pm

that's okay, I'm sure when I get a job there in 5 or so years I shall work 24/7 :celebration:
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hannaH
 
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Post » Fri May 13, 2011 7:14 pm

Yea I agree. I doubt every single member (all 100 of them) are off weekends. They probably have a skeleton crew that rotates weekends or something.


Necromancy? They've gone too far. Find this "Bethesda Game Studio" and enter at night. Clear this demonic lair of its undead abominations and report back to me.
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Chavala
 
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