Big boost to vampires, necromage.

Post » Wed Jun 13, 2012 1:55 pm

If you are using Vampire/Necromage the optimized built is to get 100% magic absorption with Atronach perk and standing stone.

This means you can cast equilibrium with impurity to take care of your magicka problem and never have to pay the health cost. The healing spell takes care of the health and stamina once you have infinite magicka.
I understand those mechanics. I just choose not to use them. I don't actually think of H/M/S regains as problems. I see no reason or need to build a character to an optimized (god mode) state.
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Chloe Lou
 
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Post » Wed Jun 13, 2012 1:01 pm

Ok.

But I'm sure it would be helpful for new comers to know these things as they are directly related to ultilizing the vampire/necromage combo and the they (combos i mentioned) are not really blindly obvious.
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Jah Allen
 
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Post » Wed Jun 13, 2012 11:44 am

Ok.

But I'm sure it would be helpful for new comers to know these things as they are directly related to ultilizing the vampire/necromage combo and the they (combos i mentioned) are not really blindly obvious.
I'm sure it will. You done well. :goodjob:
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Marnesia Steele
 
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Post » Wed Jun 13, 2012 6:58 am

Updated the post, necromage vampire affects perks taken whilst a necrovamp.
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Eileen Collinson
 
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Post » Wed Jun 13, 2012 1:41 pm

This actually makes a vampire mage a very effictive playstyle.
Apart from the bonuses of the necromage, I also enjoy the downsides.
I have a reason now to care if its daylight or not, and I have to feed to blend into society.

A great thing about the necromage perk is that it also allows you to thrall more powerful corpses.
You can have a master necromancer on tow with you, to teach him a bit about irony.
I am very much enjoying my vampire and at the moment am going through the Dark Brotherhood questline with him.
It seemed fitting.
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matt
 
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Post » Wed Jun 13, 2012 9:45 am

I would not be surprised if Bestheda ends up patching this.
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Russell Davies
 
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Post » Wed Jun 13, 2012 3:41 pm

I would not be surprised if I ended up not using their patch then :P
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Spaceman
 
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Post » Wed Jun 13, 2012 4:06 am

I've got a few important questions that I don't think were addressed in this thread.

-Does it matter whether you're a vampire first or get the Necromage perk first?

-Furthermore, does Necromage affect everything only after becoming a "Necrovamp"? That is, will the Augmented [Element] perks confer more than a 50% damage increase only if you were a Necromage/vampire before taking the perks?

-Does Necromage affect the Novice-Master perks that reduce spell cost?

-Does it affect Destruction spell damage in general, like making Fireball do an extra 25% damage? Does it affect the Vampire Drain spell?

-Does it just affect the length of time that which one can reanimate corpses, or also the strength of the enemy? That is, can a Necrovamp dualcast Dread Zombie to reanimate a mammoth?
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Sammygirl
 
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Post » Wed Jun 13, 2012 7:08 am

Nice post, let's hope they don't get nerfed.
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CHANONE
 
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Post » Wed Jun 13, 2012 5:36 am

It is a most curious effect and it makes being a vampire less annoying.
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Sierra Ritsuka
 
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Post » Wed Jun 13, 2012 11:07 am

I am currently building up my vampire to get the necromage perk. I have certainly heard good things about it and I will definitely put my vampires new talents to good use.
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Kate Norris
 
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Post » Wed Jun 13, 2012 2:06 am

I've got a few important questions that I don't think were addressed in this thread.

-Does it matter whether you're a vampire first or get the Necromage perk first?

-Furthermore, does Necromage affect everything only after becoming a "Necrovamp"? That is, will the Augmented [Element] perks confer more than a 50% damage increase only if you were a Necromage/vampire before taking the perks?

-Does Necromage affect the Novice-Master perks that reduce spell cost?

-Does it affect Destruction spell damage in general, like making Fireball do an extra 25% damage? Does it affect the Vampire Drain spell?

-Does it just affect the length of time that which one can reanimate corpses, or also the strength of the enemy? That is, can a Necrovamp dualcast Dread Zombie to reanimate a mammoth?
1) it doesn't matter if you get the perk first or after the bonuses, but you need both at the time to get the perks boosted, it doesn't affect previous perks.

2)I'm not entirely sure, I can't test it out as I'm on Xbox. But there is a link I'm sure, my flames spell does more damage than it should (perk taken after being a necrovamp). You will only get the boost from perks if you are a necrovamp at the time of taking them.

3)Not sure about the spell cost perks, I would think it does boost it to 62% reduction.

4)It doesn't affect spell damage in general, on spells such as fireball and thunderbolt. But I think it does do something to the spells cast on you, like fire storm and blizzard. I can take off 1/3 to 1/2 of a draugr deathlords health with fire storm on master, they have 1200 health so I'm doing a lot more than 200.

5)The necrovamp link affects duration of conjuration spells, that will get boosted by 50%. The necromage perk also increases the effective level of those resurrect spells, so I can resurrect deathlords with the dread zombie spell (they don't move though sadly). The necromage perk only boosts spells on undead though, so mammoths won't be affected, other vampires and draugr will.
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Kaylee Campbell
 
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Post » Wed Jun 13, 2012 1:30 am

Time to finally make a dunmer vampire with frost spells
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JD FROM HELL
 
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Post » Wed Jun 13, 2012 8:30 am

Great post! Time play around with this once I get home. :}
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Charles Weber
 
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Post » Wed Jun 13, 2012 2:48 am

Ways to level Restoration to get this perk?
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JAY
 
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Post » Wed Jun 13, 2012 1:09 am

According to the wiki the base cost for casting spells is based on zero skill, at 100 skill spell cost is reduced 41%. If you take the perks to reduce spell cost AFTER getting necromage it reduces spell cost by 62%. If so then this would mean zero spell cost for a necromage vampire.
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Jodie Bardgett
 
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Post » Wed Jun 13, 2012 11:55 am

I would not be surprised if Bestheda ends up patching this.

one of the reasons why I don't patch the game
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jessica robson
 
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Post » Wed Jun 13, 2012 12:22 pm

Ways to level Restoration to get this perk?

Turning undead is a good spell early on.
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Evaa
 
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Post » Wed Jun 13, 2012 5:06 am

Ways to level Restoration to get this perk?
Best way I have found is get all the fortify restoration gear you can, and any magicka and magicka regen boosting gear. Then get the mage stone and head to High Hrothgar and stand in the wind storm at the top of the courtyard, if you have good enough gear you should be able to keep casting healing spells without stopping.

According to the wiki the base cost for casting spells is based on zero skill, at 100 skill spell cost is reduced 41%. If you take the perks to reduce spell cost AFTER getting necromage it reduces spell cost by 62%. If so then this would mean zero spell cost for a necromage vampire.
No this is incorrect, the level 100 skill reduction would happen resulting in 59% of the base cost. Then the perk kicks in to that number, resulting in around 20% of the base cost.
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Kathryn Medows
 
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Post » Wed Jun 13, 2012 11:39 am

I heard about this a little while back and I wanted to be a vampire, but I just couldn't get into it. The Illusion bonus should be a bonus to one spellcasting school of your choice.
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Julie Ann
 
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Post » Wed Jun 13, 2012 1:09 am

I've got a few important questions that I don't think were addressed in this thread.

-Does it matter whether you're a vampire first or get the Necromage perk first?

-Furthermore, does Necromage affect everything only after becoming a "Necrovamp"? That is, will the Augmented [Element] perks confer more than a 50% damage increase only if you were a Necromage/vampire before taking the perks?

-Does Necromage affect the Novice-Master perks that reduce spell cost?

-Does it affect Destruction spell damage in general, like making Fireball do an extra 25% damage? Does it affect the Vampire Drain spell?

-Does it just affect the length of time that which one can reanimate corpses, or also the strength of the enemy? That is, can a Necrovamp dualcast Dread Zombie to reanimate a mammoth?

Someone needs to test these and post their findings. If you have to become a Vampire and then take the Necromage perk before other perks will be affected (like Augmented [Element]) I think that will be somewhat difficult because Necromage doesn't become available until Restoration is 70. Same with the Novice-Master perks, it would svck to have to wait to take these perks until Necromage was unlocked, if such a link exists.

Obviously it would be easiest if Necromage worked on perks acquired both before and after Necromage itself, as I said we need someone to test this.
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Kat Lehmann
 
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Post » Wed Jun 13, 2012 9:54 am

Someone needs to test these and post their findings. If you have to become a Vampire and then take the Necromage perk before other perks will be affected (like Augmented [Element]) I think that will be somewhat difficult because Necromage doesn't become available until Restoration is 70. Same with the Novice-Master perks, it would svck to have to wait to take these perks until Necromage was unlocked, if such a link exists.

Obviously it would be easiest if Necromage worked on perks acquired both before and after Necromage itself, as I said we need someone to test this.
I agree, I don't have a perfect understanding of how it affects some perks, I can't test it very thoroughly as I'm on Xbox. It seems that only fire damage is being boosted on my necromage though (perks taken after), the ice and shock spells aren't being boosted, but more may be happening behind the numbers shown to me.
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louise hamilton
 
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Post » Wed Jun 13, 2012 1:25 pm

Let's hope someone with a PC and a little time on their hands obliges us and sets the record straight about all this.
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Rex Help
 
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Post » Wed Jun 13, 2012 9:53 am

I didnt see any extra benefits from perks increasing as a necrmage vampire. For instance my weapon damage and armor rating doubled with 5/5 perks, as it normally would. I did the ogma infinium glitch at lvl 15 and saved all my perks but 1. So I had 79 to spend. Only thing I can think of was that I was a vampire when taking the necrmage perk, does that matter? Everything else listed does increase for me though like enchantments on armor, potions, spell durations and strength, standing stones.
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Phoenix Draven
 
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Post » Wed Jun 13, 2012 7:09 am

Loaded the master save and got vampirism cured and then took necromage perk, perks taken after still not effected.
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jeremey wisor
 
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