Awesome!
Actually I never realized that the flamethrower was so accurate, with a minSpread of only .5!
I wouldnt think you would need much accuracy with a flame thrower. Its more like a garden hose than a rifle.
:flamethrower:
Also it is severely underweight at only 18lbs. Army flamethrowers used in Vietnam were closer to 70.
Though admittedly, there isnt much recoil.
I wonder if there is some way that rather than increasing the spread for this weapon, you could add a chance of weaklings losing control and setting themself on fire?
That would be pretty funny!
Actually I never realized that the flamethrower was so accurate, with a minSpread of only .5!
I wouldnt think you would need much accuracy with a flame thrower. Its more like a garden hose than a rifle.
:flamethrower:
Also it is severely underweight at only 18lbs. Army flamethrowers used in Vietnam were closer to 70.
Though admittedly, there isnt much recoil.
I wonder if there is some way that rather than increasing the spread for this weapon, you could add a chance of weaklings losing control and setting themself on fire?
That would be pretty funny!
Trust me. The way it glitched set your self on fire. You still haven't gotten any form of control with that thing on Strength 1, but you do not set yourself on fire. Might one day look into it though, but not for this mod.
I've finished this mod. It's completely done and tested. The only thing left is to make a read-me. And I do not look forward to that <_< Read-me's take me a long, long time.
Harmy52
PS: The MIRV? Do not use in Downtown D.C. with this