One of the things i notices about oblivion is that its praticaly impossible to create huge wars betwen armys, or betwen legion soldiers and daedric monsters(in the case of oblivion), there can't be more then a few npcs in each side, wich doesn't sound very exciting, alot of npcs fighting each other in oblivion would cause alot of lag, and definitly it would end up on allies killing allies, since there is no way to avoid hitting your friends during a battle, i don't know how skyrim is going to handle it, the only thing we know about it is that our attacks are going to be atracted a little bit to the enemy( nothing much, just so we dont end up hitting our companions or somenthing like that) this feature is called magnetism, the thing is, if there is to many npcs, the magnetism will not help that much, and eventually npcs are going to hit each other, now for the questions, are there going to be... per exemple... 30 vs 30 (or random numbers, obviously) battles in skyrim? like on the main quest in oblivion, where we had to get reinforcements from all the cities, for NO REASON, SINCE ONLY ONE SOLDIER FROM EACH CITY WOULD FIGHT WITH US, making a total of 10 npcs(including martin septin) and me fighting random monsters, segund question: if a npc hits other npc for accident during a battle, are they going to fight till death(XD)? i mean the imperial guards are the worse piece of guards to ever guard a city, seriously... they ALWAYS END UP KILLING THEM SELFS, ITS INCREDIBLE,i doubt this "feature" hasn't been fixed in the game, but, what will happen if a npc hit each other, are they going to be like " ups sorry..."?
TESTING NEW EMOTICONS: :prod: :excl: :clap: :frog: :tes: