Bigger and Better, the NEW Features

Post » Fri Jun 17, 2011 2:52 pm

Good read. Thanks for clearing all that up. :tops:
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Amie Mccubbing
 
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Post » Fri Jun 17, 2011 1:31 pm

I do want to add that I am looking forward to seeing the new features, the only question (and one that can't be answered until we actually get a chance to play the game) is are the new features worth the price.
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Philip Lyon
 
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Post » Fri Jun 17, 2011 7:54 pm

Bravo :tops:

This is a great thread pointing out the things Beth is doing to make this a great game.

They won't make these changes unless they new it was for the good of the game, the ES series and for us ES fans. Bethesda is going to deliver with an awesome game that will be entertaining and enjoyable, providing hours upon hours of quality gaming. :tes:
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Gemma Archer
 
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Post » Fri Jun 17, 2011 11:46 pm

waitumminut.. you can't make spells?


The answer's not 100% clear but it's looking like a no. This can of worms has been opened so many times that I don't care to discuss it any further. The premade spells I've seen seem to have a satisfactory degree of variety to them and that's all I care about.
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Phillip Hamilton
 
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Post » Fri Jun 17, 2011 9:10 am

Nice compilation :tops:

I give it ten minutes before a pessimist comes in with a vague comment containing one or more of the following keywords and phrases: simple, simplified, mainstream, children, Call of Duty, Morrowind was better.


Spear and crossbow!

Just kidding. I just had to say it. Agree this is a great list. And will be sure to be awesome.
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Emma Copeland
 
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Post » Fri Jun 17, 2011 10:05 am

What worries me is that that is indicative of the overall trend towards simplification and "accessibility."


If by "simplification and accessibility" you mean "stripping all meaningful content out of the game" or "simplifying it's mechanic so even monkeys can master the game" then I must disagree. As I said before, some content has been lost, other content is being changed, and some new features are added, so although some of US may not like some of the changes, there doesn't seem to be any evidence that supports the doomsday "dumbing-down" speculation.

If by "simplification and accessibility" you mean "making it possible for a ES or even a RPG newbie to step in and have fun with the game without having to explore all of the hardcoe complicated mechanics" I must agree, this seems to be an overall trend. But... is this bad? Even a drunk monkey can PLAY street fighter, but that doesn't make the game bad at all, since the underlying mechanics are extremely complex, making fighting for experts equally (or even more) enjoyable.

Dragon Age II is a bad RPG because it was stripped of all meaningful content, not because it was "accessible".

Thanks for your opinion Keltic Viking
:foodndrink:
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Nicholas C
 
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Post » Fri Jun 17, 2011 11:58 am

@OP, more features to add to your list on the first page:

-NPC job animations actually create in-game objects (for example, when the blacksmith finishes his sword making animations, a new sword gets added to his inventory, etc.) - per Madaras Zore
-NPC traders wander from town to town - per Madaras Zore
-NPC farmers farm animations result in produce that they then transport to merchants (perhaps the produce gets added to the merchant's inventory) - per Madaras Zore
-Exponentially improved 3rd person attack and combat animations
-NPC Children that pick up your sword when you drop it (if they like you)
-Many cooking recipes and crafting food items
-Using a grindstone provides a temporary weapon stat boost
-All the guilds and factions are no longer unaware of the important events of the game world (guild masters treat you in a more realistic way, etc.)
-The Companions (possibly influenced by the 500 Companions of Ysgramor)
-The College of Winterhold, based at the Ysmir Collective
-no Zooming in on faces - possibly a new way to play RPGs with almost no cutscene interruptions
-Set against the backdrop of a civil war, more exciting main quest, where the PC plays a bigger role, possibly withmore factions involved

for comparison-
-team of eight dungeon level designers vs. Oblivion's only one guy doing all the dungeons.
-70 voice actors (compared to Oblivion's 14 voice actors)
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aisha jamil
 
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Post » Fri Jun 17, 2011 8:37 am

I do sincerely hope they will not be adding children, their attempts to avoid offence by rendering them immortal in FO3 was incredibly aggravating.
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john page
 
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Post » Fri Jun 17, 2011 6:22 pm

I do sincerely hope they will not be adding children, their attempts to avoid offence by rendering them immortal in FO3 was incredibly aggravating.


Children have already been confirmed

keep in mind there is ban in this forum about discussing their immortality so let's not go there
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ashleigh bryden
 
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Post » Fri Jun 17, 2011 10:47 pm

Children have already been confirmed

keep in mind there is ban in this forum about discussing their immortality so let's not go there


Thanks for the heads up, I will attempt to hide/censor my disdain about it here then :P. I believe this is the appropriate place to ask if they confirmed a 5th guild / faction yet? Hopefully they separate the necromancers / mage's if they haven't already been dissolved.
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El Khatiri
 
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Post » Fri Jun 17, 2011 3:08 pm

I believe this is the appropriate place to ask if they confirmed a 5th guild / faction yet? Hopefully they separate the necromancers / mage's if they haven't already been dissolved.


Let's hope for a Necromancers guild!

But, no, only 3 Guilds have been confirmed: Thieves-Warrior-Mage. An assassin guild has been heavily hinted too, so 4 at the moment.
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Rik Douglas
 
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Post » Fri Jun 17, 2011 9:28 am

I honestly can't even think of anything negative to say even if I wanted to, this is going to be awesome.

I like everything they have done, they've added so much stuff.

Take this as an example:

Only a few months back they said they will have about 120 dungeons , now they say 150+, how awesome is that?
Just in that time span we got 30+ more dungeons.
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Wane Peters
 
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Post » Fri Jun 17, 2011 11:32 am

I honestly can't even think of anything negative to say even if I wanted to, this is going to be awesome.

I like everything they have done, they've added so much stuff.

Take this as an example:

Only a few months back they said they will have about 120 dungeons , now they say 150+, how awesome is that?
Just in that time span we got 30+ more dungeons.


I am pretty sure Howard mentioned 200 :P
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Marcin Tomkow
 
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Post » Fri Jun 17, 2011 2:35 pm

I honestly can't even think of anything negative to say even if I wanted to, this is going to be awesome.

I like everything they have done, they've added so much stuff.

Take this as an example:

Only a few months back they said they will have about 120 dungeons , now they say 150+, how awesome is that?
Just in that time span we got 30+ more dungeons.



Plus over 100 "points of interest"
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yermom
 
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Post » Fri Jun 17, 2011 8:40 am

But no greaves!
The game is ruined :ahhh:
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Lauren Dale
 
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Post » Fri Jun 17, 2011 6:10 pm

exactly

the game is looking better than OB and MW combined :D

Doubt it will come close to the awesomeness that Morrowind had. God, I'm such a pessimist.
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P PoLlo
 
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Post » Fri Jun 17, 2011 9:37 pm

also from my observation they are using some aspects of the armor system in Fallout like addons and texture packs, so you will not find 2 armors that are exactly the same
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J.P loves
 
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Post » Fri Jun 17, 2011 3:02 pm

How many voice actors did oblivion have?
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Silvia Gil
 
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Post » Fri Jun 17, 2011 7:51 pm

How many voice actors did oblivion have?

Exactly 14.
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Elizabeth Lysons
 
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Post » Fri Jun 17, 2011 9:09 am

How many voice actors did oblivion have?



http://www.gamesas.com/index.php?/topic/1202181-bigger-and-better-the-new-features/page__view__findpost__p__17915371
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мistrєss
 
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Post » Fri Jun 17, 2011 7:41 pm

Exactly 14.


And at least 11 of them had run-ins with Mudcrabs.
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Lalla Vu
 
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Post » Fri Jun 17, 2011 11:32 pm

i wish they copied this melee system and did a bethesda refinement.
http://www.youtube.com/watch?v=S2iRIXOOLu4

Would be interesting getting into fights.
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Wayland Neace
 
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Post » Fri Jun 17, 2011 6:08 pm

(not fully confirmed) romance.

http://www.gamebandits.com/news/the-elder-scrolls-5-skyrim-bethesda-follows-biowares-lead-in-rpg-romance-07211/ <<<< solid confirmation.
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Mr.Broom30
 
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Post » Fri Jun 17, 2011 8:09 pm

There has been plenty of wild speculation and criticism regarding the supposed "dumbing-down" of the Elder Scrolls series.

If we compare this game to the latest Elder Scrolls game, Oblivion, it seems some features are being left out, yes, but we tend to forget how many new features are being either recovered from Morrowind or created from scratch.


Let's take a look at some of the best ones, specially those that add new layers of depth to the game:


Combat:

-Dual wield anything (except shields)
-Enhanced shield bashing and timing based blocking system
-Dragon Shouts
-Sprinting
-Slower backwards running


Immersion:

-New Jobs/Tasks for NPC's and player (jobs they actually DO)
-New relationship system with NPC's, including friendship and (not fully confirmed) romance.
-Some quest givers can now be killed, and will be replaced by others, with different disposition.
-Town/City variable economy, alterable by the player's actions
-Unique Settlements, with different architecture and culture.
-Tailor-build unique quests depending on your character, level and many other variables.
-NPC Children
-Carriage travel system (good for fast-travel haters)
-Different bounties for each of the 9 holds
-Better conversation system.



Customization

-Enhanced character creation system
-Beards (!!)
-Tattoos
-Scars
-280 Perks (including ranks, number of unique perks unconfirmed)
-Smithing, creation of weapons and armor
-13 types of Ore
-Races made clearly different from each other


Enviroment

-Different environments (tundra, fall forest, pine forest, canyon...)
-Fish, Birds, Mammoths and other non aggressive creatures populate the wilderness.
-Dynamic snow, weather, tree-branches movement...
-Really unique dungeons.


Other features

-70 voice actors
-Better looking/animated NPC's
-More enemy variety.
-Non-scripted dragons
-Grindstones (sharpening the blade gives a temporarily weapon stat boost)


Disclaimer: Most of the features obtained via the Nexus Forums Information Thread.

Conclusion? Well... Some content has been lost (some skills, some spells, classic attribute system...), other content is being changed (skills, leveling system, combat...), and some new content is added. The Elder Scrolls, just as any other game series, has either to evolve or die, and although some of US may not like some of the changes, there doesn't seem to be any evidence that supports the doomsday "dumbing-down" speculation.

:foodndrink:



verry good my friend! myself personaly think itl be awsome nomatter what, they do these changes for a reason,

and another thing to add to immersion would bethe way your charachter moves across the terrain this for me was the only thing i was worried about . lol :shocking: and they done better the created a whole new engine !!! :biggrin:

oh and good post man thanks! :goodjob:
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Sarah Kim
 
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Post » Fri Jun 17, 2011 2:38 pm

There has been plenty of wild speculation and criticism regarding the supposed "dumbing-down" of the Elder Scrolls series.

If we compare this game to the latest Elder Scrolls game, Oblivion, it seems some features are being left out, yes, but we tend to forget how many new features are being either recovered from Morrowind or created from scratch.


Let's take a look at some of the best ones, specially those that add new layers of depth to the game:


Combat:

-Dual wield anything (except shields)
-Enhanced shield bashing and timing based blocking system
-Dragon Shouts
-Sprinting
-Slower backwards running


Immersion:

-New Jobs/Tasks for NPC's and player (jobs they actually DO)
-New relationship system with NPC's, including friendship and (not fully confirmed) romance.
-Some quest givers can now be killed, and will be replaced by others, with different disposition.
-Town/City variable economy, alterable by the player's actions
-Unique Settlements, with different architecture and culture.
-Tailor-build unique quests depending on your character, level and many other variables.
-NPC Children
-Carriage travel system (good for fast-travel haters)
-Different bounties for each of the 9 holds
-Better conversation system.



Customization

-Enhanced character creation system
-Beards (!!)
-Tattoos
-Scars
-280 Perks (including ranks, number of unique perks unconfirmed)
-Smithing, creation of weapons and armor
-13 types of Ore
-Races made clearly different from each other


Enviroment

-Different environments (tundra, fall forest, pine forest, canyon...)
-Fish, Birds, Mammoths and other non aggressive creatures populate the wilderness.
-Dynamic snow, weather, tree-branches movement...
-Really unique dungeons.


Other features

-70 voice actors
-Better looking/animated NPC's
-More enemy variety.
-Non-scripted dragons
-Grindstones (sharpening the blade gives a temporarily weapon stat boost)


Disclaimer: Most of the features obtained via the Nexus Forums Information Thread.

Conclusion? Well... Some content has been lost (some skills, some spells, classic attribute system...), other content is being changed (skills, leveling system, combat...), and some new content is added. The Elder Scrolls, just as any other game series, has either to evolve or die, and although some of US may not like some of the changes, there doesn't seem to be any evidence that supports the doomsday "dumbing-down" speculation.

:foodndrink:



Let me take your new features one at a time and really determine if they match what has been lost or changed

Dumbing down does not mean flattening it means the complexity of the game is being simplified so that they can attract less cerebral people

Voice actors is nothing to do with features, or complexity

Graphics has nothing to do with complexity


Wait i dont have to do these one by one, those things you listed are all graphical or actually are the dumbing down of the game

Cool dual wielding isnt complex

But look what was removed, pieces of armor so that you are not swamped with choices

The entire attribute system

How leveling works

Those are the heart of the complexity of TES

So basically you have proven that they HAVE dumbed the game down and then added pretty graphics and RAAR combat
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Cool Man Sam
 
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