bigger creatures

Post » Fri Jan 28, 2011 9:58 am

dont forget jyggalag, he was big, too...

umaril was bigger-than-average...

you know, the bosses in these games seem kind of... light-weight... they go down way too quickly, have nothing special to show off except some nice-looking, but not all that unique, weapons... and some constant effects boosting their strength/resistance a bit.

it seems like everything we come across, even bosses, its just a test of who can hit each other harder.

of course, if you decided to explore the world a bit before doing the main quest, you'd be 2-3x more powerful than the boss by time ya reach em.

hopefully the new engine and new leveling system similar to fallout 3's will allow us to actually struggle against bosses, even with the difficulty set to easy.

to be honest, i had to read that the enemies i fought at certain points in oblivion's dungeons were BOSS-level enemies... they went down just as easily as everything else, mostly... wouldnt exactly consider them bosses, just stronger-than-average enemies.

a boss is supposed to be terrifying and make you feel not-so-invincible.
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Amy Gibson
 
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Post » Fri Jan 28, 2011 3:33 pm

There was also some giant fish in Oblivion but I can't remember what it was called. I myself just want more tougher special creatures then larger ones like the Udyrfrykte from Morrowind.
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Guy Pearce
 
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Post » Fri Jan 28, 2011 10:09 am

There was also some giant fish in Oblivion but I can't remember what it was called.


Giant slaughterfish?Now that was scary as *curse word*.
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Tarka
 
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Post » Fri Jan 28, 2011 9:56 am

Giant slaughterfish?Now that was scary as *curse word*.

Yes a leviathan would be nice, or just a very rare scary fish that.
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Nicole Mark
 
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Post » Fri Jan 28, 2011 6:03 am

Ogres were hardly ogres in Oblivion. Aesthetically they looked pretty cool, just way too small. Maybe we can have Yeti's in Skyrim? Extremely mysterious mythical creatures living around the area of the throat of the world? Heck, they might even be friendly creatures.
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Stacyia
 
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