Bigger Slaughterfish?

Post » Sat May 28, 2011 6:17 pm

Is it just me, or does anyone else feel there is a lack of variety in the water? The only enemy is the slaughterfish but they are too small. I heard you can only increase (in the construction set) a creature by a value of 2. Well, I tried this and the slaughterfish is a little bigger, but not big enough!

The only giant slaughterfish was during a quest I did recently, but I defeated it and it won't respawn :(

I checked out it's ID and decided to spawn it back in-game (here is the info on the giant slaughterfish: http://oblivion.wikia.com/wiki/Giant_Slaughterfish and http://www.uesp.net/wiki/Oblivion:Giant_Slaughterfish )

However, when I spawned it (I tested it out just spawning it next to my house in anvil) all it was was a regular slaughterfish and NOT the giant one I remember facing during that quest.

So, is there a way to get the Giant Slaughterfish back in-game? I was hoping to add it to the levelled list in the CS so that you have a 75% chance of encountering it.

If no one else has done so, I might even just make this into a little mod that adds several giant slaughterfish in-game. But firstly, I need to know how to get it back.
User avatar
Chase McAbee
 
Posts: 3315
Joined: Sat Sep 08, 2007 5:59 am

Post » Sat May 28, 2011 5:34 pm

You need to physically set the size of it. In Morrowind, you could only increase something's size by 2X. Oblivion, however, has removed this artificial limit. THAT'S how you increase the size. Unfortuantly, the size of the thing won't carry over in the leveled list unless you attach a script to it that increases it's size. I belive the command is "setsize" but I could be wrong.
User avatar
stevie trent
 
Posts: 3460
Joined: Thu Oct 11, 2007 3:33 pm

Post » Sat May 28, 2011 5:05 pm

You need to physically set the size of it. In Morrowind, you could only increase something's size by 2X. Oblivion, however, has removed this artificial limit. THAT'S how you increase the size. Unfortuantly, the size of the thing won't carry over in the leveled list unless you attach a script to it that increases it's size. I belive the command is "setsize" but I could be wrong.


Well, I'm not sure if that's right because I actually made all the black bears the size of 1.50 and in the levelled lists it works perfectly.
User avatar
Emmie Cate
 
Posts: 3372
Joined: Sun Mar 11, 2007 12:01 am

Post » Sat May 28, 2011 12:14 pm

OOO adds several variants of bigger/nastier Slaughterfish and they simply have a larger Base Scale - Ancient Slaughterfish having 1.80, for example. No scripts attached to them.
User avatar
Celestine Stardust
 
Posts: 3390
Joined: Fri Dec 01, 2006 11:22 pm

Post » Sat May 28, 2011 4:37 pm

You can set the size to 10x. Actually you can set the size of creatures to 100x even because you have two options:

1. Set the base scale in the creature window. That size will carry over to leveled lists as well and will be the same for every creature of that entry.

2. Set the size of the reference. That only works with creatures you placed by hand in the render window.

So all in all you can make a creature 100x as large as default (http://s66.photobucket.com/albums/h271/Phittte/Gobo.jpg). Note that very large creatures look stupid and are buggy due to collision issues. I wouldn't make a slaughter fish that is larger than 3x regular size.
User avatar
Dalia
 
Posts: 3488
Joined: Mon Oct 23, 2006 12:29 pm

Post » Sat May 28, 2011 10:30 pm

Thanks guys :) useful info.

Phitt, can you tell me how the heck a Goblin can be that size?? I thought you could only increase the size of a creature/npc by 2. I can't find the exact quote but I found something similar mentioned here: http://www.uesp.net/wiki/Oblivion:Console_Command_Tutorial#Player.SetScale_.23

Can you explain this size issue to me? I always thought it was 2. (My buddy who's chatting to me right now on msn says the goblin image is a fake, but I told him the guys on this site know their stuff and that its real :P so can you please explain the process to me? Thanks :)
User avatar
Shianne Donato
 
Posts: 3422
Joined: Sat Aug 11, 2007 5:55 am

Post » Sat May 28, 2011 5:48 pm

Thanks guys :) useful info.

Phitt, can you tell me how the heck a Goblin can be that size?? I thought you could only increase the size of a creature/npc by 2. I can't find the exact quote but I found something similar mentioned here: http://www.uesp.net/wiki/Oblivion:Console_Command_Tutorial#Player.SetScale_.23

Can you explain this size issue to me? I always thought it was 2. (My buddy who's chatting to me right now on msn says the goblin image is a fake, but I told him the guys on this site know their stuff and that its real :P so can you please explain the process to me? Thanks :)


The script command SetScale is limited to 2x size. Setting the scale in the CS is limited to 10x size. The goblin on the screenshot has a base scale of 10. I placed it in the render window and set the reference scale to 10 as well (double-click on creature and set the scale value, 10x10 = 100).
User avatar
Star Dunkels Macmillan
 
Posts: 3421
Joined: Thu Aug 31, 2006 4:00 pm

Post » Sat May 28, 2011 11:28 pm

The script command SetScale is limited to 2x size. Setting the scale in the CS is limited to 10x size. The goblin on the screenshot has a base scale of 10. I placed it in the render window and set the reference scale to 10 as well (double-click on creature and set the scale value, 10x10 = 100).


Wow man I'm gonna try that out :P so let me get this right: if you drop the creature in Tamerial>Bruma (just an example) and double click it and set the scale to 10, that means it's 10x the size of whatever base scale you set? So if I make it 2 in the CS, and 10 in the reference window, it is 20x bigger?
User avatar
Matthew Barrows
 
Posts: 3388
Joined: Thu Jun 28, 2007 11:24 pm

Post » Sun May 29, 2011 12:05 am

I had some epic battles with huge slaughterfish in Anvil Bay. There were a few with shark in the name, maybe Slaughtersharks? and a boss called something like 'Monster of the Deep',their existence was a complete surprise to me. I had Better Cities Anvil loaded at the time so I assume they are part of the Anvil Bay expansion bundled with BC. The biggest fish was around a wreck that also had the ghost of a dead sea captain in it.
User avatar
Kirsty Wood
 
Posts: 3461
Joined: Tue Aug 15, 2006 10:41 am


Return to IV - Oblivion