» Fri Nov 27, 2015 9:11 pm
I don't like the voiced protagonist in games like Fallout or TES because I think if you're going to let me name a character, decide what they look like, what their attributes are, and what skills they use, it seems fitting to let me decide what they sound like too. Games that don't allow for that much character customization are fine, because at the end of the day you're just playing that character, not building your own.
But moving beyond a question of design philosophy and into the specifics of Fallout 4, I'm not impressed by what Berhesda has shown of us of Mr. Delaney's performance. I know we've seen a very small amount, but I think if you're making a radical change to your game like this, you'd want to include samples that get people excited about the change. I also think that from a marketing perspective, it doesn't make sense to show the bad parts of the performance and bury the good. Shouldn't you want the good stuff in the spotlight?
Mods aren't the solution for everything, especially when it's still only guaranteed one platform will get them. Xbox One is going to be a guinea pig, and there's always the chance things just don't work out. And even if they do, it still requires Sony allowing them on PS4 and mods actually working on it to actually be a solution that a reasonable majority will actually have access to. Even then, I doubt think the ability to mod the game should be used as an excuse for bad design choices, just like I don't think that the Unofficial patches excused Skyrim being held together by chewing gum and paper clips when it shipped.