My biggest concern with voiced protagonist is...

Post » Fri Nov 27, 2015 7:59 pm

They're not going to be funny.

I mean, there's a chance that they will be funny, but I'm not holding my breath. From what we've seen so far, the male voice actor's vocal performance is planted firmly in the somewhat dim-witted neutral delivery style and isn't exactly brimming with personality. The woman has a lot more personality in her delivery, but I'm not expecting great things from her either when it comes to reading funny lines.

I can't imagine them delivering any of http://imgur.com/a/tkRiP in a way as funny as they were when I read them. Especially not in a way that conforms to their character with the rest of their performance.

But the thing is, even ?if they do give funny performances when the situation calls for it, it's not going to be as effective as the text options because the interface takes one of the most important parts of comedy and shoots it in the face: Timing. A snappy comeback delivered 20 seconds after the line that it's a comeback to isn't funny because the speed of the delivery is a large part of it, and that can't be relied upon if you're trying to decide what's the best response. Add to that the fact that you no longer get the full line, and funny lines start to become annoying. I think it's going to be really frustrating if I'm trying to have a serious conversation, but because I chose an innocuous one word response that seemed appropriate and suddenly my character tries to make a joke. Todd Howard talked about being able to suddenly shoot people mid conversation, which sounds nice for the psychotics, but if we're going to be putting up with situations like the one I just listed, I'd prefer if we got the ability to turn the gun on our character instead.

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Christie Mitchell
 
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Post » Sat Nov 28, 2015 8:21 am

I think I agree in the sense that it won't be outrageous, or that those really peculiar lines that appear in weird scenarios won't come up, but I think that probably they'll be sometimes a little humorous, or like dry-wit. Nothing zany. It's a shame, but NV always had a lighter, and sometimes sillier, feel anyway.

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Damien Mulvenna
 
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Post » Sat Nov 28, 2015 7:18 am

My biggest concern is the effect it will have on modding and the quality of mods that involve player dialogue.

My number two concern is non-dialogue commentary. In the E3 demo, the protagonist comments about the Nuka Cola in the fridge and the Sugar Bombs on the table. Does the player have to press a button to get these comments? Or will the protagonist have the infuriating habit of commenting over everything you mouse over while exploring the wastelands?

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neen
 
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Post » Fri Nov 27, 2015 11:01 pm

That's a good point, I've never really thought about what the character will say out of "normal" dialogue scenes. If there's going to be an option to disable any dialogue, I think that's the most likely one. It's likely a modder will come in at some point, and delete those files anyway, so hopefully we have the option. Not that I won't mind it first time round.

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Kim Kay
 
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Post » Sat Nov 28, 2015 12:06 am

Goes to show you can't please all of the people all of the time.

Such is the way of personally subjective sensibilities.

I think Robert Downey Jr.'s voice is too high pitched, even though his delivery and look for the part of Iron Man/Tony Stark are spot on.

Wah.

I deal with it.

I have a problem with however many Spiderman origin story movies and different actors filling the role we have.

Wah.

I deal with it.

I have a problem with some directors interpretations of books to films, or interpretations and visual direction of some films.

Oh well.

I deal with it.

:smile:

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Isabella X
 
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Post » Sat Nov 28, 2015 10:54 am

Vault-Tec does not approve of these messages talking negatively about the voice acting!

Eat a bowl of Sugar Bombs!
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HARDHEAD
 
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Post » Sat Nov 28, 2015 3:11 am

I would love some Sugar Bombs right now. I'm looking forward to see the variety, but I'm just thinking for long-term play. After what will inevitably be years and years of play, perhaps in 2020, we'll all be sick of hearing the same descriptions. Food for thought.

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chirsty aggas
 
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Post » Sat Nov 28, 2015 12:05 am

I was thinking that nuka cola and sugar bombs thing might have been scripted just for the intro. I could be wrong though.
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Dan Endacott
 
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Post » Sat Nov 28, 2015 1:23 am

You know, now that I think about it, the way the text wheel is set up could actually lead to some surprisingly funny replies since we don't know exactly what is going to be said. We'll just have to wait and see.

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marina
 
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Post » Fri Nov 27, 2015 11:38 pm

I survived Mass Effect and it's hilarious protagonist voice acting...I can survive this.

Granted, Mass Effects male protagonist really shined when Sheperd got angry. Much better at anger than any other emotion.

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Bloomer
 
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Post » Sat Nov 28, 2015 3:48 am

I hope so. I think the pc commentating on everything would get old very fast for me.

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Catherine N
 
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Post » Fri Nov 27, 2015 10:59 pm

I can "deal" with a a bunch of stuff. I'm dealing with the fact the game is set in Boston, and that androids are still going to be a thing. I'm dealing with a voiced protagonist, chiefly by planning on playing the one that doesn't sound like they are playing a Lobotomite. But I don't see the virtue of adopting a "deal with it" attitude towards what are essentially malignant tumors, such as jokes that fall flat at every turn or The Amazing Spider-Man and its somehow even worse sequel.

Sometimes, the way only proper way to deal with something is to snuff it out. Otherwise, we'd have gotten a third Amazing Spider-Man movie where Peter Parker started bringing the dead back to life. http://screenrant.com/amazing-spider-man-3-story-details-denis-leary-resurrection/

That atmosphere was definitely one of New Vegas' strengths over Fallout 3 (in addition to story, companions, and many other things). Fallout 3's atmosphere was just soy joyless and oppressive it was hard to muster any concern if anybody lived or died. It felt like it was trying to smother you with an attitude of "Look at how serious of a game we are!" all while letting you kill people with teddy bears, and the result just never worked for me. It just became boring.

On a similar note, that overbearing "serious/mature" attitude is part of why the DC movies since The Dark Knight have svcked and why I can't get pumped for Suicide Squad or Dawn of Justice.

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Sherry Speakman
 
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Post » Sat Nov 28, 2015 5:06 am


I just can't see them making it to where the PC comments on every single thing you can pick up. That's an insane amount of lines!
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Taylor Thompson
 
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Post » Sat Nov 28, 2015 9:58 am

I think that we have already heard their attempt at humor, in the demo; when the PC speaks to the dog from the couch.

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Andy durkan
 
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Post » Fri Nov 27, 2015 11:36 pm

Be patient. There will be a mod that will address all your issues and turn everything vanilla in F4 into this: https://youtu.be/8xRGzB9fTJk

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Kelly Upshall
 
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Post » Fri Nov 27, 2015 8:21 pm

Ha yeah, sadly in mass effect I found the voice acting to be annoying (for the guy). FemShep however was golden. All that being said, both voices sounded good in the trailer.

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TASTY TRACY
 
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Post » Sat Nov 28, 2015 12:53 am


I tried playing ME1 with male Shep and as soon as I heard his voice I tried Female Shep. To my surprise, it was Jennifer Hale who also voiced Bastila Shan in KotOR! I hate male Sheps voice so much that I never played as male Shep. The male Sole Survivors voice is, IMO, way better than male Sheps.
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Roddy
 
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Post » Fri Nov 27, 2015 8:19 pm

My concerns lie with the limitations they place on gameplay. Namely reduced dialogue and choices compared to what could be in the game and wasted budget which would have been far better spent elsewhere.

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Sammykins
 
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Post » Sat Nov 28, 2015 5:17 am

Then I'm REALLY going to need an ability to just shoot my character in the face whenever he says something stupid. That was one of the most hype deflating moments in their entire presentation.

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Chris Cross Cabaret Man
 
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Post » Fri Nov 27, 2015 11:31 pm

I don't see it being an issue for Taylor but Delaney I don't know. I wouldn't mind a sarcastic personality but then that pidgeon holes things and that's my main problem with Voiced Protagonist. It forces you into a certain Personality type instead of whatever voice we hear in my head. Not to mention it makes dialoge more linear too.

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Natasha Biss
 
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Post » Sat Nov 28, 2015 7:20 am

Did no one actually watch the interview with Brian T. Delaney? The dude was full of charisma and funny.... Seems like a pretty cool guy.... Which will no doubt transfer over to some of the lines he does.

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Greg Cavaliere
 
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Post » Fri Nov 27, 2015 7:47 pm

I wasn't aware there was an interview. Link?
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Danny Blight
 
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Post » Sat Nov 28, 2015 10:59 am

Not all of it is Fallout related, and it is an hour long... but https://www.youtube.com/watch?v=1KC5rttlnC8 it is

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kennedy
 
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Post » Sat Nov 28, 2015 7:15 am

I love how you point exclusively to a game not developed by Bethesda. :)

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Damned_Queen
 
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Post » Fri Nov 27, 2015 7:55 pm

We'll bang, ok?

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lexy
 
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