Biggest disappointment in the game?

Post » Tue May 19, 2009 5:21 pm

Mine is definitely the lack of Legion SQ's, it doesn't really make any sense, since they are one of the most influential factions in the game.
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CxvIII
 
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Post » Tue May 19, 2009 8:30 pm

Talon Company DLC or BUST! But in all seriousness, I was disappointed in the small scale of "large" occurrences.
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sarah taylor
 
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Post » Tue May 19, 2009 11:15 am

Talon Company DLC or BUST!
snip


yay! they'd be awesome, I love me some talon company.

I'll throw in lack of traits, the ones from FO1, FO2.
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Britney Lopez
 
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Post » Tue May 19, 2009 4:10 pm

yay! they'd be awesome, I love me some talon company.

Yes, my logic is that, in a post-nuclear world like Fallout, an entity like the Talon Company would flourish into tremendous presence, even more so in areas like the Mojave where no large factions had developed to create order. I mean, the Talon Company is a perfect example of the perfect post-apocolyptic business model, a moderatly sized, well-equiped paramilitary force that would be deployed at the word and monetary expense of wealthy people or groups to vy for power. I dont understand how nothing like them existed in the Mojave, the Talon Company should be here, it fits to well and, frankly, the poor usage of a faction with such potential in Fallout 3 left a bad taste in my mouth, and, seeing how very well Obsidian does with factions, really fleshing them out with backgrounds and interactions, i have no doubt they could be a great faction in New Vegas.

So: TALON COMPANY DLC OR BUST!
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Prue
 
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Post » Tue May 19, 2009 8:07 pm

most disappointing points in the game i observed.

the map. not as many places and terrains accessible.
variable faction ending but pretty much the same outcome.
the story and the protagonist.
its in the wild west, but in theme, not really.
some bugs and glitches.
factions and side quests that come all in one hand, partly confusing.
the development of factions pretty much concentrated on NCR
it felt like not an rpg anymore. more like a fps borderlands type.

my 2 cents, its only my opinion.
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Chris Duncan
 
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Post » Tue May 19, 2009 4:22 pm

It would have been cool to actually be able to join the ncr or the legion. Like once you had enough rep they would give you a actually rank in the ncr or legion. with that i think they could have expanded the game more. i also think the radio stations and news could get a better udgrade. also some more creppy places like in fo3 would be cool.
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Catharine Krupinski
 
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Post » Tue May 19, 2009 11:08 pm

The game engine can't handle many characters at one place very well along with the fancy lightning and stuff, so they had to split it up for performance issues.
If only they had added map points at each gate, or at least at, say, the embassy and the Lucky 38.

type tlc into the console and fly above, everything is complete in all 3 sections of the strip and they're connected, just with loading screens. And there are other locations(say the fort or Camp McCarran) with WAY before people in a large area.
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Kelvin Diaz
 
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Post » Tue May 19, 2009 4:58 pm

The fact the main story didn't hook me in like a trout just i personally didn't care for the factions(except bos duh) enough for the story to draw me.
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Emmie Cate
 
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Post » Tue May 19, 2009 4:07 pm

biggest disappointments

inviso walls in the stupidest areas.

nothing changes. For instance; Novac. was told to get rid of some ghouls in REPCONN Test Site, because the towns needed it or everyone would leave.
well nothing changed after I got rid of ghouls, hmmm wonder why, because the dam ghouls outside respawned!!! (for me they have)
They didn't come back for me after I sent the Brights into space.
no real good ending. the people of the waste get screwed no matter what. (remember what yes MAN said at end?)

That's a good thing, and in my Wild Card ending nobody except the Fiends and Powder Gangers got screwed thanks to upgraded securitrons. The Followers had it rough, but that's temporary.

Take note that NONE of the endings show what will happen in a year, 10 years, 20, 50, whatever. They only show the IMMEDIATE aftereffects of your ending.

Though IMO, the House ending is probably the best in the long run, unless the Courier is really good at governing.
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Karen anwyn Green
 
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Post » Tue May 19, 2009 1:48 pm

...next time I pick up on NV I'm headin' to red rock canyon and see if the Great Khans have relocated yet...I did get "honorary member" status from papa khan before I headed out to complete the particular storyline variant I was on last time, but I wanna see if I can get all in with 'em next time...it'll be a shame to leave red rock canyon though...last I seen 'em, papa said he was waitin' for ceasar to make his move, then he was relocating the tribe...I really liked hangin' with 'em, and the chicks were just too cool!!!
It would have been cool to actually be able to join the ncr or the legion. Like once you had enough rep they would give you a actually rank in the ncr or legion. with that i think they could have expanded the game more. i also think the radio stations and news could get a better udgrade. also some more creppy places like in fo3 would be cool.

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Nick Swan
 
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Post » Tue May 19, 2009 11:35 am

Since I started out with FO3 and enjoyed the game immensly, and find FONV to be an improvement in nearly every category, there is very little to be disappointed about. I can think of only two things.

1. The hairstyle issue you touched on. I thought they svcked in FO3 so they double svck the 2nd time around.

2. My idiot dog knocked my xbox off the table and circular grooved my disc early in my 2nd playthrough (tried to go back to FO3 but now find it intolerable after being spoiled).
that's some tasty flame bait.Did u like fo3 at all seen loads of threads that you've relentlessly craqed on fo3.
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Ridhwan Hemsome
 
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Post » Tue May 19, 2009 7:22 pm

I'm still disappointed (happened with FO3 too) that if I am near a wall, door frame, or small rise that my shots will hit the wall, door frame or rise. The target is clearly in front of me, the rifle barrel is clearly pointed center mass, but the round(s) still hit the wall, door frame, or rise. I've had it happen with spears too. More annoying is when it happens with an incinerator as my character takes damage.
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BRAD MONTGOMERY
 
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Post » Tue May 19, 2009 10:01 pm

that's some tasty flame bait.Did u like fo3 at all seen loads of threads that you've relentlessly craqed on fo3.

He said those are the only two things he didn't like, and he explicitly stated he enjoyed playing Fallout 3.
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Tiff Clark
 
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Post » Tue May 19, 2009 12:48 pm

He said those are the only two things he didn't like, and he explicitly stated he enjoyed playing Fallout 3.

Ok u do know he was talking about fonv when he made the two statements.He also said that fonv is better than fo3 in almost every single way and that going back to it was almost intolerable after being spoiled by fonv and he relentlessly craps on fo3 on other threads.Did u even read his post.
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XPidgex Jefferson
 
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Post » Tue May 19, 2009 9:55 am

The game's location. Off all the places they could have chosen, they chose a desert. A [censored] DESERT.

No post-apocalyptic feeling. Too colorful and bright, and far from enough destroyed. There were several nukes that hit outside of New Vegas, right? Where?

Too linear story. And not enough information about the Courier (in F3 you knew everything about the PC).

Boring start of the game. You start off safe in a town, get a weapon and some ammo, then you go shooting bottles and geckos.

35% of the map is blocked off.

INVISIBLE WALLS.

Other than that, the game is good. But i've finished it 2 times now, and nothing is making me starting over again.
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Krystal Wilson
 
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Post » Tue May 19, 2009 11:18 pm

Lack of Caeser Side Quest, Lack of detail about factions, no real play in Arizona and legion terrority. As far as my second one goes, I would just like to know more about the NCR, Vegas, etc in general. So taxes are high in NCR terrortiy how high? So corruption is rampent show some more examples, so the Legion is cool and interesting, so us [censored] Arizona and more of life for regular slaves. I mean damn it just more lore! Lol
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Darrell Fawcett
 
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Post » Tue May 19, 2009 9:08 pm

Talon Company DLC or BUST! But in all seriousness, I was disappointed in the small scale of "large" occurrences.


But how will they come from DC? There would have to be a huge story how they got there and stuff and I'm not a fan of long DLCs.
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Avril Churchill
 
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Post » Tue May 19, 2009 1:21 pm

Too linear story.

You have to be joking, the 4 main branches have branches that branch off! Fallout 3 had 1 fixed story(You couldnt do anything until the game forces you).
And not enough information about the Courier (in F3 you knew everything about the PC).

Giving a player a fixed background is bad show in an RPG (Role-Playing Game) its better like this, your character is who you want him/her/it/they to be.
Boring start of the game. You start off safe in a town, get a weapon and some ammo, then you go shooting bottles and geckos.

So much better than "Oh no the "Dada" you met 11 minutes ago is gone, now all your neighbors are killing eachother and being killed by Radroaches."
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Adrian Powers
 
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Post » Tue May 19, 2009 6:09 pm

longer game play, i must admit playing every night for 3 weeks straight was a bit too easy. but i am overall happy...........its fallout, thats all i need
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Sabrina Schwarz
 
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Post » Tue May 19, 2009 12:08 pm

I love New Vegas much more then Fallout 3 in every single way, but there are still things that I was disappointed about:

(1) The lack of quest and character development for the Legion. As much as I support the NCR, the games lacks the morally grey factions that we were promised. All we can see of the Legion are their military bases and slave camps. Why couldn't there be a few civilian settlements too? Just to show just how for some people, life under the Legion is not only acceptable, but also something that they will fight for?

(2) Not enough radio stations. One of the things that I liked about Fallout 3 are the interesting radio stations. In New Vegas there are two of them, one of which only broadcast music and nothing else. Why couldn't there be something like an NCR propaganda station broadcasting from the Core Region, or smaller radios run by local towns?
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Steve Smith
 
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Post » Tue May 19, 2009 1:29 pm

You don't know about Best Friend Tabitha? :unsure:
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Vicki Blondie
 
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Post » Tue May 19, 2009 3:28 pm

I'm still disappointed (happened with FO3 too) that if I am near a wall, door frame, or small rise that my shots will hit the wall, door frame or rise. The target is clearly in front of me, the rifle barrel is clearly pointed center mass, but the round(s) still hit the wall, door frame, or rise. I've had it happen with spears too. More annoying is when it happens with an incinerator as my character takes damage.


ya that is annoying because many times it happens when you are trying to fire from cover. I think it was actually improved from FO3 FNV, though.
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Jesus Sanchez
 
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Post » Tue May 19, 2009 7:37 pm

I was gonna write this in this thread: http://www.gamesas.com/index.php?/topic/1163131-how-is-it-possible/
But it was too offtopic so I place it in this one instead.

On the other hand, I do realize that Obsidian had a smaller crew than Bethesda and that they had less time to develop the game and had to use an engine which I think they haven't used before.
So it all adds up to it.
Still.
Even though there are things that could excuse it the fact still remains that it is poorly designed due to lack of manpower, time and budget and it does make it predictable and very unchallenging.
So I think that one of the things they should put focus on as they fix bugs and create the DLC's is to tweak old spawn points or add new ones in patches so that the game-world feels like it's evolving with the player.
How that should be done so that it doesn't turn out like FO3's level scaling I don't know but something should be done about it.

I realize the problems that they might have had and why it was overlooked or designed the way it was.
But now the game is released, now you (Obsi) have time to work on your damn arcade games that are suppose to "add" content to the game.
So how about fixing the games difficulty curve and the game world feeling too stiff while you're at it? (Oh yes, I said "fixing".)
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Karl harris
 
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Post » Tue May 19, 2009 7:11 pm

i really missed or miss the talon hit sqaud attacks. after being villafied early on by the legion i was really hoping for some good old fashion random fights. nope
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lydia nekongo
 
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Post » Tue May 19, 2009 3:44 pm

i really missed or miss the talon hit sqaud attacks. after being villafied early on by the legion i was really hoping for some good old fashion random fights. nope



The first group of Legion Assassins had me shooting, running, and hiding (very early in the game). I figured this was going to become a regular thing ....considering how I was killing Legion Soldiers, but it never happened. I admit the Talon Company attacks became annoying, but an occasional Legion attack would have at least added some targets for my weapons.
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Damien Mulvenna
 
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