Biggest disappointment in the game?

Post » Tue May 19, 2009 7:08 pm

For starters, Grimy and Dirty PreWar Business Suits looked the exact same. The fighting was junk compared to Fo3. The story was vanilla. You can't play after the ending. Power Armor was basically useless and hard to find. Explosives did literally nothing. Energy weapons did even less than explosives. They basically funnel you into one type of character. You must have melee and guns skills to be useful what so ever. Giant Rad Scorpions are god. Deathclaws are god. There are no raiders, but tribals wear raider armor. The 10mm pistol is god. Damage Threshold is god and everything and everybody other than you has too much of it. Basically, I expected Fallout NV to be Fallout 3 without the bugs, and I was horrified to find that it was Fallout 3 with less good content and more bugs. Sorry if that offends Obsidian or any Moderators, really, not being sarcastic. I just found this game to be a really big disappointment.

I did like that you had a command wheel for followers. That was pretty cool. And seeing more unique melee weapons, such as the machete gladius was nice. (If not kind of a double edged sword. No pun intended.) And Raul is possibly my favorite follower from either game of all time.
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Emma
 
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Post » Tue May 19, 2009 2:19 pm

For starters, Grimy and Dirty PreWar Business Suits looked the exact same. The fighting was junk compared to Fo3. The story was vanilla. You can't play after the ending. Power Armor was basically useless and hard to find. Explosives did literally nothing. Energy weapons did even less than explosives. They basically funnel you into one type of character. You must have melee and guns skills to be useful what so ever. Giant Rad Scorpions are god. Deathclaws are god. There are no raiders, but tribals wear raider armor. The 10mm pistol is god. Damage Threshold is god and everything and everybody other than you has too much of it. Basically, I expected Fallout NV to be Fallout 3 without the bugs, and I was horrified to find that it was Fallout 3 with less good content and more bugs. Sorry if that offends Obsidian or any Moderators, really, not being sarcastic. I just found this game to be a really big disappointment.

I did like that you had a command wheel for followers. That was pretty cool. And seeing more unique melee weapons, such as the machete gladius was nice. (If not kind of a double edged sword. No pun intended.) And Raul is possibly my favorite follower from either game of all time.


I think we all felt Fallout 3 had a better experience to it. If they opened up the whole map and filled it with content and got rid of the barriers, I wouldn't complain so much about this game. Maybe even open up a lot of abandoned buildings and fill it interesting content like fallout 3, I'd be a happy camper. But no, this is what we should expect out of Fallout for now on. Mainly because they are easily swayed with money. Hence xbox 360 gamers have had the dlc for almost two months and PC and PS3 is [censored]e out of luck. At least on the PC you can extend the gameplay with mods. I feel really bad for PS3 players. Not only did Fallout 3 was very buggy with their console, they also never had goodies from the company.
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Jhenna lee Lizama
 
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Post » Wed May 20, 2009 3:49 am

I think it needed more interesting areas to explore, especially "dungeons". Despite Fallout 3's atrocious writing, I still think it was the better game because of the exploration and interesting locations.
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Tyrel
 
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Post » Wed May 20, 2009 3:52 am

I think it needed more interesting areas to explore, especially "dungeons". Despite Fallout 3's atrocious writing, I still think it was the better game because of the exploration and interesting locations.

you're right, as good as new vegas is, they made so many improvements, brought back traits, improved the skill/perk/special system, more quests, lots of npc's, more weapons and weapon mods, to do all that, then not make enough to explore is a letdown, fallout 3 had so many fun buildings to explore and fight in, the capitol building, red racer factory, the roosovelt academy, the chryslus building, lob enterprises, national archives and on and on, even more than that, lots of good places to be exploring for a while, i remember the first time i went to the national guard armory, it took me a couple hours to figure that place out, the battle in the statesman hotel, new vegas just didn't have any of that.
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Natalie Taylor
 
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Post » Wed May 20, 2009 12:22 am

What were you really hoping to be in new Vegas but wasint?
The thing i wanted more then anything was more hairstyles.
I was hoping for like pigtails or maybe a poof like snooki.

What you said, and, I wish that wild wasteland had more out of it.
Like fallout 3 you couldnt walk 10 meters without encountering a roaming gang of brotherhood outcasts, or enclave etc.
And the americana feel, I did'nt see as much of that in NV and that is one of the reasons I loved F3.
NV is great, But it has it's flaws..
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Riky Carrasco
 
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Post » Tue May 19, 2009 6:54 pm

I will just state now i like all of the games equally, each game had it's highlights and flaws, but since this is for New Vegas, This game is what i will talk about. I will admit the Highlights were that it added more to the background to the western states, the Traits are back, i loved the Mods and the action was good, not to mention i liked the PC as well, very well thought out. However, I thought the Story was mild and not as deep as some of the other stories, but so far without seeing the DLC's i cannot make a firm judgement, as was the fact that sometimes the enemies were not as difficult to kill this time, two shots from the right gun, and Boom, down goes the Legendary Deathclaw. I was very disapointed in the fact the random encounters were not very random, in fact they were more based on location than randomness, and give it three days, based on your level, they reset to your level's appropriateness. And the locations themselves, while interesting and different, were not as vast and difficult to get to as they were in other Fallout games, making it feel like i was skipping along, not a care in the world, they were all huddled together, as the map was smaller IMHO. The lack of a Continuation at the end i can live with, as the second battle of Hoover Dam is a very good climix for the story, but some of the endings, and the companions, like Lily and Rex, were shallow, and needed deeper story creation or background, to enthrall the player to use them more or at least create a deeper sense of knowlege.

Again, i am not trying to hate on New Vegas, as i did like the game, and i think there is enough drama going around with people complaining and hating, but i hope if anything is learned, one can talk about a game, and hopefully their opinion can be respected enough with open mindedness that bashing is not needed.
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Krista Belle Davis
 
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Post » Tue May 19, 2009 9:20 pm

There werent as many memorable things is Fallout New Vegas
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Amber Ably
 
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Post » Tue May 19, 2009 4:34 pm

There werent as many memorable things is Fallout New Vegas

Khan shootout.
Vault 22.
Vault 34.
Vault 11.
Goodsprings cemetary.
Quarry Junction.
Come Fly With Me.
Arcade's perosnal quest.
Boomer mural.
Underwater cavern.
Final Battle.
Meeting Caesar.
Meeting House.
Killing House.
Challenging Lanius.
That Lucky Old Sun.

I found there to be tons of memorable quests, places, people and events. :)
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Anthony Rand
 
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Post » Tue May 19, 2009 2:30 pm

well said Gab
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Isaiah Burdeau
 
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Post » Tue May 19, 2009 4:43 pm

Relative lack of explorable locations and atmospheric interiors.
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Lovingly
 
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Post » Tue May 19, 2009 4:25 pm

Empty husk exteriors. (Searchlight Airport, Nipton Outpost, et cetera)
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Shelby McDonald
 
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Post » Tue May 19, 2009 3:10 pm

Empty husk exteriors. (Searchlight Airport, Nipton Outpost, et cetera)


Searchlight Airport was a huge disappointment. Might as well have shown it as a burned to the ground pile of bricks and concrete. I'd have rather encountered a few enemies inside that building than outside on the runways.

You could accept inaccessible buildings in the D.C. part of Fallout 3, because there were so many buildings, but a very large building sitting by itself, in a marked location, should be accessible. When I first saw it and couldn't find a way in, I went online to see how I had missed an entrance. Nope.
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james reed
 
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Post » Tue May 19, 2009 10:52 pm

Searchlight Airport was a huge disappointment. Might as well have shown it as a burned to the ground pile of bricks and concrete. I'd have rather encountered a few enemies inside that building than outside on the runways.

You could accept inaccessible buildings in the D.C. part of Fallout 3, because there were so many buildings, but a very large building sitting by itself, in a marked location, should be accessible. When I first saw it and couldn't find a way in, I went online to see how I had missed an entrance. Nope.

Made me wish I had F:NV and a GECK for PC. I have such an amazing mod idea, and yet it shan't be realized ;-;
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Flash
 
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Post » Wed May 20, 2009 12:27 am

I found there to be tons of memorable quests, places, people and events. :)


apart from those you've mentioned

- all of boones quest, especially the section in bitter springs, probably the most compelling npc-story ever
- arriving in nipton the first time when you get to meet vulpes
- camp searchlight, got there pretty early, really intense, both atmosphere- and difficulty wise
- getting up black mountain
- freeside


so yeah, lots of great and memorable moments in this game, by far more than in fallout 3.
still, i too have to say, that there are a couple of locations which appeared to be way more promising than they actually were in the end.
that counts for empty places like searchlight airport, but also disappointingly small areas i thought to be way bigger, like repconn hq.
i'm hoping for a big sierra army depot like location in the forthcoming dlcs
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Kellymarie Heppell
 
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Post » Wed May 20, 2009 5:46 am


.... lots of great and memorable moments in this game, by far more than in fallout 3.


That's what makes discussion about these two games so interesting. I thought Fallout 3 had far more memorable moments. I can still recall some of them, while the more recent NV fails to stick with me as much. I found many of the NV quests to be more tedious than rewarding.

Doesn't mean we didn't enjoy both games, but our preferences certainly do vary.
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Rudi Carter
 
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Post » Tue May 19, 2009 11:42 pm

That's what makes discussion about these two games so interesting. I thought Fallout 3 had far more memorable moments. I can still recall some of them, while the more recent NV fails to stick with me as much. I found many of the NV quests to be more tedious than rewarding.

Doesn't mean we didn't enjoy both games, but our preferences certainly do vary.


first of all, i've spent >250 hours in fallout 3, so i clearly had a lot of fun with the game, and i'll be buying 4 for sure, whoever will be involved in its development.
still, as somebody who has played the first two fallouts, that blatant copy-pasting of story pieces from these games was incredibly annoying, and quite an immersion breaker for me.
but i like sandbox games, and a sandbox game in a post-apocalyptic environment, with a lot of attention to detail and an arguably better weapon balancing than new vegas has, is hard to dislike, even with a crap, copied story, and with a few exceptions, very flat and boring characters.
the writing of characters and dialogue in new vegas is lightyears beyond what was offered to us in part 3.
new vegas feels way more like a living, believable world, than fallout 3 did.
3 never left the explore-kill-loot formula with always hostile acting npcs outside of settlements, and while i also can enjoy that quite a bit, it is rarely enough to create what i would define as a great moment for me.
some people would call a random encounter between an enclave patrol, some outcasts, 2 albinos and couple of raiders a great moment, for me thats just funny, not more, not less.
a great moment, thats for instance, as mentioned above the dialogue you're having with boone in "i forgot to remember to forget", especially around and shortly bitter springs. that was really something, that touched me a bit, something that rarely happens to me in video games.
or go to camp searchlight with a lvl 7 character, if you want have real struggle for survival in a superbly dense atmosphere, you could never have that in fallout 3. such things are, what i would call great moments, but as tastes differ, so do personal definitions of terms ;)
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Bones47
 
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Post » Tue May 19, 2009 4:11 pm

For starters, Grimy and Dirty PreWar Business Suits looked the exact same.

This is a bug actually, they're both using the same textures though the dark ones are in there.

Giant Rad Scorpions are god. Deathclaws are god.

I don't really see theses as bad points. It's fun that certain creatures/enemies aren't easily defeated until you reach a certain level.

That's what makes discussion about these two games so interesting. I thought Fallout 3 had far more memorable moments. I can still recall some of them, while the more recent NV fails to stick with me as much. I found many of the NV quests to be more tedious than rewarding.

Though Fallout 3 had memorable locations, I found only a few quests really memorable. On the other hand New Vegas lacks those locations with their visuals landmarks and the stories to uninhabited places, while it's quests are far more memorable.
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katsomaya Sanchez
 
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Post » Wed May 20, 2009 1:26 am

The reward for The legend of the star
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darnell waddington
 
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Post » Wed May 20, 2009 4:00 am

first of all, i've spent >250 hours in fallout 3, so i clearly had a lot of fun with the game, and i'll be buying 4 for sure, whoever will be involved in its development.
still, as somebody who has played the first two fallouts, that blatant copy-pasting of story pieces from these games was incredibly annoying, and quite an immersion breaker for me.


Never played the first two, but considering the loyal support they get and the general positive way they are looked back upon makes me wish I had. I guess I would have liked a little more of the large interior exploration and rooting out the enemies that Fallout 3 provided in spades. And yes, I agree....I'll be buying 4 also. Even with the flaws in 3 and NV, I've certainly gotten my money's worth of enjoyment from them.
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Caroline flitcroft
 
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Post » Wed May 20, 2009 1:27 am

I was personally hoping for the inclusion of the Nevada Testing Grounds myself, In RL, that is where they tested all the Atomic warheads from the late 40's to the early 60's above ground, and then to the 90's below ground, that would have been good because if i see it right, in the fallout universe, they would have kept using it and using it till the bombs dropped in 2077, who knows what kind of weapons they could have included there, not to mention what kind of Nuclear Nightmare that place would be, but i think it would have been a great place to include for a military standpoint at least.
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Carlos Vazquez
 
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Post » Wed May 20, 2009 3:41 am

My biggest disapointment(s) in Fallout New Vegas are as follwing;

Too much talking and the lack of a scary, powerful enemy.

So far I've played on NCR's side (although not 100%) as the Nipton "incident" sort of set it clear that the Legion wasn't excactly my kind of "rulers of the Mohave". Thereafter I made it to the Strip and have encountered my share of mutated animals, Fiends and Deathclaws. Still I feel I spend far too much time running back and forth between NCR camps delivering messages, acting as the neutral courier...and I'm slightly bored. The love story with Boomer Jack and that girl from Crimson Caravan Company kind of tipped it for me, so when Cass' Caravan revenge quest came along I didn't go for the NCR-solutions :=) Anyhow, many of the side quests are too much talk for me, as I admit to be more interested in blowing people's heads off than talking to them.

In addition to that I find the Legion more ridicilous than terrifying with their "classic" costumes in a post-apocalyptic futuristic world. So far I haven't had much problems with them, and although I've leveled up to 30 a Deathclaw encounter is far more scary than a dressed up Latin "soldier". And throwing spears? Even with poison added I felt better fighting the Enclave boys back in Fallout 3. And President Eden had more charachter and style (to me, at least) than Caesar.

I haven't finished the game yet, but I've leveled up to level 30, and I still feel I haven't really started any real war against the Legion. Surely enough I've killed a few, but I've encountered far more bugs, insects, bighorns and Fiends.

Another disappointment is all the loading time spent when going in and out of different parts of the Strip, which ruins the experience a bit for me. I like to fast travel, and too much of the time in FNV I feel like I'm just waiting for something to load so I can tell someone something and then get the quest done....in stead of blowing their heads off. I'll probably finish some more side quests and go quite bad, quite soon. :flamethrower:
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emily grieve
 
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Post » Tue May 19, 2009 7:36 pm

My biggest disapointment(s) in Fallout New Vegas are as follwing;

Too much talking and the lack of a scary, powerful enemy.

So far I've played on NCR's side (although not 100%) as the Nipton "incident" sort of set it clear that the Legion wasn't excactly my kind of "rulers of the Mohave". Thereafter I made it to the Strip and have encountered my share of mutated animals, Fiends and Deathclaws. Still I feel I spend far too much time running back and forth between NCR camps delivering messages, acting as the neutral courier...and I'm slightly bored. The love story with Boomer Jack and that girl from Crimson Caravan Company kind of tipped it for me, so when Cass' Caravan revenge quest came along I didn't go for the NCR-solutions :=) Anyhow, many of the side quests are too much talk for me, as I admit to be more interested in blowing people's heads off than talking to them.

In addition to that I find the Legion more ridicilous than terrifying with their "classic" costumes in a post-apocalyptic futuristic world. So far I haven't had much problems with them, and although I've leveled up to 30 a Deathclaw encounter is far more scary than a dressed up Latin "soldier". And throwing spears? Even with poison added I felt better fighting the Enclave boys back in Fallout 3. And President Eden had more charachter and style (to me, at least) than Caesar.

I haven't finished the game yet, but I've leveled up to level 30, and I still feel I haven't really started any real war against the Legion. Surely enough I've killed a few, but I've encountered far more bugs, insects, bighorns and Fiends.

Another disappointment is all the loading time spent when going in and out of different parts of the Strip, which ruins the experience a bit for me. I like to fast travel, and too much of the time in FNV I feel like I'm just waiting for something to load so I can tell someone something and then get the quest done....in stead of blowing their heads off. I'll probably finish some more side quests and go quite bad, quite soon. :flamethrower:

If you want to blow peoples heads off then go play an FPS instead of an RPG. :shrug: It's like me being disappointed in Need For Speed because I have to drive a car. (I hate racing games.)
And the enemy isn't really suppose to be "scary", I'm with Legion and NCTroopers and NCRangers are hardly scary on any level. :laugh:
I do agree that there is a lot of back and forth with the courier business and that the loading zones can be painful.
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jessica Villacis
 
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Post » Wed May 20, 2009 3:46 am

My biggest disappointment? No turn based combat or map node system!!!

Nope, just joking. I wanted the game to be MUCH MUCH MUCH MUCH MUCH more hard. I also wanted more legion quests, and the strip was a big let down. But besides that, the game was fine.

Oh wait, I hated the fact that fast travel put you right outside of the area than inside.
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Javaun Thompson
 
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Post » Tue May 19, 2009 8:24 pm

I understand there's bound to be a certain amount of talking in a role playing game, and I didn't mean to say I just want to blow people's heads off...but I guess I might lean towards the latter if I had to choose *cough*....long quests with peaceful, diplomatic solutions isn't a perfect 10 for me, at least not if I'm carriying all my favourite guns and explosives with me, and haven't killed anything for the last hour of gameplay :celebration: Still, I understand such quests are there too...it's just that I wish there were more of the type "go and finish off that bunch of low-life, and here...bring this fun super-weapon along with you".

Anyhow, I've played Fallout 3, Fable 1 and 2 plus a good chunk of Oblivion IV, so I'm not entirely unfamiliar with role playing games, and don't just want to run and shoot either. I don't (and didn't) expect FNV to be an all shooter game, by all means.
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Solina971
 
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Post » Wed May 20, 2009 12:04 am

Sorta the same thing happened to me with my latest character except I still haven't found a hunting rifle scope (just hit level 34).

Hahaha i think i'm going to buy every mod i find and mod useless weapons to get the trophy(achievment).
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Mandy Muir
 
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