biggest mistake so far..

Post » Tue Dec 01, 2015 10:34 pm

Yeah, I don′t like how they made Mario jump from underneath to flip the turtles in the beginning... :glare:

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Richard Dixon
 
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Post » Tue Dec 01, 2015 9:12 pm

Yes, it is nearly as bad as the over-and-mis-use of the term "dumbed down" by whining complainers on gaming forums.

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Taylah Illies
 
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Post » Tue Dec 01, 2015 10:57 pm

Ah, we're back to the heated debate over the protagonist having a voice...I was wondering when we'd get so bored we'd dredge this one back up.

It's 'the' thing to bash on. When Fallout 3 came out, people raged that it wasn't top down isometric. Series is ruined forever. This time, oh no, there's a voice to our character to help drive a story and maybe help Bethesda with their storytelling problems we all tend to complain about, Series ruined. Forever.

New Vegas didn't get bashed on, because it was Obsidian and people treated it like it was the second coming of Chris Avelone, and that the blood harvest was complete.

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Marcia Renton
 
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Post » Tue Dec 01, 2015 7:24 pm

Buncha whiney little b******. They ruined our immersion in these forums.
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Alberto Aguilera
 
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Post » Tue Dec 01, 2015 8:53 pm

I'm not sure what the point of these topics are now, this have been discussed countless times, those that agree with the OP will agree and those that disagree will disagree.......Bethesda will decide if it has been a success once the game has been released and that will probably help decide if the next TES game will also have a voiced protagonist. Which is already being discussed on the TES section of the forum and will of course spawn hundreds of topics discussing the same thing, over and over etc once that game is confirmed.

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Craig Martin
 
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Post » Tue Dec 01, 2015 12:56 pm

I don't get this...mentality? Your character always had a "voice", well not really but they were limited on what they said. They would only have the options that the devs wrote for them. The same is true now, its just spoken by some guy/gal. Hows having someone read a line make it anyworse? Its like getting pissed that an audio book voices the main character as well as everyone else (but i wanted to read him with a british voice!)

And i wish we could make a petition to have the word immersion censored on the forum, seriously that word is so over used, and misused. (and dumbed down, causal, [whatever pop word people will whine with in the future])

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Devin Sluis
 
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Post » Tue Dec 01, 2015 10:30 pm

The problem here is that the players have always wanted a game vastly different from what Bethesda wants to make.

I used to joke during New Vegas's dev cycle (announced more than a year before it was release, so the wait was much longer) that there was a breed of player that didn't want a story in Fallout, and what they really wanted, was a game like Rust are 7 Days to Die. Just start at one end of the map with a damaged gun and a handful of ammo, with a pop up that said "Welcome to Fallout. Good luck [censored]."

The addition of the voice will be a means of giving the protagonist more of a life, but people are afraid not the life they want to protray.

It's the same reason people griped about the set beginning and being married with a kid. It limits whatever grimdark, cannibal fanfiction fodder character they had in mind.

We can argue that FO3 and New Vegas weren't exactly wide open either, but the silent protagonist offered them a way to "hand wave" that under the carpet, once the intro was "suffered through" and they could rewrite the beginning to suit their needs.

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phillip crookes
 
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Post » Tue Dec 01, 2015 4:40 pm

There were lots of people bashing New Vegas, and the design decisions made by Obsidian on these forums before the game was released. We had everything from people complaining about combining Guns and Big Guns into one skill, to people complaining about someone other than Bethesda developing it.

The player is free to imagine what the character sounds like, and how they deliver dialogue if they're presented with a text only dialogue list. If the protagonist is voiced then the player has no choice but to accept the actor's voice, and delivery of the character's lines - which may or may not conform with their own vision.

Something is lost if you voice the protagonist in an RPG like this. Maybe what's lost isn't important to you, but it is important to some people.

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Unstoppable Judge
 
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Post » Tue Dec 01, 2015 3:09 pm

You can please some of the people some of the time, but you cannot please all of the people all of the time.

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Jaki Birch
 
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Post » Tue Dec 01, 2015 4:36 pm

It seems to now ~also mean forgetting the game... and a thing like a pop-up menu, reminds the player, and suddenly they remember.

I might get like that in Quake, or something, but I'd never choose or allow that in an RPG; it's kind of the opposite attitude for roleplaying. If I did that, I'd slip, and be acting out my own reactions instead of extrapolating theirs.

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Facebook me
 
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