Bind back sprint and jumps to energy and fix auto balancing!

Post » Sat Mar 09, 2013 6:16 am

Hey guys, so here i am semi noob from crysis 2. I like almost every thing there however with crysis 3 coming out i grabbed it.

Few flaws that just trow me off the boat is unlimited sprinting which is mad gay as is and kills any time of energy management which is actually bound to strategy. Also few other things are: auto balancing, i notice how it balances teams every game but right before game starts off high levels can switch to other high levels keeping the noobs together for farming, which is mad gay and unfair again. Lastly i think we should have our own choice of what attachments we want to get, not level the weapon up to level 8-10 or what ever to get attachment that suits our play style. Yes some will become absolete (so fix them, tune them up to give a challenge to the choice).
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Victoria Bartel
 
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Joined: Tue Apr 10, 2007 10:20 am

Post » Sat Mar 09, 2013 1:17 am

I think they did right by unlinking sprinting from the energy bar. This is how it was in crysis 1. Also your armour not draining till taking damage was like crysis 1. Now I think power jumping should be linked back. You couldn't power jump in crysis 1 without loosing energy. I think they did a good job with cloak this time. People are more visible. Good job there. I definitely didn't like having to level up my weapons to get the attachments for it. Now I do like that you can change your attachments in the middle of combat. I hated that you couldn't do that in crysis 2.A lot about the game feels like crysis 1 and that's a good thing. They do need to fix the team balancing. I've seen a lot of times players switch over and it becomes a one sided match.
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rolanda h
 
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Post » Sat Mar 09, 2013 12:27 pm

They gave me the Scarab Mod 2.0 as the first customizable weapon....

This pleased me greatly as it was the most amazing weapon in crysis 2 :P (no one agreed with me though) The Scarab Mod 2.0 is an amazing close to mid range juggernaut and since thats where most of the combat takes place... :P

Reflex scope at lvl 1, fore grip at level 3, muzzle break at lvl 5. All you will ever need :D
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Kara Payne
 
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Joined: Thu Oct 26, 2006 12:47 am

Post » Sat Mar 09, 2013 2:51 am

Dude muzzle break plus fore grip equals boss on any gun.lol. As soon as I got the fregrip on my fy71 the recoil was almost gone at any range. I haven't unlocked the muzzle break yet but I've seen what it can do for your weapon and like I said, those two together equal boss.
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CSar L
 
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