Binding Daedra to Nirn. I.E. Permanent Summons. The Test of

Post » Mon Nov 01, 2010 2:36 am

I just taught of a good way this could be implemented. I think that if you have a conjuration spell equiped in one of your hands of both of them, the creature should remain conjured as long as you keep the spell equiped! So if you want to keep your daedric servant with you, you have to sacrifice one of your hands.
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Pants
 
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Post » Mon Nov 01, 2010 1:56 am

AHA! Here is the supporting evidence I was searching for. Hope Skyrim upgrades and expands upon this, by allowing it to extend to mutiple Daedra types. Ahem!

"Frostcrag Spire contains many wonderful inventions. I've spent my whole life perfecting them, and I hope you'll put them to good use. My pride and joy is the Atronach Altar. By bringing three salts from the very same creatures to this altar, you can summon an Atronach Familiar to do your bidding. It will obey your simple commands, and defend you in times of need. Should you tire of it, simply speak to it and dismiss it. These fine creatures have protected me in my travels, and should be of great use to you."

From the Journal of the mage who built the DLC wizard tower content known as Frostcrag Spire." :obliviongate: :celebration:
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tiffany Royal
 
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Post » Mon Nov 01, 2010 4:44 pm

Excellent find :thumbsup:
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louise fortin
 
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Post » Mon Nov 01, 2010 2:42 am

Excellent find :thumbsup:


Thank you Sir. Were there a polite bow smilie/emoticon I would insert it here. I knew this bit of info existed, just had to get a hold of it. I really hope they follow the lead it gave and expand upon it with Daedric types etc.
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Kellymarie Heppell
 
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Post » Mon Nov 01, 2010 7:17 am

In other fantasy settings familiars are always possible, so yeah there should be some. However I would like there to be some kind of necromancy school or spell list, put absorb health spells in that and the summoning of undead etc...because it was annoying knowing it was being used by NPCs (or well at least that something CALLED necromancy was) and I couldn't use it

In Morrowind I made a ring with constant effect summon fire elemental :)
However it did not work to well as the stupid fire elemental was trailing you and then you attacked an enemy the fire elemental started casting fireballs towards the enemy and you was in the line of fire. However this is true with any followers with ranged attacks in Morrowind.

The problem that summons is to far behind was also a problem in Oblivion, found that it was often better to just cast summon again.

In SI you could get a animate dead spells from the ghosts on the hill of suicide.
it could be used in spells had I made one with three minute duration, however the reanimated only walked so they was unable to follow you.
Yes I could use it as a ranged area effect spell, kill one enemy in a group, cast spell to cause confusion but frenzy did much of the same without having to kill somebody first.
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Sakura Haruno
 
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Post » Mon Nov 01, 2010 2:50 am

There were a number of summons for undead in Oblivion. You had to go to the right mages, but they had them.

It was a terrible rub knowing that NPCs could manage lasting summons and have Daedra tied long term to Nirn, and you couldn't The Wizard's tower, Frostcrag Spire, which I quoted from above, went a long ways in fixing this. I hope Skyrim takes it further to its logical conclusion.
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SamanthaLove
 
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Post » Mon Nov 01, 2010 3:25 am

Yes, but only one at a time, if you want to summon more you have to destroy or "unsummon" the one your bound, otherwise things could get messy.
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e.Double
 
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Post » Mon Nov 01, 2010 2:47 pm

Yes, but only one at a time, if you want to summon more you have to destroy or "unsummon" the one your bound, otherwise things could get messy.

I don't see why you couldn't have a couple.. . no making armies, of course. But I would be fine with one at a time. If they allow such bindings of multiple types of Daedra at all it will please me greatly, so I won't be greedy. :wink_smile:
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Kelvin
 
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Post » Mon Nov 01, 2010 5:41 pm

you should be able to become a lich.
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JLG
 
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Post » Mon Nov 01, 2010 5:47 pm

In Morrowind I could enchant items with constant effect summons. I'd like to be able to do that again.

Sustained summons that taps a part of you magicka could be great, but probably easily exploitable.
Another idea is summons that slowly drain your magicka, so their duration is based on your magicka pool. If your mana regenerates faster than your summon drains it, you will have a constant effect summon.


and the higher level deadra the faster the drain
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OnlyDumazzapplyhere
 
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Post » Mon Nov 01, 2010 12:31 pm

I would like the entire Conjuration skill to be overhauled if possible. More summons, longer lasting summons, perhaps even ways to strengthen their attacks or defenses. Perks can really shine here, and could hopefully make me the master conjurer I aspired to be, but couldn't, in Oblivion (PS3 version, no mods).
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Lucie H
 
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Post » Mon Nov 01, 2010 7:36 am

As one ever fond of and fascinated by The Varieties of Lesser Daedra :obliviongate: (when they behave, lol) I really would have liked the ability, as a master conjourer, to bind some to my service in Nirn, through some ritual or other, as the conjourers in prior games have clearly done ( in so much as Daedra lurk about their dens, both inside and out). This would be something akin to the Frost Atronach who could be permanantly summoned in the wizard's tower DLC, except far more expansive in what types of Daedra could be accessed. :obliviongate:


I just want them to make Necromancy/becoming a Necromancer a part of the game playable by our characters.

Then I may actually play a Mage for more than the 2 hours or so that I do now.

Actually, if they let PC's use Necromancy... I'd be a naughty Vampire God in control of a minor/major army of undead. lol


:obliviongate:
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Angus Poole
 
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Post » Mon Nov 01, 2010 5:08 pm

Is anybody else reminded of Sparky the Imp from the Anvil Mages Guild? If they can train an imp to stay with them, then I don't see why a daedra which is automatically friendly towards us couldn't stay with us.
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Amy Gibson
 
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Post » Mon Nov 01, 2010 1:28 pm

I would like the entire Conjuration skill to be overhauled if possible. More summons, longer lasting summons, perhaps even ways to strengthen their attacks or defenses. Perks can really shine here, and could hopefully make me the master conjurer I aspired to be, but couldn't, in Oblivion (PS3 version, no mods).


Well said. As to the constant drain of Magicka. . .nothing in the lore suggests that such a summons, that any summons for that matter, drains magicka beyond the initial summoning cost. Rituals involving semi-rare objects, and possibly soul gems and the like, could be required, but a constant magicka drain just sounds like a gimmick to attempt (needlessly and poorly) to "balance" the ability by severely punishing the player/character. Its exessive. It isn't if one or even two Daedric summons are going to provide any real overepowering advantage to any mage powerful and skilled enough to actually be able to summon them to begin with. Has anyone here ever had a Morrowind or Oblivion mage who was a master of destruction and restoration who ever had the tide of any battle completely turned for them by the presence of a Dremora Caitiff?
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Anthony Rand
 
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Post » Mon Nov 01, 2010 10:41 am

Are, here we go Liu Bei. And, as I shall say elsewhere to all who dare nay say, if Fathis Arnen or a pack of common conjourers can have Daedra out the arss patrolling their lands and towers, then SO SHOULD I, and any player who has a mage who hath mastered Conjouration, and certainly if said mage is an Archmage, be able to do so as well.
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Josh Sabatini
 
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