Do you think BioWare's finished, as far as capturing the interest of its older fanbase goes, then? The modern gaming industry is probably too young to find examples of what I'm about to ask for, but have any gaming companies done what BioWare's doing and then went back and tried to fully and whole-heartedly appease those that were disappointed? In other words, do you believe we will ever see BioWare revert to their older style... or at the very least revert to past levels of quality (the copy and paste complaint about DA II really puts me off)?
Unless they are willing to undo a lot of what they've already said they won't, yes. The players who want the western style/D&D/story-driven/dialogue heavy rpgs aren't going to go with the 'conversations in certain areas only", hyper caffeinated over the top bloody explosions combat, no choices that matter, railroaded sketchy story with no consequences. http://social.bioware.com/forum/1/topic/141/index/7126490/31#7331233 for example. They aren't going to keep my attention at all, for any of their franchises if they keep heading in their push-button-awesome hot-rod-samurai direction. People defend the game, pointing out the limited time they had to work on it. A thought that apparently never occurred to someone; how much more time would have been available for new maps/areas/dialogue if they kept the basics from Origins and tweaked and fixed what needed improving, instead of recreating everything from the ground up and retconning right left and center? Whether they'll go back to their past levels of quality really depends on a couple of things; they realize that their new direction is an issue for some of their players, and whether EA is willing to give them the time and budget to do so. Considering that Gaider said the reason that Awakening had the random items in a cell trigger conversations if you had the right companion with you was because they had a much smaller word budget, I don't see either one of those happening.