"Birthsigns" are confirmed

Post » Thu May 19, 2011 4:36 am

That's great that you can "change powers," but what we mean is that it's rather stupid to be "born" under a constellation, then going to CHANGE the constellation under which you were born. This ain't Timeshift. You ain't no time-traveler!

meh i dont really care
if it bothers ppl that much they can pick a sign from a rock and never change it
and if that info came from the play station mag it could be wrong
already a couple of facts they misinterpreted already
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Everardo Montano
 
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Post » Wed May 18, 2011 8:48 pm

I'm glad to hear that there are 2handed staffs. :D

Can I get an exact quote from the article on this?
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Johnny
 
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Post » Thu May 19, 2011 8:39 am

Can I get an exact quote from the article on this?


Two-handed weapons
Staffs, bows, and two-handed swords can still be used, although they're better at bashing than blocking.


Bow bashing and blocking? :shrug:
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Victoria Bartel
 
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Post » Thu May 19, 2011 12:30 pm


Two-handed weapons
Staffs, bows, and two-handed swords can still be used, although they're better at bashing than blocking.


Bow bashing and blocking? :shrug:

Its hard to say, due to the sentence structure. They could have meant that staffs are better at bashing than blocking, or that sword are better at bashing (with bashing being a general term for "stupidly destroy everything around you"). I doubt we'll see bows doing melee attacks, although it might be possible in context sensitive situations (if an enemy is too close you might swing at them with the bow to knock them back).
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Sarah Edmunds
 
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Post » Thu May 19, 2011 5:47 am

That's not getting a birthsign. It's called a birthsign because you are born under it.

It would make no sense if you could change it. That's like changing your birthdate.
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Sophie Payne
 
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Post » Thu May 19, 2011 10:53 am

Just imagine that you were always born under that sign, but the stone gives you the ability to tap its power.
At least that's what I will do.
How is this not ~essentially removing the commitments of the PC build? The whole point is to follow a design, and handle the events with the given PC in the way they'd be capable of handling things. :shrug:

This just lets the player have it all, and not have to abide by their previous decisions. :(


bethesda can change stuff if they want
signs werent that big of a game changer in the first place
'yay im born under the serpent, now i can poison one thing every 24 hours'
guess they just figured ppl would want to change them around after a while, since its not like any of the signs granted uber spells or anything
They should not be allowed to, once its selected; its ridiculous to remove such well suited PC commitment in an RPG, just to alleviate [for a few], the gaming equivalent of "buyer's remorse".
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Sammygirl500
 
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Post » Thu May 19, 2011 8:32 am


Two-handed weapons
Staffs, bows, and two-handed swords can still be used, although they're better at bashing than blocking.


Bow bashing and blocking? :shrug:

I don't have the magazine infront of me, but the bullet point above it was talking about blocking(I think), and then this one was following it underneath, and I read it as almost a continuation of what was stated above. Most of the marginal bullet points all had a general theme. I'd look but I was at my friends :(


Edit: ok so I was wrong about what was above, but the label of this bullet point was two handed weapons, so I guess since we can do a shield bash and block, two handed weapons will be able to block, but since they aren't shields svck at it, and their bash is better? I dunno.
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Rinceoir
 
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Post » Thu May 19, 2011 4:27 am

I read the magazine and I did not read that.


Same
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!beef
 
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Post » Wed May 18, 2011 8:03 pm

Changing birthsigns makes as much sense as changing your birthday.

Do - not - understand
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mollypop
 
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Post » Thu May 19, 2011 5:42 am

Ooh! Storm Call! Also it looks like birthsigns are the new doom stones.
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Jessie Rae Brouillette
 
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Post » Wed May 18, 2011 9:30 pm

Storm call shout sounds bizarre. It's the first confirmation of rain though.
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Sophh
 
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Post » Thu May 19, 2011 10:28 am

I think OPM called them Birth Signs in error. I imagine they will be called something else in game. If not, it isn't game breaking, not for me. It is silly, but I'll still enjoy Skyrim.

I like the Doomstone concept. It should be fun seeking them all out.
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Amanda savory
 
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Post » Thu May 19, 2011 8:42 am

Well, in all honesty I did call this one. I guess if you grab at enough straws eventually you do get one right. :P Doomstones eh? I never could understand how they had the power to change the month you were born in...

Now they just have the power to help you decide which constilation will guide your path. Maybe they'll weasle out of this one by saying that the constilations, or birthsigns, are symbolic - and don't actually mean anything at birth, and only when you travel to a doomstone to gain your month's power do the constilations take an active role in your life. Kinda like the doomstone is the key to unlocking the power/curse that comes with your month?
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Dragonz Dancer
 
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Post » Wed May 18, 2011 9:55 pm

How is this not ~essentially removing the commitments of the PC build? The whole point is to follow a design, and handle the events with the given PC in the way they'd be capable of handling things. :shrug:

This just lets the player have it all, and not have to abide by their previous decisions. :(


They should not be allowed to, once its selected; its ridiculous to remove such well suited PC commitment in an RPG, just to alleviate [for a few], the gaming equivalent of "buyer's remorse".

I agree. But I'll force myself to stick with one. If I happned on to a doomstone with my first character I will consider it might actual birth Stone and call it fate or whatever and never change it. Just to make it feel special, then once I've played it multiple times I will just choose which one and stick with it.
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T. tacks Rims
 
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Post » Thu May 19, 2011 8:51 am

So at least four or five people have said that the OP misinterpreted what is actually written, and that his talk of "birthsign" stones isn't accurate. So which is it? Regardless, I'm with everyone who thinks it doesn't make sense. It's one thing to have stones that give you additional boosts or skills, and quite another to have a "birthsign" that isn't really tied to your birth since you could change it. It can't be called a birthsign at that point, so I'm assuming that it won't be called a birthsign in the game. I think they should have just kept it as it was. I thought the birthsigns were an integral part to character customization. I'm actually much more upset about them removing birthsigns than I am about them removing attributes. Streamlining leveling up by taking out attributes makes sense and may make playability better, but I don't think it makes much sense to remove something like birthsigns.

edit: fixed a typo
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GEo LIme
 
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Post » Wed May 18, 2011 9:13 pm

This IS a fantasy game. Think about how different real zodiacs and TES birthsigns are anyway. I have no problem with this.
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jason worrell
 
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Post » Thu May 19, 2011 10:25 am

I could rant on how it doesn't make sense but I'm just really glad there are some sort of Birthsigns in the game.
Simply don't change between them and it's all good.
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Kate Murrell
 
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Post » Thu May 19, 2011 4:12 am

oke..I give up, you guys are impossible to please, it's the same damn thing, but now you can cnage it if you don't like it, and not have to start over from scratch, really you guys?? are you that dense, It makes no difference in rping, other then you 'd have te look for the stone and tap it;s power ( wich is way cooooler in my eyes) then picking it out from a list ( boooring)..please just remember, that my 14 year old brother wants to play this game to, as does my gf and they both hate lists, so I think Its a very good discission .

If bow's and staffs really have an melee attack function, then that makes me verrryyy happy, there was nothing as lame as being in control of destruction magic and altering, but not being able to bash someone's head in if they were standing close, I mean..wtf?
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victoria gillis
 
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Post » Thu May 19, 2011 9:16 am

So you can be born under one sign, and then just make the decision to be born under another? :facepalm:

I'm sorry, I know they're trying to stop people from having to start over once they realize they made a [censored] build, but this amount of fool-proofing is just going over the line.
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Bethany Watkin
 
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Post » Wed May 18, 2011 10:01 pm

Well, to me it looks like more of the equivalent of the birthsigns-aligned Doom Stones in Oblivion instead of the birthsigns that you picked the start of the game. You're free to pretend that you can only call its power because it corresponds to your PC's actual birthsign though and stick to it. I'm okay with this.
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Kahli St Dennis
 
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Post » Thu May 19, 2011 1:12 am

Misleading title, got my hopes up for nothing. :(
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glot
 
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Post » Thu May 19, 2011 7:52 am

That makes no f* sense

OP is misinformed. They are doomstones, not birthsigns.
http://www.uesp.net/wiki/Oblivion:Mage_Stone
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katie TWAVA
 
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Post » Wed May 18, 2011 10:44 pm

How is this not ~essentially removing the commitments of the PC build? The whole point is to follow a design, and handle the events with the given PC in the way they'd be capable of handling things. :shrug:

This just lets the player have it all, and not have to abide by their previous decisions. :(


They should not be allowed to, once its selected; its ridiculous to remove such well suited PC commitment in an RPG, just to alleviate [for a few], the gaming equivalent of "buyer's remorse".

pouting wont change much if thats the way they want to do things
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Haley Cooper
 
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Post » Wed May 18, 2011 8:13 pm

you can switch between em? well that svcks...
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Emmi Coolahan
 
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Post » Wed May 18, 2011 9:43 pm

you can switch between em? well that svcks...


Why?
YOu could switch between doomstones too and you dont have to.
You can stay with one of them the whole game if you want. And you have to find them first.
I really dont see the problem with this one, I think it is great news that this little piece of character customisation is not cut from the game, like so many lovely little features are.
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loste juliana
 
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