Birthsigns removed?!

Post » Tue Mar 29, 2011 7:59 pm

The IDEA of birthsigns was fíng cool. Their GAMPLAY application however, was far from functional. I guess they are concentrating more on making worthwhile racial benefits. And your logic about it being the same as a mage svcking with a two handed sword just doesnt make any sense.
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Riky Carrasco
 
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Post » Wed Mar 30, 2011 5:05 am

Birthsigns developed over time? How does that makes sense? Birthsigns are supposed to be given at you at birth. But we don't experience birth in TES, so we would naturally get it instead the first time we see our character... in other words, at our character creation.

If birthsigns are developed over time, it's no longer birthsigns. I like the concept said above, but it shouldn't be called birthsigns then.


Birthsigns are constellations you're born under. Technically not granting you their power but if you're born under them... you follow that path? And unlock certain traits through experience?

Any of that sound good?
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Alexxxxxx
 
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Post » Wed Mar 30, 2011 12:28 pm

Birthsigns are constellations you're born under. Technically not granting you their power but if you're born under them... you follow that path? And unlock certain traits through experience?

Any of that sound good?


I think that's a good reasoning how "unlocking" birthsigns could work. You always had that birthsign, but it doesn't take effect until you follow its path.
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Tai Scott
 
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Post » Tue Mar 29, 2011 10:51 pm

If birthsigns are developed over time, it's no longer birthsigns. I like the concept said above, but it shouldn't be called birthsigns then.

Not sure. I've always felt that while everyone in Tamriel is born with the potential to harness their birthsign's power, they may not truly realize it or be capable of doing so. Do you really think that lowly carpenter who has never adventured a day in his life would be going around using the power of The Serpent to poison his enemies? Doesn't seem quite right. Racial powers, I feel, are things that everybody is aware they possess.

But birthsigns are something, depending on your actions, you may not fully realize until later on in life - just as how we don't know we're the Dovahkiin nor have the power to use Thu'um until the events of Skyrim. Personally I think the average citizen of Tamriel doesn't walk around going, "yeah, I was born under the steed, I'm way faster than you guys."

But I know what you mean in a sense - sudden acquisition of a power without any foreshadowing would be kind of gimmicky. Then again, aren't perks doing that in a way? :P
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Josh Dagreat
 
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Post » Wed Mar 30, 2011 3:18 am

Sheesh....

Nobody said you "build birthsigns over time". What Todd meant is that you still get in a way all the stuff you used to have...they are just shuffled around the system, whether they now make a perk, or other such thing.
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Bellismydesi
 
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Post » Wed Mar 30, 2011 6:33 am

Whilst I agree that (most) birthsigns only have any real use early on in the game, and any RP they allowed can be easily recreated by perks, I still think it'd be cool if your character could gradually "discover" their birthsign depending on how the constellation map on the skills screen forms.

For instance, as one begins to further develop their magic skills, Todd mentioned that the constellation of The Mage, a classic guardian dating back to Arena, would begin to become visible. Perhaps as these constellations became stronger, you begin to notice the effects of the stars on your character - your birthsign, if you will. A thief specialized in lockpicking may gradually inherit an ability from the sign of The Tower, for example. Gives you even greater incentive to build your character a certain way, without necessarily "breaking" anything if you choose to be well-rounded. Helps with roleplaying too.

Well then at chargen we can chose basic birthsign from such category as part starting specialization, for example choosing the sign of The Tower will give basic perks from The Tower perks tree in nebula of The Warrior, such chosen perks will not count in total perks limit and can work as starting traits, while furtherer playing of game we will rise affinity with such birthsign by investing more perk points into it.

But now its more like start with blank character, thats has only race traits and nothing more, does this mean during chargen quest we will rise in some levels and take some first steps in building of character?
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Lucky Girl
 
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Post » Tue Mar 29, 2011 9:39 pm

As I understand the perks they fill out the constellations which are represented by the bithsighs. So your level 1 perk, just pretend that is your bithsign. So you pick a perk in the Thief constellation, hey you were born under the sign of the thief.
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Farrah Barry
 
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Post » Wed Mar 30, 2011 7:20 am

If birthsigns are developed over time, it's no longer birthsigns. I like the concept said above, but it shouldn't be called birthsigns then.


I was born under the constellation "The Big Dipper" but I didn't start using smokeless tobacco until my junior year playing for the high school baseball team. Clearly I didn't realize my potential as a Big Dipper until my late teens.
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cutiecute
 
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Post » Wed Mar 30, 2011 8:01 am

How does choosing your birth sign make any more sense than what he said? If anything it would make more sense if you were randomly given a birth sign.


Hahaha + 1.
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Kirsty Collins
 
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Post » Tue Mar 29, 2011 9:04 pm

As I understand the perks they fill out the constellations which are represented by the bithsighs.

Pretty much. And the game already does this, I'm sure, but it's probably just visual right now.

It's not a perfect anology, but in Arnea/Daggerfall if you chose to generate your class through answering questions each response would gradually light up each constellation, one star at a time. The constellation that was strongest was basically your birthsign, in a way - so I think retroactively realizing your birthsign through how you act makes just as much sense as knowing it from birth.
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Emerald Dreams
 
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Post » Tue Mar 29, 2011 8:54 pm

yeah i like what they are doing with skills, and the attribute thing i think is good, but i still think they should keep birthsigns.
birthsigns are what kind of personalize your character.
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Kelsey Hall
 
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Post » Wed Mar 30, 2011 4:54 am

um, why remove them? how will i RP my shadowscale?

You could just imagine it (I was :ninja:), but I agree you having in game birthsigns makes it feel more official. Even if they only gave slight bonuses in most cases.
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Lovingly
 
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Post » Wed Mar 30, 2011 10:07 am

Guess what, the birthsigns are gone and they're not gonna suddenly come back. So this thread is meaningless, please use one of the 40 other already existing threads about this topic. yeeesh... <_<
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Stephanie Nieves
 
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Post » Wed Mar 30, 2011 9:59 am

They actually made sense in Morrowind (which was the first time we saw them). They were in Oblivion, because they were in Morrowind. They had no significance other than minor attributre changes, and a special power. Just because something was there, doesn't mean it should stay; just like how change isn't always a good thing.


Actually, Morrowind birthsigns were a extremely simplified version of Daggerfall advantages/disadvantages...and now they are totally gone.

Daggerfall system wasn't related to the constellations, by the way.
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Emmi Coolahan
 
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Post » Wed Mar 30, 2011 10:12 am

Taken the quote from the other thread, but I think this deserves its own since I think a lot of people, not just me, would be greatly upset by them removing birthsigns.

"Other decisions, like Birth Sign, have been removed, so players needn't worry about making a game-ruining decision within the first hour."

So to prevent us from experimenting and ruining our game or making the character we want because it has the possibility that we will regret our decision later, they are removing it completely!? This is not right! This is like saying because a mage will svck with a 2 handed sword, we took away the ability to use it completely so you wont svck as playing the game!! This is really bad news if its true.

Brithsigns also help a lot in RP. I always picked the atronach sign and relied on potions to keep my magicka supplied, now nothing of that sort is going to be an option :(


There is this relevant quote:

(...) The only option you are given is what you look like and your race. Each race has certain powers, so this decision is not purely cosmetic


http://www.rockpapershotgun.com/2011/04/18/skyrim-skills/#more-57393
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kristy dunn
 
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Post » Wed Mar 30, 2011 8:10 am

There is this relevant quote:



http://www.rockpapershotgun.com/2011/04/18/skyrim-skills/#more-57393

I don't like having all starting abilities just based on race.
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Robert DeLarosa
 
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Post » Wed Mar 30, 2011 9:38 am

It wouldn't be a TES game without the removal of content. That's their longstanding tradition. I never expected they'd do anything else.
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Julie Ann
 
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Post » Wed Mar 30, 2011 11:58 am

It wouldn't be a TES game without the removal of content. That's their longstanding tradition. I never expected they'd do anything else.


I'm sorry, but that is a rather myopic statement. They remove some. They add some.
The new Dragon Shouts feature ia a removal of what, you say?
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Kayleigh Mcneil
 
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Post » Wed Mar 30, 2011 4:14 am

I'm sorry, but that is a rather myopic statement. They remove some. They add some.
The new Dragon Shouts feature ia a removal of what, you say?

Spellmaking.
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Add Me
 
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Post » Wed Mar 30, 2011 12:31 am

Spellmaking.


Are you positive about this? I wouldn't be.
For every feature removed, I'm sure i will be able to provide a new one when the game comes out. Anyway, feture removal can actually be a good thing. Take the speechcraft wheel.

To state the Elder Scrolls series disctintive feature is the consistent removal of content is just missing the forest because some obsolete tree bark has been removed.
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Amber Ably
 
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Post » Wed Mar 30, 2011 6:32 am

Are you positive about this? I wouldn't be.
For every feature removed, I'm sure i will be able to provide a new one when the game comes out. Anyway, feture removal can actually be a good thing. Take the speechcraft wheel.

To state the Elder Scrolls series disctintive feature is the consistent removal of content is just missing the forest because some obsolete tree bark has been removed.

Which TES games have you played? When did you start playing them?
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Brandi Norton
 
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Post » Wed Mar 30, 2011 3:00 am

Spellmaking.

AHAHAHAHHAH AHHAHAHHAHAH
HAHHAHAHAHHAHA

You seriously believe that?

Because, you know, it's not like the whole spell system got changed, and that made spellmaking problematic.

No, you're right, obviously it's the Dragon Shouts which doesn't even have anything resembling the old spell effects...
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Emma Pennington
 
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Post » Wed Mar 30, 2011 12:20 pm

Birthsigns didn't make any sense in Oblivion. In Morrowind, the reason they were there was because you were "born under a certain sign". In Redguard, a whole plot point was made about a child being born under a sign (serpent). In Oblivion they were there because................ they were in Morrowind. In both Morrowind and Oblivion, birthsigns were pointless from a gameplay perspective except for the Atronach. I hope there's some way to implement that, since it was available in arena (sorcerer class) and daggerfall (advantage/disadvantage). The rest of the signs gave you a little attribute boost or some spell.
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Melis Hristina
 
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Post » Tue Mar 29, 2011 10:35 pm

http://www.gametrailers.com/users/IW-Brooks/gamepad/?action=blog talks briefly about how you literally look into the heavens.
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Michael Korkia
 
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Post » Wed Mar 30, 2011 12:49 am

Spellmaking.


From what I understand is instead of making separate spells, you can basically do this on your own on the fly.
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helliehexx
 
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