A bit of perspective as to why SOME of us complain about Sky

Post » Wed Dec 14, 2011 6:18 am

Ah yes makes sense. Well, I guess what I was trying to say, is that these are the reasons people feel this way without being agressive or frustrated.


Well, I dont see why me liking pure RPG's means I need to grow up. Its something I enjoy, and when I get the time to actually play a game, I want a game which I really do enjoy. I get really annoyed when people automatically assume I'm a specific type of person just because I like to play RPG's. I have no problems with who you are or what you do, just dont try to make yourself feel better by putting me down. Especially CoD players who think they're 'cool' because they're on their football team (in america or whatever) at school, and go on about how I must be a geek. I'm an 'enforcer' on my hockey team, spent over 100 mins in the penalty box. I play in a league nicknamed the Iron League (roughly translated) in Stockholm, its not a very high league but its rough. Thats another side to my life. So whatever, I'm enjoying myself. If you want me to grow up I'm going to say no. That being said, if I was someone who never played sports and played games all day, I'd still say no, because if that was what I enjoyed then leave me to do it.



While I understand where you're coming from, you state that you don't want to be stereotyped but you then turn around and stereotype CoD players as the hollywood-esque Jock when that demographic likely only makes up a tiny fraction of the community of that game. Best thing to do with a troll is simply not to feed it. Just sayin'.
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Penny Wills
 
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Post » Wed Dec 14, 2011 3:04 pm

I love Skyrim, i really do but something feels, i dunno, off about it compared with other TES games. Dragons-awesome. Scenery-great. World-epic.

A perks system stolen from Jason and the Argonauts? Not so much. Removal of alot of choice-not good. Slow-mo fight finishes that belong in Bayonetta-not in an rpg thanks.
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Sakura Haruno
 
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Post » Wed Dec 14, 2011 2:57 am

I blame society!
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carley moss
 
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Post » Wed Dec 14, 2011 12:01 pm

Not intentionally picking at this particular review, but why cant they be shorter like two or three paragraphs?

I just lose interest when I'm in a sea of blinding white text.


I will reveal myself as a crusty old man yelling at kids to get off his lawn -- but, really? That was too long? Talk about a short attention span. I'd be embarrassed to let the world know I thought that was too long to read. Not all ideas can be properly expressed in the length of a tweet.
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Amy Cooper
 
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Post » Wed Dec 14, 2011 8:09 am

I love Skyrim, i really do but something feels, i dunno, off about it compared with other TES games. Dragons-awesome. Scenery-great. World-epic.

A perks system stolen from Jason and the Argonauts? Not so much. Removal of alot of choice-not good. Slow-mo fight finishes that belong in Bayonetta-not in an rpg thanks.


Personally, I think the more any game like Bayonetta, the better (and Skyrim isn't it at all). The developers there are at the top of their game, as far as third person action adventure goes.

I welcome the fight finishes simply because they look cool. Give me even more extravagant ways of decapitating bandit heads, I say. How is this a bad thing? :\ Besides, the other TES games had poor animation. This is an improvement - and there aren't too many ways of showcasing it other than something like this.
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Andrew Tarango
 
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Post » Wed Dec 14, 2011 1:46 pm

Why I complain?

Less spells
Cant make spells
No levitation
No lvling (instead we have magicka, health, stamina)
No lvling once again (we have perks now)
Less of "organizations" to join
Less of quests in them
Bugs as always
[censored] finishing movies
Console interface on PC game is a NO GO
Some quest are UBER AWESOME GREAT piece of work, while many others lead to dungeon all the time
Dialogue actors & actress, should be plenty of them, but I keep hearing them across the Skyrim
Lockpicking is MADE FOR CONSOLES, just like the damn interface wich I already mentioned
I guess this game was made for consoles as their main target, PC was just an addition
Patches wich dont fix, but mess up the game even more
HP regen
MP regen
No athletics
No acrobatics
No damaging of equipment
Thats all for now.
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Rich O'Brien
 
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Post » Wed Dec 14, 2011 12:58 am

Why I complain?

Less spells
Cant make spells
No levitation
No lvling (instead we have magicka, health, stamina)
No lvling once again (we have perks now)
Less of "organizations" to join
Less of quests in them
Bugs as always
[censored] finishing movies
Console interface on PC game is a NO GO
Some quest are UBER AWESOME GREAT piece of work, while many others lead to dungeon all the time
Dialogue actors & actress, should be plenty of them, but I keep hearing them across the Skyrim
Lockpicking is MADE FOR CONSOLES, just like the damn interface wich I already mentioned
I guess this game was made for consoles as their main target, PC was just an addition
Patches wich dont fix, but mess up the game even more
HP & SP regen
No athletics
No acrobatics
No damaging of equipment
Thats all for now.



None of this is new - we've heard it a million times before. Worse its barely coherent. It's not worth arguing whether any of these individual points is valid. But ultimately if you want these features, play Oblivion, play Morrowind. It's that simple.
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Ruben Bernal
 
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Post » Wed Dec 14, 2011 12:14 pm

I blame society!


Oh yeah? I blame The Man. And "They". Also "Them". Down with everyone.
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Janine Rose
 
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Post » Wed Dec 14, 2011 9:38 am

The annoying and generally WRONG stereotype about the "nostalgia glasses" and "your first RPG" are intended to make any MW fan seem like they never played anything before MW, and can't stand anything that isn't exactly like it. It makes their own slanted and twisted argument sound more rational in their own minds, I suppose.

I had a couple of decades of game-playing before I played Morrowind, and have played numerous games since (most of them fairly complex Strategy or Empire-builders: HOI3, X3:TC, etc.). The things that made Morrowind, what little I've seen of Daggerfall, Fallout (the original), the very old d&D games (like Azure Bonds), Baldur's Gate, and many others entertaining was the sense of improvement and advancement, and giving you a feeling that what you were doing actually mattered. To me, having everything levelled and scaled, and having your status and accomplishments unrecognized and unremarked, while everyplace you go respawns and resets in 3 days or so (as in Oblivion) makes your presence and advancement pointless.

Technology should have made the "numbers" less visible: just play and let it happen. Instead, the numbers, and more importantly the meaning that those numbers represented, have been stripped from the game, or else rendered irrelevant by the simplified game mechanics and excessive scaling. Oblivion added perks, but made them mandatory at each 25 point skill increment; it REDUCED character diversity because every character had to take them at that point. Skyrim made the perks choosable, but removed Attributes from the game. Now, you now have perk trees instead of Attribute numbers, so you still have to manage it, and the Perks are in your face instead of the numbers. I don't see how that's "better", only "different".

I don't want "Morrowind 2.0", I want something BETTER, and definitely not more "simplistic". If that's "nostalgia glasses", I'm quite happy with this pair. I'm a lot less happy about the last two TES games.
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Shae Munro
 
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Post » Wed Dec 14, 2011 10:23 am

cool and mature thread is cool and mature.
I too miss true rpgs even though I didn't play them much before.
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Noely Ulloa
 
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Post » Wed Dec 14, 2011 2:53 pm

@Kovacius

Tempted to print and frame that.
Very well said, man.
I especially liked "I don't want Morrowind 2.0, i want something BETTER and definitely not more simplistic".
As things are even D3 could turn out more complex, and that series wasn't even considered a "real RPG" back then, but merely a hack-n'-slash.
I have learned to enjoy Skyrim for "what it is", i just never thought that i'd be forced into MAKING that compromise in the first place.
And i'm growing tired of having to apply that attitude to more and more of my recent game purchases.
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Dalley hussain
 
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Post » Wed Dec 14, 2011 1:50 am

I highly doubt that D3 will be all that complex. That's always going to be action rpg franchise. Even minor features in it would probably cause posters here to rip their hair out - if a fantasy simulator is what they want. For example, you won't even have potions in it. You'll have health orbs that you simply can walk over. That's hardly any different than playing Mario Bros or Sonic. You don't have any crafting in it - you have npcs who craft goods for you. Just to name a couple of things.

I'm sure it'll be a good game though.
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Bigze Stacks
 
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Post » Wed Dec 14, 2011 2:34 am

I'm Swedish, sorry!! I will try fix it when I get back.

Fix being Swedish or fix the grammar? Nevermind, neither one of those things bother me. Excellent post, by the way.
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Mizz.Jayy
 
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Post » Wed Dec 14, 2011 10:30 am

Updated OP slightly, added an excellent reply to it!


and I ment fix the English a little bit. I like to be Swedish.. :D! Thanks though =)

Thanks to all the people who put forward their opinion.
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Jordan Fletcher
 
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Post » Wed Dec 14, 2011 9:37 am

Having played many old RPG's, part of me identifies with the sentiment of these games come and gone, but another part is extremely glad to have moved on since. I understand the frustration in taking away character stats to emphasize character skills, but I also welcome the move towards simplicity in this. My personal opinion is that the less I have to focus on class/skill mechanics and more I can focus on immersing myself in the game world, the better. I understand the incredibly alluring draw that complex character stat/skill customization has, but I also feel that this shouldn't be something that detracts from the game to the point of having to jot everything down and pop it into a calculator in order to make sure your character was going to be able to make it at higher levels (Oblivion had this issue unmodded, MW less so). I enjoy the fact that I can walk into a town market in Skyrim and citizens will actively converse without the googly-eyed faces and random incoherent responses. In these games of old that so much of us really do enjoy, you didn't have that experience. NPC's stereotypically had a very small role and only fulfilled that role in the game without any other interaction whatsoever. A merchant wouldn't interact with other citizens, would never leave his/her shop, and wouldn't have any form of a believable routine. Now, the content that was drawn up in game in many of these old games was at times masterfully written, but it's easy to forget that after you burned through that content, there was nothing else. Now I don't believe Skyrim fixes this issue completely, but I believe it's a HUGE leap in the right direction. The radiant system is a big step towards creating a world which is dynamic and exciting long after you would have burned through the content in a previous game. I don't think it's perfect, don't get me wrong. I do think that some sort of increased visible impact on Skyrim by the player would be nice. Maybe being able to populate a mine with an NPC mining crew that you cleared out previously or sending a group of mage apprentices to work an ancient Dwemer site you have explored. I'm not saying Skyrim is perfect, but I do think that the step towards a dynamic immersive world makes it much more enjoyable that the stereotypical cookie cutter story/character game that so many are drawing fond memories of.
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Chris Jones
 
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Post » Wed Dec 14, 2011 4:22 am

I agree with a lot of this. I actually played Baldur's Gate before I played Morrowind and after hearing other players talking about it I finally, in about 2008 or so, tried out Morrowind. I thoroughly enjoyed Morrowind, so I decided to buy Oblivion... and was kind of disappointed. Thankfully mods made Oblivion possibly even more fun than Morrowind, but I still feel like Oblivion was made for hack and slash gamers rather than those that enjoy true rpg's.

Skyrim is a huge improvement over Oblivion, but it still has some serious issues such as level and item scaling. Considering how many people downright hated level and item scaling in Oblivion I think they would have learned... especially after releasing New Vegas. But what did they do? They scaled items in Skyrim, thus making higher level items feel generated and useless.

Not only that, but they dumbed down dialogue as well. Rather than sounding like something my character would say, half the things the dialogue forces me to say doesn't even fit into my character at all.

Yeah I guess some n'wah is going to think my complaints are invalid and probably make some idiotic assumption that I wanted Morrowind 2.0 or something like that, but they can think whatever they want.. And I guess I can hope mods will make it closer to being a true rpg too, but I'm not going to hold my breath.
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Kay O'Hara
 
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Post » Wed Dec 14, 2011 2:58 am

I don't have any complants about Skyrim besides the Guilds being too short. Level Scaling is necessary for some items, wouldn't want an overpowering piece of gear at level 3, would be too easy to break the game at that point.
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Claudia Cook
 
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Post » Wed Dec 14, 2011 11:15 am

None of this is new - we've heard it a million times before. Worse its barely coherent. It's not worth arguing whether any of these individual points is valid. But ultimately if you want these features, play Oblivion, play Morrowind. It's that simple.


No it is not that simple and Im tired and fed up with this nonsensical non-sequitor.

There is nothing wrong with expecting a company to keep up the standards they have shown to be capable of achieving in the past.
If Morrowind was a better game, that does not mean people should go play Morrowind.
They have every right to expect a TES game to hark back to those features that made them great in the first place.
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daniel royle
 
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Post » Wed Dec 14, 2011 3:06 am

Not only that, but they dumbed down dialogue as well. Rather than sounding like something my character would say, half the things the dialogue forces me to say doesn't even fit into my character at all.


No matter how many choices a game gives, this is always the case. There's no way a developer can throw out enough dialogue to fit everyone's character choices. It's always been about role-playing within the limitations of the game.
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e.Double
 
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Post » Wed Dec 14, 2011 4:42 am

No matter how many choices a game gives, this is always the case. There's no way a developer can throw out enough dialogue to fit everyone's character choices. It's always been about role-playing within the limitations of the game.


Maybe so, but I never had that problem in Morrowind and Oblivion. Plus they should give more possible responses as well - I play an evil character, so it looks kind of silly when my only choice of dialogue is something along the lines of "Your reign of terror shall come to an end!" -_- That's not the actual dialogue, but my point is you are sometimes forced to say things that an evil character would never say and also sometimes forced to say things a good character would never say... which really, it should be fairly easy to give "good and evil" dialogue choices.
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Caroline flitcroft
 
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Post » Wed Dec 14, 2011 5:11 am

Maybe so, but I never had that problem in Morrowind and Oblivion. Plus they should give more possible responses as well - I play an evil character, so it looks kind of silly when my only choice of dialogue is something along the lines of "Your reign of terror shall come to an end!" -_- That's not the actual dialogue, but my point is you are sometimes forced to say things that an evil character would never say and also sometimes forced to say things a good character would never say... which really, it should be fairly easy to give "good and evil" dialogue choices.

Nuetral would be nice too.
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Liv Brown
 
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Post » Wed Dec 14, 2011 3:53 pm

Maybe so, but I never had that problem in Morrowind and Oblivion. Plus they should give more possible responses as well - I play an evil character, so it looks kind of silly when my only choice of dialogue is something along the lines of "Your reign of terror shall come to an end!" -_- That's not the actual dialogue, but my point is you are sometimes forced to say things that an evil character would never say and also sometimes forced to say things a good character would never say... which really, it should be fairly easy to give "good and evil" dialogue choices.



yeah, would be nice, but tes games never really gave you much room when it came to beeing evil/good.
i always asked myself : why wasn't there a second storyline in morrowind, an evil one, on the side of dagoth ur instead of vivec.
the elder scrolls was never really about choices, most quest only had one possible solution.
if they had different dialogue choices they would need more possibilities to choose in general.
bioware games are far ahead when it comes to this, whereas tes games create a beautiful world to get lost in.
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No Name
 
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Post » Wed Dec 14, 2011 7:56 am

I don't have any complants about Skyrim besides the Guilds being too short. Level Scaling is necessary for some items, wouldn't want an overpowering piece of gear at level 3, would be too easy to break the game at that point.

But the quest to obtain said item would be just as high levelled. If I'm level 3 and I manage to get past a horde of level 20 bandits guarding a high end item.. I DESERVE that item.
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cutiecute
 
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Post » Wed Dec 14, 2011 7:01 am

The annoying and generally WRONG stereotype about the "nostalgia glasses" and "your first RPG" are intended to make any MW fan seem like they never played anything before MW, and can't stand anything that isn't exactly like it. It makes their own slanted and twisted argument sound more rational in their own minds, I suppose.

I had a couple of decades of game-playing before I played Morrowind, and have played numerous games since (most of them fairly complex Strategy or Empire-builders: HOI3, X3:TC, etc.). The things that made Morrowind, what little I've seen of Daggerfall, Fallout (the original), the very old d&D games (like Azure Bonds), Baldur's Gate, and many others entertaining was the sense of improvement and advancement, and giving you a feeling that what you were doing actually mattered. To me, having everything levelled and scaled, and having your status and accomplishments unrecognized and unremarked, while everyplace you go respawns and resets in 3 days or so (as in Oblivion) makes your presence and advancement pointless.

Technology should have made the "numbers" less visible: just play and let it happen. Instead, the numbers, and more importantly the meaning that those numbers represented, have been stripped from the game, or else rendered irrelevant by the simplified game mechanics and excessive scaling. Oblivion added perks, but made them mandatory at each 25 point skill increment; it REDUCED character diversity because every character had to take them at that point. Skyrim made the perks choosable, but removed Attributes from the game. Now, you now have perk trees instead of Attribute numbers, so you still have to manage it, and the Perks are in your face instead of the numbers. I don't see how that's "better", only "different".

I don't want "Morrowind 2.0", I want something BETTER, and definitely not more "simplistic". If that's "nostalgia glasses", I'm quite happy with this pair. I'm a lot less happy about the last two TES games.



Excellent post !
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Kit Marsden
 
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Post » Wed Dec 14, 2011 12:40 am

Nah, I still believe most people here just wouldn't see an RPG even if it would have giant Neon signs on it, just because it's "different".

All they see is "less", completely missing the point.
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Juan Suarez
 
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