Bits of news from Tokyo Game Show

Post » Fri Sep 16, 2011 5:53 am

Ok, so we now know how we can turn them off as well, very nice :)
http://twitter.com/#!/DCDeacon/status/114359680855314433

From that twitter post, it seems we have two choices.

Icons on the compass, map, and over NPC heads.

Or none at all.

I'll of course take none at all, but for some this is going to be a major problem.

I thought about that as well. People who dislike "quest markers over heads" but like quest markers on the compass are going to be the ones who uhm... actually suffer from this. I feel bad for them :(
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Jonny
 
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Post » Fri Sep 16, 2011 4:30 am

Fur bracers? So this means we can have gloves and bracers as separate inventory items?
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Nicole Elocin
 
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Post » Thu Sep 15, 2011 7:41 pm

[quote name='Vokun Viing' timestamp='1316094375' post='18586629']
Sorry, I can't post any kind of source here, but believe me it's all true :wink_smile:

1) Khajiit walking/running/fighting animations look exactly the same as Nord's we've seen, forget about race-specific animations. The tail moves nice, but not that much better than Oblivion's to me.




I beg to differ, I saw noticeable differences in the Khajiit's gait and other body movements.
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Dawn Porter
 
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Post » Thu Sep 15, 2011 10:41 pm

From that twitter post, it seems we have two choices.

Icons on the compass, map, and over NPC heads.

Or none at all.

I'll of course take none at all, but for some this is going to be a major problem.


Unfortunately, anything and everything BGS does in Skyrim is going to be a problem for some. :shrug:
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Jade MacSpade
 
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Post » Fri Sep 16, 2011 3:07 am

Ok, so we now know how we can turn them off as well, very nice :)
http://twitter.com/#!/DCDeacon/status/114359680855314433


See that wasn't so hard *gives you a lollipop :wink_smile:
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Rex Help
 
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Post » Fri Sep 16, 2011 1:57 am

From that twitter post, it seems we have two choices.

Icons on the compass, map, and over NPC heads.

Or none at all.

I'll of course take none at all, but for some this is going to be a major problem.


That would be me. I like the compass and map icos. Because I'm too lazy to remember directions :s
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Tiffany Carter
 
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Post » Fri Sep 16, 2011 10:08 am

Fur bracers? So this means we can have gloves and bracers as separate inventory items?

It would appear so! Dude looted it right off a bandit. I believe it had an armor value as well, so it wasn't just clothing.
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Cat Haines
 
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Post » Fri Sep 16, 2011 7:18 am

The OP scared me with "huge quest markers." I was picturing giant yellow exclamation marks, but after seeing them in the video, those aren't too bad at all.
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GLOW...
 
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Post » Fri Sep 16, 2011 4:41 am

That spoiler in the OP was a pretty big one. I clicked on it and saw, "We are saved from prison by........" and then I was like, "GGGAAAAHHHH!!!!" and quickly clicked the spoiler button to close it again before it revealed too much LOL.

You need to warn people that it's a fairly big spoiler and they should click at their own risk...
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Michael Korkia
 
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Post » Thu Sep 15, 2011 9:03 pm

It would appear so! Dude looted it right off a bandit. I believe it had an armor value as well, so it wasn't just clothing.



Nice! Had no clue these were gonna be included.
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Alex Blacke
 
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Post » Fri Sep 16, 2011 9:31 am

The OP scared me with "huge quest markers." I was picturing giant yellow exclamation marks, but after seeing them in the video, those aren't too bad at all.


What video can some one give me directions to the website or something if you can't post a link please?.
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CORY
 
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Post » Fri Sep 16, 2011 2:44 am

Unfortunately, anything and everything BGS does in Skyrim is going to be a problem for some. :shrug:


It wouldn't be if Bethesda spent less time and money on giant statues and more time coding alternative playstyles into their game.
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Natasha Callaghan
 
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Post » Fri Sep 16, 2011 3:15 am

3) Quest target NPCs have a huge mark over the head. Yes, I wish I made this up.


NO!!!!!! I absolutel hate this! Please don't be true...please don't be true...please don't be true! UGH

NO!!!!!!!!!!!

Worst thing I've heard since the compass...
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lexy
 
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Post » Fri Sep 16, 2011 5:30 am

Nice! Had no clue these were gonna be included.

don't want to dissappoint you, but there were gloves and bracers in Morrowind, but they took the same slot that gloves did. So it's gloves OR baracers, not AND.
But it's cool that we have more variety.
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Tyler F
 
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Post » Fri Sep 16, 2011 12:25 am

Fur bracers? So this means we can have gloves and bracers as separate inventory items?

We had gloves and bracers in previous games. They have different names, but occupy the same armor slot. Just like a cuirass and a shirt, for example.
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Ymani Hood
 
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Post » Fri Sep 16, 2011 2:34 am

Looks like we have different sorts of cheese, because there is "Eidar Cheese Wedge".


So Skyrim is now Wisconsin? Good to know.
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Lloyd Muldowney
 
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Post » Fri Sep 16, 2011 7:51 am

NO!!!!!!!!!!!

Worst thing I've heard since the compass...

Read Pete's twitter update: http://www.gamesas.com/index.php?/topic/1230404-quest-markers-show-not-only-on-the-compass-but-in-the-actual-world-as-well/

It will be fine, my friend :foodndrink:
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Charles Weber
 
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Post » Fri Sep 16, 2011 10:37 am


8) There is "Empty" indicator on empty containers, like in Fallout.



I guess I'll weigh in on this...I like it!
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Annika Marziniak
 
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Post » Fri Sep 16, 2011 6:34 am

Read Pete's twitter update: http://www.gamesas.com/index.php?/topic/1230404-quest-markers-show-not-only-on-the-compass-but-in-the-actual-world-as-well/

It will be fine, my friend :foodndrink:

fuooo....

Ty.

And everything as well, TY devs for giving us this option/
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luis ortiz
 
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Post » Thu Sep 15, 2011 10:18 pm

Read Pete's twitter update: http://www.gamesas.com/index.php?/topic/1230404-quest-markers-show-not-only-on-the-compass-but-in-the-actual-world-as-well/

It will be fine, my friend :foodndrink:

Hlvr, what did he mean by you can select individual quests or categories?
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Erika Ellsworth
 
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Post » Thu Sep 15, 2011 9:21 pm

It wouldn't be if Bethesda spent less time and money on giant statues and more time coding alternative playstyles into their game.


I'm not starting an argument because even I don't like certain things but you know realistically that they can try to account for every single play style but no matter how much time or money they spend on it, there will always be someone who isn't satisfied. It's not an attack on anyone here, it's just real life.
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Daniel Lozano
 
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Post » Fri Sep 16, 2011 3:51 am

Anyone can PM me the links to those wonderful videos? i'd like to see them with my eyes :)
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Charles Mckinna
 
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Post » Fri Sep 16, 2011 5:45 am

Hlvr, what did he mean by you can select individual quests or categories?

Here's what I think:

In the quest menu (wherever that is; in the journal or map I think), individual quests represent a single quest you can toggle. Categories represent eh... different types of quests I guess. What kind of types? I dunno, but my guess are main-quest, guild quests, repetitive quests (like nirnroot), and misc which Pete mentioned is the rest.

Just my guess.
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neil slattery
 
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