Bits of news from Tokyo Game Show

Post » Thu Sep 15, 2011 6:43 pm

But we still don't know about forced 3rd person, meh.


yes we do. Some finishers will force 3rd person.
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flora
 
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Post » Fri Sep 16, 2011 3:51 am

yes we do. Some finishers will force 3rd person.

I was talking about that particular finisher, but yes, if I had to guess, i'd say it's forced 3rd too
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Anthony Santillan
 
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Post » Thu Sep 15, 2011 9:34 pm

It is true, but it isn't huge. Just a small arrow. Thank god for Google. I just saw it. Finally some love for the Khajiit players. :tes:
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NIloufar Emporio
 
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Post » Fri Sep 16, 2011 3:00 am

In the demo, the claw quest wasn't Todd's objective. It was another quest; you can see it in the world map. The quest marker icon is pointing to a dungeon east-northeast (or something) of Riverwood.

Wasn't that the exit marker for Bleak Falls?
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Melissa De Thomasis
 
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Post » Fri Sep 16, 2011 2:23 am

I thought the Khajiit's tail physics looked awesome... :sadvaultboy:
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JERMAINE VIDAURRI
 
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Post » Thu Sep 15, 2011 7:08 pm

Wasn't that the exit marker for Bleak Falls?

No. (I'm not sure, haven't checked it; if you can name time at the demo I can check).

What I do know is: it's a quest marker. Compare the icon to the one in... a certain TGS video that you legally remember :P
They're the same icons, and we know how the quest marker looks after the TGS video.
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lauraa
 
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Post » Fri Sep 16, 2011 7:36 am

I don't see a big deal with a quest marker above someone's head, I swear people complain about everything.


They go to all the trouble of making the world look real, and then there's an arrow floating over somebody's head?? :facepalm:
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Nienna garcia
 
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Post » Thu Sep 15, 2011 7:21 pm

3) Quest target NPCs have a huge mark over the head. Yes, I wish I made this up.


NO!!!!!! I absolutel hate this! Please don't be true...please don't be true...please don't be true! UGH
Huge? It's not that huge I've seen it. But I hope it can be turned off.
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Soraya Davy
 
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Post » Thu Sep 15, 2011 7:50 pm

Surprised no one mentioned this but I thought it was cool when the PC is walking out of the town , when he gets to that crumbling tower the enemies don't just rush him and instead wait for the PC to get closer.
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Alyesha Neufeld
 
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Post » Thu Sep 15, 2011 10:45 pm

I thought the Khajiit's tail physics looked awesome... :sadvaultboy:

My character will personally pull every Khajiits tail he see's~ they look so fluffy :D
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Rodney C
 
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Post » Thu Sep 15, 2011 11:47 pm

I thought the Khajiit's tail physics looked awesome... :sadvaultboy:

There are no physics, it's totally preanimated. And it looks pretty good, just not astonishing :icecream:
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Laura Tempel
 
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Post » Thu Sep 15, 2011 7:05 pm

No. (I'm not sure, haven't checked it; if you can name time at the demo I can check).

What I do know is: it's a quest marker. Compare the icon to the one in... a certain TGS video that you legally remember :P
They're the same icons, and we know how the quest marker looks after the TGS video.

Yea i'm not 100% sure. We may be talking about different markers, but the one in the official HD demo definitely looks like it's the exit of Bleak Falls.
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Kanaoka
 
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Post » Fri Sep 16, 2011 1:52 am

There are no physics, it's totally preanimated. And it looks pretty good, just not astonishing :icecream:

Oh excused me, I seem to have used the wrong word. :facepalm:

I suppose we all have our own opinions for a reason, then. Compared to Oblivion I find the tail movement 100 times better. The only time the tails so much as waggled was when a Khajiit character was riding a horse. These actually move fluently. It's a huge improvement.
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Bigze Stacks
 
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Post » Fri Sep 16, 2011 10:27 am

My character will personally pull every Khajiits tail he see's~ they look so fluffy :D

Them poor kitties.
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Leilene Nessel
 
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Post » Fri Sep 16, 2011 9:23 am

Oh excused me, I seem to have used the wrong word. :facepalm:

I suppose we all have our own opinions for a reason, then. Compared to Oblivion I find the tail movement 100 times better. The only time the tails so much as waggled was when a Khajiit character was riding a horse. These actually move fluently. It's a huge improvement.

I liked the tail animation as well. Looked real and very... "taily" xD
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Carlos Vazquez
 
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Post » Thu Sep 15, 2011 8:07 pm

how much is a garnet worth in real life? i can understand a wolf pet being 7 gold, but a gem?

also were the hound meat?
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Kelly John
 
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Post » Fri Sep 16, 2011 6:13 am

yes we do. Some finishers will force 3rd person.

Whaaatttt I was under the impression that Pete specifically tweeted finishers would not force 3rd
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Jeremy Kenney
 
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Post » Fri Sep 16, 2011 9:03 am

how much is a garnet worth in real life? i can understand a wolf pet being 7 gold, but a gem?

also were the hound meat?

Genuine gems are worth quite a bit, but price always depends on size and whether or not the gem is cut or uncut.

And no, just a pelt. The pelt looked much more realistic, though. Not just an oblong shaped cut-out of some sort of fuzzy cloth.
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Cat Haines
 
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Post » Thu Sep 15, 2011 11:54 pm

Whaaatttt I was under the impression that Pete specifically tweeted finishers would not force 3rd

Some finishing moves force you 3rd person, some don't. It has been 100% confirmed by the demos and the magazines several times. I think Pete mentioned it once as well.
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Kim Kay
 
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Post » Thu Sep 15, 2011 8:37 pm

I don't see a big deal with a quest marker above someone's head, I swear people complain about everything.



I usually complain about the complainers. But this bothers me only for the fact I probably can't turn this off. If I can then it's no biggie. Otherwise it's going bother me.

Regardless, I am planning on making a mod where quest markers for people show their house or the building/place where they frequent instead of pinpointing exactly where they are 24 hours a day. That way you have to do some exploring, surveillance to find some people.
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JERMAINE VIDAURRI
 
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Post » Fri Sep 16, 2011 1:12 am

The Khajiit tail was grey, right?

I liked it. But at the beggining I thought it was a scarf or something...
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Calum Campbell
 
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Post » Fri Sep 16, 2011 1:37 am

Garnets are a fairly valuable semi-precious stone, January's birthstone, and in the same general price range as amethyst/tanzanyte/opal/pearl
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Loane
 
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Post » Thu Sep 15, 2011 7:40 pm

3) Quest target NPCs have a huge mark over the head. Yes, I wish I made this up.
I really hope this can be turned of. And to all of you automatically responding "Lol don't whine it's okay lol imerchuion", i personally would find
marks to utterly ruin the feeling. They should not be hard to make optional, otherwise a mod hopefully comes a day after relese.
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SiLa
 
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Post » Fri Sep 16, 2011 5:31 am

The Khajiit tail was grey, right?

I liked it. But at the beggining I thought it was a scarf or something...

Yesss! I liked it, too.

I'm a fan of snow leopards, so... I'm hoping that the game play footage is an indicator that we can change body fur color drastically, instead of everyone walking around looking like a tabby cat.
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Toby Green
 
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Post » Fri Sep 16, 2011 2:24 am

I usually complain about the complainers. But this bothers me only for the fact I probably can't turn this off. If I can then it's no biggie. Otherwise it's going bother me.

Regardless, I am planning on making a mod where quest markers for people show their house or the building/place where they frequent instead of pinpointing exactly where they are 24 hours a day. That way you have to do some exploring, surveillance to find some people.

So you complain about complainers when they complain about something you are okay with, and when there's something you don't like, you are allowed to complain? Nice logic, I like it :wink_smile:
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saxon
 
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