Bits of news from Tokyo Game Show

Post » Fri Sep 16, 2011 2:30 am

They go to all the trouble of making the world look real, and then there's an arrow floating over somebody's head?? :facepalm:


I've seen the footage, and I genuinely didn't notice this arrow people are talking about. I don't doubt that they're telling the truth, but - granted I was looking around at different things at the time - it's really not a noticeably jarring thing.
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BrEezy Baby
 
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Post » Thu Sep 15, 2011 10:51 pm

I'm trying to not read all the news anymore but what I glimpsed sounds good to me, OP, thank you. I figured they'd change the weightless items.

An article about TGS in The Guardian is calling out Skyrim's dragon because the Dragon's Dogma dragon is supposed to be bigger and badder looking at the show. Um, I don't think so. Skryim dragon FTW. :D

:tes:
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Flash
 
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Post » Fri Sep 16, 2011 4:08 am

So you complain about complainers when they complain about something you are okay with, and when there's something you don't like, you are allowed to complain? Nice logic, I like it :wink_smile:


16 ton weights can really fix all our problems.

http://www.youtube.com/watch?v=gfzLyPqko8w
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Robert Garcia
 
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Post » Fri Sep 16, 2011 9:00 am

I've seen the footage, and I genuinely didn't notice this arrow people are talking about. I don't doubt that they're telling the truth, but - granted I was looking around at different things at the time - it's really not a noticeably jarring thing.


I don't think the biggest problem would be annoyance in how they look, but the fact that they are there. I would much prefer talking to townspeople and try to find a certain someone
then have a sign above the head (i havn't wacthed the video so i will assume it's a small sign not a big one)
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rebecca moody
 
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Post » Fri Sep 16, 2011 7:56 am

"how much is a garnet worth in real life?"


http://www.flickr.com/photos/wenxue2222/5620271088/in/set-72157626374161901

Real garnet and silver pendant I own. It's quite big and heavy. Was probably about £30 when I bought it 8 or 9 years ago. I'd guess I'd have to pay a lot more for it now as the price of gems and silver seems to be much more now. This one is known as the Christmas pendant as that is really the only time I wear it.

There is more than one kind of garnet though and the value depends on the type, the clarity, the size, where it was mined - lots of things. Garnets are really only a semi precious stone. You can get garnet beads quite cheaply on ebay.
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Jessie
 
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Post » Fri Sep 16, 2011 3:30 am

3) Quest target NPCs have a huge mark over the head. Yes, I wish I made this up.


NO!!!!!! I absolutel hate this! Please don't be true...please don't be true...please don't be true! UGH


:( I'm pretty upset about this too. I sincerely hope its toggleable

About the gems: I remember seeing a video where the player looted a diamond and I recall it actually being quite expesnive (though I don't remember the exact figure). I made sure to go back and look as the low price of gems has always irked me... I'm sure different gems will have different values.
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Michelle Smith
 
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Post » Thu Sep 15, 2011 8:24 pm

Maybe it was just for the demo only? The player marker above Alvor?
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Sandeep Khatkar
 
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Post » Thu Sep 15, 2011 8:30 pm

Yesss! I liked it, too.

I'm a fan of snow leopards, so... I'm hoping that the game play footage is an indicator that we can change body fur color drastically, instead of everyone walking around looking like a tabby cat.


http://images.uesp.net/thumb/4/4d/SR-character-Eurogamer_wLegal.jpg/800px-SR-character-Eurogamer_wLegal.jpg gives me hope. I like cats, but I have never played (at least seriously) with a Khajiit... but if I can make a http://2.bp.blogspot.com/-dK657bzKQno/TcNwQ3xecqI/AAAAAAAABc8/sjZeUPWLdKk/s1600/white_tigers.jpg style Khajiit... this time will be different.
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Catherine Harte
 
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Post » Fri Sep 16, 2011 7:24 am

3rd person combat still looks wonky to me in these khajiit videos. Pretty floaty and still quite a bit of back-pedaling speed. Not that I care, really, I'm a 1st-person player. And 1st person looks much better.
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jadie kell
 
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Post » Fri Sep 16, 2011 4:45 am

Maybe it was just for the demo only? The player marker above Alvor?

Not to be rude, but enough with the "Demo only" explanations.
Obviously the bandit was standig herping because Todd Mode Stealth demo (If not TRAUMA-soreal)
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Pants
 
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Post » Thu Sep 15, 2011 8:59 pm

:( I'm pretty upset about this too. I sincerely hope its toggleable

About the gems: I remember seeing a video where the player looted a diamond and I recall it actually being quite expesnive (though I don't remember the exact figure). I made sure to go back and look as the low price of gems has always irked me... I'm sure different gems will have different values.


Was it the Emerald in the Quakecon Demo?

It had a price tag of 250 septims.
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sw1ss
 
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Post » Fri Sep 16, 2011 1:52 am

Maybe it was just for the demo only? The player marker above Alvor?

Why would it be? It's a quest, the quest points to Alvor, so Alvor gets a quest marker on his head. Why would they put that in the game only for the demo?
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Latino HeaT
 
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Post » Thu Sep 15, 2011 11:41 pm

Yesss! I liked it, too.

I'm a fan of snow leopards, so... I'm hoping that the game play footage is an indicator that we can change body fur color drastically, instead of everyone walking around looking like a tabby cat.

Fan of snow leopards? It's past time you become a fan of http://www.apple.com/macosx/, you know. :wink_smile:
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Daniel Brown
 
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Post » Fri Sep 16, 2011 8:28 am

Was it the Emerald in the Quakecon Demo?

It had a price tag of 250 septims.

That gives me some hope :happy: Always pissed me off when in OB I got less than a hundred for a "flawless diamond". Though 7 for a garnet is still too few.
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Star Dunkels Macmillan
 
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Post » Thu Sep 15, 2011 8:43 pm

We already have the quest compass AND clairvoyance. Do we really need huge quest markers over peoples heads too?
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kirsty joanne hines
 
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Post » Fri Sep 16, 2011 2:31 am

We already have the quest compass AND clairvoyance. Do we really need huge quest markers over peoples heads too?

It's for active quests only. Not every single quest related NPC will have a marker over their head. I like it.
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Claudia Cook
 
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Post » Thu Sep 15, 2011 10:20 pm

It's for active quests only. Not every single quest related NPC will have a marker over their head. I like it.

Yeah no big deal, really. It's not an obscene-looking marker, either. It's pretty small. At least it's not like GTA's neon circle or something.. lol.
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Jack
 
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Post » Fri Sep 16, 2011 1:55 am

Yeah no big deal, really. It's not an obscene-looking marker, either. It's pretty small. At least it's not like GTA's neon circle or something.. lol.

Yea I even thought the quest marker looked sleek and elegant. Plus, once you engage in dialogue it disappears.
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Luis Reyma
 
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Post » Fri Sep 16, 2011 4:28 am

Yea I even thought the quest marker looked sleek and elegant. Plus, once you engage in dialogue it disappears.

The question is actually WHY would we want quest markers? What purpose do they serve? Do we need to instantly find who we are looking for when
we see them and if then why?
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rae.x
 
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Post » Fri Sep 16, 2011 5:46 am

First time we've seen the sprint meter, by the way, I think.
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Marquis T
 
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Post » Fri Sep 16, 2011 4:34 am

Please tell me you're kidding about the big mark over their heads? I don't need my hand held so hopefully we can turn it off! :vaultboy:
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Grace Francis
 
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Post » Fri Sep 16, 2011 2:58 am

The question is actually WHY would we want quest markers? What purpose do they serve? Do we need to instantly find who we are looking for when
we see them and if then why?

It doesn't even pop up until you're close to the NPC. It didn't populate over Alvor's head until he was around 8 feet away and then disappeared as soon as he was "activated"/ engaged in dialogue. Could also be helpful in multi level houses/dungeons/interiors.
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Roberta Obrien
 
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Post » Thu Sep 15, 2011 8:32 pm

I'm sure we can turn them off just like Oblivion. :o
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Tinkerbells
 
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Post » Fri Sep 16, 2011 12:20 am

Please tell me you're kidding about the big mark over their heads? I don't need my hand held so hopefully we can turn it off! :vaultboy:

You obviously haven't seen the video because if you have, there's no way you would call it a "big mark". It's small.
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Victor Oropeza
 
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Post » Fri Sep 16, 2011 3:36 am

it seems relevant to the topic so i'll post my transcript of the dragonborn's dialogue choices when talking to alvor, enjoy:

Spoiler


first tree

-hodvar said you could help me out. (picked)

-can i use your forge?

-what can you tell me about riverwood?

-what do you think about the war?

second tree

-he's a friend, he promised you could help. (picked)

-he helped me escape from prison

third tree

-a dragon attacked helgen and destroyed it. hodvar and i escaped together. (picked)

-never mind.

fourth tree

-a dragon attacked helgen and destroyed it. hodvar and i escaped together.

-that dragon flew off this way you must have seen it. (picked)

fifth tree (he picked the rest of these and continued the demo)

-can you help me out?

-where do i get to whiterun from here?

-what can you tell me about the jarl?

-can i use your forge?

-what can you tell me about riverwood?

-what do you think about the war?


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tiffany Royal
 
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