1) Khajiit walking/running/fighting animations look exactly the same as Nord's we've seen, forget about race-specific animations. The tail moves nice, but not that much better than Oblivion's to me.
2) Wolves have Wolf Pelt that weighs 1 and cost 7.
3) Quest target NPCs have a huge mark over the head. Yes, I wish I made this up. //okay, not that huge. It's a neat grey arrow, in style of the rest of the HUD
4) Some bits from a dialogue with Alvar the smith we've seen:
5) Small stuff is not weightless anymore. Carrot weighs 0.1 and costs 1 :celebration: . Looks like we have different sorts of cheese, because there is "Eidar Cheese Wedge". Jewels are still pointeless, a garnet costs 7 :sadvaultboy:
6) There are very many towns, by the look of direction sign (very Morrowind-like, many arrows on it).
7) A new finisher for wolves, Dovahkiin picks up a wolf with his left hand and hits his axe into unprotected neck. Looks more badass than sounds.
8) There is "Empty" indicator on empty containers, like in Fallout.
9) Run-sprint conversion looks too impetuous (I guess that's the word). I wanted something more gradual.
10) Dovahkiin can easily kill 3 bandits in open combat on level 1. I hope that's because of the lowered difficulty for the demo.
11) Underwear looks more like in Morrowind, better than Oblivion's.