Bizarre glitch concerning character height

Post » Sat Feb 19, 2011 7:13 am

Yeah, I just noticed it, but it seems my character is around 30% taller than everyone else. I have no Idea when it started, or what I may have activated to cause it.
Heres a pic: http://i185.photobucket.com/albums/x60/thoth17/ScreenShot3-1.jpg
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Amy Gibson
 
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Post » Fri Feb 18, 2011 11:19 pm

Are you running any mods?
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~Amy~
 
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Post » Sat Feb 19, 2011 6:59 am

Several:
Fallout3.esm  Masterlist Information: $Revision$, $Date$, $LastChangedBy$EVE.esm* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.Anchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmBunker72 v3.esm (Inactive)* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.Inventory Access.esm* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.B72v3 Clutterfree.esp (Inactive)* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.B72v3-02.esp (Inactive)* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.B72v3_MHOO.esp (Inactive)* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.Apocalypse Armory.esm* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.Mart's Mutant Mod.esmEVE.espEVE Operation Anchorage.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Master Menu Module.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.Tau Ammo.esm (Inactive)* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.Tau Armor and Weapons And Vendor - Zeta Addon.esp (Inactive)* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.Apocalypse Armory - CALIBR.esp (Inactive)* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.Apocalypse Armory - xCALIBR.esp (Inactive)* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.1PipboyPDA.espMZAllAccessPass.espApocalypse Armory - DLC Enhancements.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.Tau Armor and Weapons And Vendor.esp (Inactive)* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.PPA - The Pitt.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.PPA - Operation Anchorage.esp! This plugin depends on master 'powered power armor.esp', which is loading after it in the load order* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.PPA - Broken Steel.esp! This plugin depends on master 'powered power armor.esp', which is loading after it in the load order* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.PPA - Mothership Zeta.esp! This plugin depends on master 'powered power armor.esp', which is loading after it in the load order* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.Powered Power Armor.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.Necron Gauss Flayer.esp (Inactive)* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.Tau Armor.esp (Inactive)* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.Existence2.0.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.nochilduse.esp (Inactive)* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

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Eliza Potter
 
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Post » Sat Feb 19, 2011 4:44 am

This may be best suited in the mods forum, I will ask to have it moved there.
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Noely Ulloa
 
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Post » Sat Feb 19, 2011 8:43 am

oh hey, thanks.
Now does anyone have any sort of information on this?
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Lynette Wilson
 
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Post » Sat Feb 19, 2011 10:03 am

Have you tried opening the console (top left key below esc), clicking your character, typing "setscale 1" (without "s) and hitting return?
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Kara Payne
 
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Post » Sat Feb 19, 2011 8:13 am

If you're running the most recent version of Powered Power Armor, that's the cause. I added in power armor scaling - anything wearing power armor is, I think, 22% taller. You can disable the feature from the config menu if you want (general config I'm pretty sure).
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James Smart
 
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Post » Sat Feb 19, 2011 11:03 am

Yup, the Setscale thing did it. No more bumping my head on doors. Thanks.
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Sunnii Bebiieh
 
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