Black Gold: an RP Idea

Post » Wed Oct 06, 2010 8:49 pm

If i remember right, the East empire Company has a monopoly on the bony trade, not the mining. third parties are allowed to mine the ebony, but any bulk or export trade is done through the Company.
User avatar
Yonah
 
Posts: 3462
Joined: Thu Aug 02, 2007 4:42 am

Post » Thu Oct 07, 2010 1:46 am

Forest, bring back the dead horde.
User avatar
carrie roche
 
Posts: 3527
Joined: Mon Jul 17, 2006 7:18 pm

Post » Wed Oct 06, 2010 10:05 pm

Forest, bring back the dead horde.


I already did a retry with that, and it failed miserably. I will NOT bring back the Dead Horde, no matter how great it was the first time around.

Thanks for all the input, guys. This is really helping me develop the idea into something good. If you guys are really interested, I can get a character sheet up in the morning.
User avatar
m Gardner
 
Posts: 3510
Joined: Sun Jun 03, 2007 8:08 pm

Post » Thu Oct 07, 2010 6:05 am

Indeed, it seems everyone has more or less covered one or more lore angle. Thus, I think I shall ignore that :P

The storyline itself is sound enough: there is a resource the EEC wants, but they needed a land grant to get it (ignoring lore is sometimes useful in RPs). When they were denied, they decided to take the land for themselves with mercenaries- a well used tactic, considering that there is no proof that they had done such a thing. However, it is fair to say that the Hlaalu know the EEC would try this kind of thing, being the business minded people that they are. If it were anyone but the Duke, I would say that Hlaalu would probably take the mines themselves, then sell the mined ebony to the EEC.

Perhaps, if you were open to changing your story, you could involve the Telvanni more heavily in another way: they don't want such a conflict near their homes, so they will be the House to step in and protect the poor Ashlanders. The Hlaalu, instead, will be replacing the EEC as the people that are hiring the mercenaries, being themselves denied by the Elder Council or Tribunal to mine there. I don't know the House lore quite as well, but I think this covers the "why would Hlaalu do this?" angle.

Just wanted to give another idea out there for what's going on, and open up Telvanni while almost throwing out the EEC. I have a few more if you don't like this one, by the way :)

Looks good, I'd join if I could :goodjob:
User avatar
GEo LIme
 
Posts: 3304
Joined: Wed Oct 03, 2007 7:18 pm

Post » Thu Oct 07, 2010 4:27 am

I am in a couple at the moment, but I may join.

Depends...

Man, forest really does make the best RPs
User avatar
Dj Matty P
 
Posts: 3398
Joined: Sat Jun 09, 2007 12:31 am

Post » Wed Oct 06, 2010 8:47 pm

While your idea is quite sound, Darkom, I'd really like to keep the EEC as the main antagonists, and the Duke working toward keeping the peace rather than the interests of his house. The Telvanni can, however, assist the Zainab with a few battlemages, or offer safety in their strongholds. If you have more ideas Darkom, keep 'em coming. And you're more than welcome to join if you can find the time.

EDIT: Thank you, wooly. I really appreciate that.
User avatar
Cccurly
 
Posts: 3381
Joined: Mon Apr 09, 2007 8:18 pm

Post » Wed Oct 06, 2010 7:05 pm

Looks promising. I would probably join, if only to make one of those imperialistic EEC swine characters akin to Cutler Beckett or Cecil Rhodes ;D

Afterall, making the ashlanders civilised is the imperials burden!
User avatar
lucile davignon
 
Posts: 3375
Joined: Thu Mar 22, 2007 10:40 pm

Post » Thu Oct 07, 2010 2:59 am

Here you go. I need someone to play the Duke, any volunteers?

Character sheet format

Name:
Race:
Gender:
Apparent Age: (Elves Only)
Actual Age: (How old you really are)
Birthsign:

Skills: (Not necessarily those in the games, just whatever you're character is good at)
Armor/apparel: (No Ebony or Daedric, excluding the Zainab who can have lower quality Ebony Shields and Chestpates)
Unique apparel: (Jewlery, etc.)

Weapons: (No Daedric. Ebony reserved for high level mercenaries and lower quality Ebony in the Zainab's speartips and axe blades)
Equipment: (money, food, etc. If you have a horse put it here)

Faction:
Rank: (Include Rank Description)

Physical Appearance:
Unique Appearance: (Scars, Tattoos, etc.)
Mental Description/Personality:
Short Bio:


Faction Sheet (for Military Factions only)

Troop Total:

Troop Description: (Break Down Troops into Subcategories, including number of each. For Example: Light Infantry (700) Armed with leather armor and steel broadswords)


My Sheet:

Name: Markus Crass
Race: Imperial
Gender: Male
Actual Age: 49
Birthsign: The Ritual

Skills: Markus is an exeptional Diplomat and Negotiator, but what led to his promotion so high in the Company is his ability to manipulate and scheme for the interests of the Company. He has also been trained in the craft of swordplay, which he has used on occasion in honorable duels.
Armor/apparel: Fine Linen shirt and pants, and a nice Burgundy coat he wears on occasion.
Unique apparel: He wears an exquisite jeweled belt with a sheath for his sword.

Weapons: Markus carries a fine, polished silver longsword with a jeweled hilt. He wears it mostly as a fashion item, although he knows how to use it well.
Equipment: Carries around a hundred Drakes with him, and has a White Horse name Amwil.

Faction: East Empire Company
Rank: Vvardenfell Regional Director; he directs all major aquisitions and other Company interests in Vvardenfell.

Physical Appearance: Markus stands 6' 2", with ligh skin and a decent amount of muscle mass. He has long brownish-black hair and a goatee. He looks a bit like http://www3.telus.net/st_simons/Count%20of%20Monte%20Cristo.bmp, but his hair's a bit shorter and not as well kept.
Unique Appearance: One scar across the right side of his chest, from an honorable duel with a Redoran Noble.

Mental Description/Personality: Markus is a businessman, an deviates little from that mindset. He has few friends, no close family, and the only person he confides in is his butler, a middle-aged Redguard named Flint.

Short Bio: Markus Crass was not born into high society. He was the son of a ship captain, and began his work for the Company at age 22, working on a shipping route from Morrowind into Cyrodiil. At age 34, he tracked and eliminated a band of Nordic Pirates who had taken a few of their ships, and was given command of the shipping route.

Markus now works in the Vvardenfell division, and as Regional Director is in charge of all Company interests in the area.

User avatar
Samantha hulme
 
Posts: 3373
Joined: Wed Jun 21, 2006 4:22 pm

Post » Wed Oct 06, 2010 11:09 pm

Glad you're back Forrest :goodjob:

EDIT As for RPing Duke I'm up to it but I can't see it being a full time occupation, so would you be ok if he was a secondary character of mine if I did it?
User avatar
Holli Dillon
 
Posts: 3397
Joined: Wed Jun 21, 2006 4:54 am

Post » Thu Oct 07, 2010 3:53 am

Glad you're back Forrest :goodjob:

EDIT As for RPing Duke I'm up to it but I can't see it being a full time occupation, so would you be ok if he was a secondary character of mine if I did it?



Thanks Faldom. It's good to be back now that school's starting to relax a bit. And sure, I couldn't expect someone to be Duke full time. Go ahead and make someone else fo your main character.
User avatar
Katharine Newton
 
Posts: 3318
Joined: Tue Jun 13, 2006 12:33 pm

Post » Wed Oct 06, 2010 7:50 pm

Excellent, now regarding factions, about what size do you want for troop totals, I'd assume a few hundred judging by the size of the region, but I just wanted to clarify
User avatar
James Wilson
 
Posts: 3457
Joined: Mon Nov 12, 2007 12:51 pm

Post » Wed Oct 06, 2010 7:17 pm

Excellent, now regarding factions, about what size do you want for troop totals, I'd assume a few hundred judging by the size of the region, but I just wanted to clarify



For the Zainab the total troops will be around 500, the Mercenaries close to 1000.
User avatar
JD FROM HELL
 
Posts: 3473
Joined: Thu Aug 24, 2006 1:54 am

Post » Wed Oct 06, 2010 9:34 pm

Name: Karrul

Race: Dunmer

Gender: Male

Apparent Age: 30

Actual Age: 60

Birthsign: The Steed

Skills: Marksmanship, Tanning, Short Swords, Light Armor, Athletics, Fletching, Alchemy

Armor/apparel: Self-Made Netch Armor. Glass Gauntlets.

Unique apparel: A ring enchanted to heal, with 10 charges.

Weapons: Bonemold Longbow. Chitin Throwing Knives (10). Steel Wakizashi.

Equipment: 50 Chitin Arrows. 10 Bonemold Arrows. Two Potions of Healing. 100 Gold Pieces.

Faction: Zainab Tribe

Rank: Hunter/ Soldier, and also trains others who want to learn marksmanship.

Physical Appearance: Exactly six feet tall. He's growing a gruff beard, and has his hair done into a ponytail. His body's lean, and his face is craggy and rough.

Unique Appearance: He has a tattoo of a cliffracer on his back, in memory of the fierce predators.

Mental Description/Personality: Karrul is a jovial person, and quick to laugh. However when he is angered, or feel he has been wronged.

Short Bio: From the day he could use a bow, Karrul has been hunting. Using his
spoils to make more supplies for him to hunt with has made him very
self-reliant. When he was 10 he killed his first Cliff Racer, and used it's skin to create his first set of leather armor. His parents died while on a trip too Tel Vos, and he was raised by an Imperial who hunted around the Zainab camp area. The hunter taught him all about the creatures of Morrwind, and the art of alchemy. The hunter still, however, emphasized that life is about living and happiness. So he's free with his money, and will buy a round of Ale at a tavern on him and is quick to laugh.

Edit: Yeah, you were right. Much easier to read this way, sorry for removing the spaces at first.
User avatar
Justin Hankins
 
Posts: 3348
Joined: Fri Oct 26, 2007 12:36 pm

Post » Thu Oct 07, 2010 6:20 am

Name: Karrul
Race: Dunmer
Gender: Male
Apparent Age: 30
Actual Age: 60
Birthsign: The Steed
Skills: Marksmanship, Tanning, Short Swords, Light Armor, Athletics, Fletching, Alchemy
Armor/apparel: Self-Made Netch Armor. Glass Gauntlets.
Unique apparel: A ring enchanted to heal, with 10 charges.
Weapons: Bonemold Longbow. Chitin Throwing Knives (10). Steel Wakizashi.
Equipment: 50 Chitin Arrows. 10 Bonemold Arrows. Two Potions of Healing. 100 Gold Pieces.
Faction: Zainab Tribe
Rank: Hunter/ Soldier, and also trains others who want to learn marksmanship.
Physical Appearance: Exactly six feet tall. He's growing a gruff beard, and has his hair done into a ponytail. His body's lean, and his face is craggy and rough.
Unique Appearance: He has a tattoo of a cliffracer on his back, in memory of the fierce predators.
Mental Description/Personality: Karrul is a jovial person, and quick to laugh. However when he is angered, or feel he has been wronged.
Short Bio: From the day he could use a bow, Karrul has been hunting. Using his
spoils to make more supplies for him to hunt with has made him very
self-reliant. When he was 10 he killed his first Cliff Racer, and used it's skin to create his first set of leather armor. His parents died while on a trip too Tel Vos, and he was raised by an Imperial who hunted around the Zainab camp area. The hunter taught him all about the creatures of Morrwind, and the art of alchemy. The hunter still, however, emphasized that life is about living and happiness. So he's free with his money, and will buy a round of Ale at a tavern on him and is quick to laugh.



That's pretty good, and it's accepted. But the spaces were put in between certain categories for a reason, could you put them back in? It just makes it easier to read and organize.
User avatar
Cat
 
Posts: 3451
Joined: Mon Dec 18, 2006 5:10 am

Post » Thu Oct 07, 2010 12:14 am

Name: Tarick Vespasian
Race: Half Imperial Half Nord
Gender: Male
Apparent Age: (Elves Only)
Actual Age:46
Birthsign: The Mage

Skills: Speechcraft, Illusion, Blade, Martial Fighting, Reading
Armor/apparel: Usually wears a dark brown linen outfit, but dons heavy leather with a light sheet of iron over it when he goes into battle.
Unique apparel: A large fang hangs from his neck on a silver-lined gold chain, and he claims it to be a dragon's.

Weapons: Long walking stick, and a sturdy steel hand-and-a-half sword.
Equipment: (money, food, etc. If you have a horse put it here)Three flasks, two with water and one with rum. Wide-bladed dagger he uses for back up if separated from his sword. A pouch hanging from his belt filled with two loaves of bread, a tomato, and three apples.

Faction: Neutral
Rank: (Include Rank Description)

Physical Appearance: Tarick appears to be an old man of seventy or eighty, but this is because he walks hunched over, and bears a large gray beard. Age lines and scars mark his face, and his eyes are a steely blue-gray, his hair short curly and gray.
Unique Appearance: (Scars, Tattoos, etc.)
Mental Description/Personality: Tarick is a very interested person, and he traveled the land far and wide just to meet the different peoples and cultures. He is forgiving, and he hates raw evil and war.
Short Bio: Vespasian was raised in Hammerfel by his foster parents, both Redguards. At the age of twenty, he went off into unknown lands to fend for himself. When he was thirty, and living in Skyrim, he heard news of his foster mother's death. Heartbroken, he left his life in Skyrim and began to travel the lands. After exploring Black Marsh, he went into Morrowind to discover an entirely different and strange variety of cultures and customs, and his troubled mind was lifted into a brief time of relief.

He met Zalphon Broodikus, and his father Zandros, the ashkhan, two years ago. He made great friends with the both of them, and made plans to spend the rest of his days wandering with the Ashlanders.
User avatar
Terry
 
Posts: 3368
Joined: Mon Jul 09, 2007 1:21 am

Post » Wed Oct 06, 2010 11:34 pm

Scatmang, you can be a clanfriend if you want.
User avatar
Sian Ennis
 
Posts: 3362
Joined: Wed Nov 08, 2006 11:46 am

Post » Wed Oct 06, 2010 11:35 pm

While your idea is quite sound, Darkom, I'd really like to keep the EEC as the main antagonists, and the Duke working toward keeping the peace rather than the interests of his house. The Telvanni can, however, assist the Zainab with a few battlemages, or offer safety in their strongholds. If you have more ideas Darkom, keep 'em coming. And you're more than welcome to join if you can find the time.


Thank you; I just didn't like the sound of Hlaalu being the good guys here. If I remember any of my ideas of that time, I'll be sure to tell you :P

Trust me, this is just the kind of RP I wish I could do. Sadly, a combination of football, AP classes, and telling a lot of other people no already has kind of tied my hands (or fingers, as the case may be). Thanks though :touched:
User avatar
Spencey!
 
Posts: 3221
Joined: Thu Aug 17, 2006 12:18 am

Post » Thu Oct 07, 2010 4:01 am

Name: Tarick Vespasian
Race: Half Imperial Half Nord
Gender: Male
Apparent Age: (Elves Only)
Actual Age:46
Birthsign: The Mage

Skills: Speechcraft, Illusion, Blade, Martial Fighting, Reading
Armor/apparel: Usually wears a dark brown linen outfit, but dons heavy leather with a light sheet of iron over it when he goes into battle.
Unique apparel: A large fang hangs from his neck on a silver-lined gold chain, and he claims it to be a dragon's.

Weapons: Long walking stick, and a sturdy steel hand-and-a-half sword.
Equipment: (money, food, etc. If you have a horse put it here)Three flasks, two with water and one with rum. Wide-bladed dagger he uses for back up if separated from his sword. A pouch hanging from his belt filled with two loaves of bread, a tomato, and three apples.

Faction: Neutral
Rank: (Include Rank Description)

Physical Appearance: Tarick appears to be an old man of seventy or eighty, but this is because he walks hunched over, and bears a large gray beard. Age lines and scars mark his face, and his eyes are a steely blue-gray, his hair short curly and gray.
Unique Appearance: (Scars, Tattoos, etc.)
Mental Description/Personality: Tarick is a very interested person, and he traveled the land far and wide just to meet the different peoples and cultures. He is forgiving, and he hates raw evil and war.
Short Bio: Vespasian was raised in Hammerfel by his foster parents, both Redguards. At the age of twenty, he went off into unknown lands to fend for himself. When he was thirty, and living in Skyrim, he heard news of his foster mother's death. Heartbroken, he left his life in Skyrim and began to travel the lands. After exploring Black Marsh, he went into Morrowind to discover an entirely different and strange variety of cultures and customs, and his troubled mind was lifted into a brief time of relief.

He met Zalphon Broodikus, and his father Zandros, the ashkhan, two years ago. He made great friends with the both of them, and made plans to spend the rest of his days wandering with the Ashlanders.


You're approved.


Thank you; I just didn't like the sound of Hlaalu being the good guys here. If I remember any of my ideas of that time, I'll be sure to tell you :P

Trust me, this is just the kind of RP I wish I could do. Sadly, a combination of football, AP classes, and telling a lot of other people no already has kind of tied my hands (or fingers, as the case may be). Thanks though :touched:


You're always welcome if you ever find the time, Darkom.


EDIT: C'mon, people. Get your sheets in so we can start.
User avatar
Alister Scott
 
Posts: 3441
Joined: Sun Jul 29, 2007 2:56 am

Post » Thu Oct 07, 2010 8:08 am

Heres my sheet for the mercenary leader.

Name: Drolbash "Bash" Gro-Malice
Race: Orsimer
Gender: Male
Apparent Age: N/A
Actual Age: 33
Birth sign: The Steed

Skills: Though he usually fights on a mount nowadays, he is initially a heavy melee combat tank.

Armor/apparel: Massive Adamantium suit of armor crafted in Orcish design, off the battlefield, he wears a tan vest, brown cloth pants, and black leather boots.

Unique apparel: A white medallion carved from the bones of a minotaur lord he claims to have killed by himself.

Weapons: A large Ebony broadsword, almost a cleaver in thickness. While mounted he uses a long ebony war spear.

Equipment: He carries a decent amount of Gold, carries several luxuries including cigars and whiskey, and rides a large black armored war horse.

Faction: Mercenaries
Rank: Leader of the hired Mercenaries

Physical Appearance: Bash towers over most standing a little more than two meters tall. He is built like a true warrior should be, broad and bursting with muscles.

Unique Appearance: His body is tattered with scars and random tattoos and most of them he can't remember getting.

Mental Description/Personality: A quick tempered violent Orc that used to be fairly heavy drinker. Also, he hates the East Empire company and their officer's involvement. Most of his leadership skills are based on intimidation

Short Bio: Bash was scooped up from his home at a young age and placed into the Imperial Legion, after a lifestyle of hard training and hating his superiors, he was placed on the frontlines, almost every mission he went on was a suicide one, and he dealt with his stress by abusing alcohol. One day it became too much and he deserted.

He spent a few years solo free lancing as a mercenary until he decided to start his own company. After his company gained renown they began getting hired by the Empire, eventually becoming an almost permanent part of the Imperial Legion, doing the dirty jobs the Imperial Legion refused to touch.

Faction Sheet

Troop Total: 1000

Troop Description: The first nine hundred men are a merely a group of rough men with probably questionable backgrounds, they all have a decent amount of experience other than a few new recruits, they're arms are low grade, iron and leather mostly.

The last hundred men are Bash's hand picked best men. They are armed with mid level equipment and are skilled, experienced, hardened soldiers.


will get to work on the Dukes sheet soon
User avatar
NAkeshIa BENNETT
 
Posts: 3519
Joined: Fri Jun 16, 2006 12:23 pm

Post » Wed Oct 06, 2010 10:58 pm

Heres my sheet for the mercenary leader.

Name: Drolbash "Bash" Gro-Malice
Race: Orsimer
Gender: Male
Apparent Age: N/A
Actual Age: 33
Birth sign: The Steed

Skills: Though he usually fights on a mount nowadays, he is initially a heavy melee combat tank.

Armor/apparel: Massive Adamantium suit of armor crafted in Orcish design, off the battlefield, he wears a tan vest, brown cloth pants, and black leather boots.

Unique apparel: A white medallion carved from the bones of a minotaur lord he claims to have killed by himself.

Weapons: A large Ebony broadsword, almost a cleaver in thickness. While mounted he uses a long ebony war spear.

Equipment: He carries a decent amount of Gold, carries several luxuries including cigars and whiskey, and rides a large black armored war horse.

Faction: Mercenaries
Rank: Leader of the hired Mercenaries

Physical Appearance: Bash towers over most standing a little more than two meters tall. He is built like a true warrior should be, broad and bursting with muscles.

Unique Appearance: His body is tattered with scars and random tattoos and most of them he can't remember getting.

Mental Description/Personality: A quick tempered violent Orc that used to be fairly heavy drinker. Also, he hates the East Empire company and their officer's involvement. Most of his leadership skills are based on intimidation

Short Bio: Bash was scooped up from his home at a young age and placed into the Imperial Legion, after a lifestyle of hard training and hating his superiors, he was placed on the frontlines, almost every mission he went on was a suicide one, and he dealt with his stress by abusing alcohol. One day it became too much and he deserted.

He spent a few years solo free lancing as a mercenary until he decided to start his own company. After his company gained renown they began getting hired by the Empire, eventually becoming an almost permanent part of the Imperial Legion, doing the dirty jobs the Imperial Legion refused to touch.

Faction Sheet

Troop Total: 1000

Troop Description: The first nine hundred men are a merely a group of rough men with probably questionable backgrounds, they all have a decent amount of experience other than a few new recruits, they're arms are low grade, iron and leather mostly.

The last hundred men are Bash's hand picked best men. They are armed with mid level equipment and are skilled, experienced, hardened soldiers.


will get to work on the Dukes sheet soon


I love it. Approved.

We'll start the RP tomorrow; i don't have the time tonight.
User avatar
Monika
 
Posts: 3469
Joined: Wed Jan 10, 2007 7:50 pm

Post » Thu Oct 07, 2010 5:06 am

Wooh! Can't wait for the RP to start tomorrow!
User avatar
Maria Leon
 
Posts: 3413
Joined: Tue Aug 14, 2007 12:39 am

Post » Wed Oct 06, 2010 8:54 pm

I can't wait either! I'm so stoked to be aboard.

This RP is going to be great fun :]
User avatar
Ashley Hill
 
Posts: 3516
Joined: Tue Jul 04, 2006 5:27 am

Post » Thu Oct 07, 2010 3:00 am

I may get some army out.

Forrest, do you mind if I have a foreign invasion?
User avatar
Ray
 
Posts: 3472
Joined: Tue Aug 07, 2007 10:17 am

Post » Thu Oct 07, 2010 10:21 am

I may get some army out.

Forrest, do you mind if I have a foreign invasion?


What do you mean by foreign invasion?

I'll get to work on the OP now.
User avatar
Chenae Butler
 
Posts: 3485
Joined: Sat Feb 17, 2007 3:54 pm

Post » Wed Oct 06, 2010 9:39 pm

I'm talking Nods from Skyrim or something.
User avatar
Sakura Haruno
 
Posts: 3446
Joined: Sat Aug 26, 2006 7:23 pm

PreviousNext

Return to The Elder Scrolls Series Discussion

cron